After nine years, a $250 million budget, and two breathtaking seasons, Riot Games’ magnum opus Arcane concludes with both triumph and turmoil.
Arcane, Riot Games’ anime take on League of Legends, is finally done after being in the works for almost ten years. The show’s second season ended to both praise and sadness. It was praised for changing the way video game stories could be told. When it was at its best, Arcane had some of the best character writing and emotional depth in current animation. Still, the ending was seen by many as a step backwards from greatness.
When a story reaches such great heights, people’s hopes also soar. Pay, the writer and analyst, says, “The higher the peaks, the harder it is not to fall, and if you do, it hurts.” Fans are split on whether the second-season finale was “peak storytelling” or “a rushed finish.”
Why do we love telling stories?
The argument over how to end Arcane shows as much about the people who watch it as it does about the show itself. People read stories for a wide range of reasons, including to feel something, to learn something, or just to have fun. Pay says that he can’t stand sad or hopeless stories because they make him feel so bad. But for some, that sadness is a way to let go.
This difference in how people react to tone and feeling is key to understanding the Arcane divide. The first season had the right amount of passion and closeness, but the shift in tone in season two left some people feeling betrayed. What started as a realistic, character-driven story began to lean more toward high-stakes entertainment, closer to The Avengers than to The Shawshank Redemption.
When characters become tools for the stories.
The best thing about Arcane’s first season was how much it focused on the characters. Every choice and feeling felt earned. In Season 2, however, the personalities were often used to move the story along. Jinx’s choice at the end of season one was a defining moment that changed her fate. However, emotional motivation was often put aside for plot ease in season two.
People remember Caitlyn’s betrayal of Ambessa, but it lacked the conviction and inner struggle that made the first season so great. Even though writer Christian Link said it was a creative choice to try new plots, the season often felt like it had too many things going on—”a hundred good ideas squeezed into nine episodes.”
The mess behind season 2 of Arcane

Even with numerous issues, the second season of Arcane still featured some breathtaking scenes. The story of Jinx’s salvation, which began with her broken psyche and ended with her unwilling ascension to the status of a rebellious legend, was among the best animated. Her interactions with Ekko, particularly those that took place in different realities, brought back the emotional spark that first made fans fall in love with the first season.
But a significant portion of this talent was lost due to the conclusion. After a series of convenient story twists —such as characters surviving deadly explosions, betrayals at random intervals, and magic appearing for no apparent reason —many questioned the show’s coherence. Deaths appeared to be a random occurrence, and the hazards were not genuine. Pay observes that characters who engage in “plot armor” will not perish, while “side characters die just to remind us of the danger.”
Games that have rules are enjoyable, and the world of Arcane used to adhere to those rules. However, in the end, such rules became less easy to understand. When Mel was able to save Caitlyn using magic at one point in time, but not at another, what was the reason? What was the reason that Ekko’s time manipulation, which had been risky and expensive in the past, did not have any effect in the end? Even though it was supposed to be a dramatic emotional peak, these discrepancies prevented it from reaching that level.
The magnificence of the scene, however, could not be equaled by anything else. Because of its animation, color design, and cinematography, Arcane demonstrated that it lived up to its reputation as one of the most visually stunning shows ever produced. Never was it the appearance of things that was problematic; instead, it was the way that they felt.
Arcane lost its purpose, but not its heart.
Even though there were a lot of unresolved issues in the second season of Arcane, there were also certain moments that were nothing short of spectacular. In the episode chronicling Ekko and Jayce’s trip through several timelines, fans were reminded of what made Arcane so special: stories with genuine characters set in a wonderful environment.

Fans were brought back to the show’s core by sequences like these, as well as emotional throwbacks like Sting’s heartbreaking rendition of “What Could Have Been.” Despite defects that could not be concealed, there was still fire. In a conversation with Pay, Pay’s friend Daniel stated, “There’s beauty in flaws—maybe that’s the point.”
After everything is said and done, Arcane is still a significant achievement because it demonstrated that animation can be just as emotionally and powerfully moving as live-action films. Despite the second season not being as good as the first, it still made an effort to examine love, ambition, and the repercussions amid everything that was going on.
“Would I still recommend Arcane now that it’s over?” is the question that is asked right before Pay comes to an end. Indeed, it is. Despite a few issues, it is well worth every second.
Over the course of nine years and two seasons, the story broke the hearts of many. Whenever it was at its peak, it was nothing short of incredible.
