- From tedious businesses to broken matchmaking, here are the changes fans want made before GTA 6 Online arrives.
- That is why fans want GTA 6 Online to get several things right from the start.
- It is something you can accept if everything else is polished, but shorter loading times would be a welcome win for GTA 6 Online.
From tedious businesses to broken matchmaking, here are the changes fans want made before GTA 6 Online arrives.
Plenty of players think GTA 6 Online could become the biggest game of all time, bigger and better than Fortnite at its peak and even World of Warcraft. The excitement comes with nerves, though, because you have seen how Rockstar has handled its online games before.
The optimism comes from how well GTA Online has held up. GTA 5 is on its way to becoming one of the longest-running open-world sandbox games ever, and one fan says it pulled in 9.9 million weekly players in 2025. That same fan argues the studio could take it even further with a handful of small tweaks instead of big updates, but keeps passing on them because the community isn't loud enough.
The frustration makes sense given Rockstar's track record. Money glitches get patched instantly, while annoying or game-breaking mechanics sit untouched for years. If you missed certain periods of GTA Online or do not have a modded account, much of the game feels like constant catch-up.
Making money is far easier now than it used to be, but that does not make it fun. Most of the income comes from businesses, and the routine barely changes. You buy one, get supplies, wait, sell, drive across the map and start over. With friends, it works, but alone it wears you out.
One returning player described a nightclub bounty that sent them across the map in a slow van. After circling a yellow bubble to find the target, they could not lock on with their fists, so they shot him in the leg. Two shots did nothing; the third killed him, and the payout was $14,000. To them, it felt like half an hour wasted, and a boring double XP mode would have paid better.

That is why fans want GTA 6 Online to get several things right from the start.
First up is better lobby balancing and stronger protection against griefing. Nobody wants PvP gone, since it is part of the fun, but players who want to fight should be separated from players trying to finish a mission, perhaps with a temporary PvP toggle. Spending 20 minutes on a mission only to be one-shot by someone on an Oppressor is a joke.
Second is making money-making more fun. Working for your cash is fine, but too many activities boil down to driving somewhere, stealing something, killing enemies, driving back, and repeating the loop. Fans want different enemy patterns, puzzles, stealth sections, better objectives and missions that change depending on your approach, or at least more than one way to finish a job.
Fast travel, or an option to spawn near the objective while still being free to drive, would cut down the long trips, because six years into the life cycle, crossing the map again and again will wear thin. Low payouts make it worse, since you end up in the double XP mode just to earn decent money, which punishes you for chasing variety, something GTA 6 Online should avoid.
Loading times are the third issue. They make some sense given the size of the map, but GTA 5 on PS5 still takes too long. You wait to join a mission, wait to leave it, wait for a lobby, wait for another player, and wait for assets. With missions lasting 20 to 30 minutes, those loading times drag things out.
It is something you can accept if everything else is polished, but shorter loading times would be a welcome win for GTA 6 Online.
Fourth is convenience. With clubs, businesses, acid labs, and everything else, you travel around the map to manage them, logging into separate laptops and driving across Los Santos to check on one business. GTA 6 Online could fix this, and some fans suggest a phone app for managing every business remotely. The effort doesn't match the payout, and you are still better off in the double XP mode.
Fifth is matchmaking. Heists with random players fail or restart often, and you can finish the setups only to watch everyone vanish, leaving you unable to complete the heist. GTA 6 Online has to handle this better. PvP has a quitting problem too. In the mansion raid mode, people leave once a match turns against them.

Cheap playstyles make that understandable, but leaving early should cost a decent amount of money, since 1v3 and 2v3 matches are miserable for everyone left. GTA 6 Online needs that penalty. Fans want GTA 6 Online to reach its potential, and some believe that takes an overhaul of the online development team and major leadership changes.
Nobody wants Rockstar to remove the chaos that defines GTA Online. They want grinding that feels rewarding, PvP that feels fun, and businesses that feel like gameplay. Above all, they want the studio to listen. If the mistakes of GTA 5 Online repeat, players will move on from GTA 6 Online.






