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Mobile Gaming Market’s 2021-2026 Forecast

JohnSnow
JohnSnow
Published on April 19, 2022
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4 Min Read
Mobile Gaming Market, Report, GamesCreed
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Research and Markets has added the Global Mobile Gaming Market—Outlook and Forecast 2021-2026 study to its catalog.

The global mobile gaming market is expected to grow at a compound annual rate of 11.2% between 2021 and 2026 as cloud gaming continues to grow. A rise in localization, multiplayer games, and live streaming of mobile games is helping to grow the worldwide mobile gaming business. Vendors in the mobile games industry are expanding their game portfolios, upgrading current games, expanding across genres, and entering new markets due to continuous mergers, acquisitions, and collaborations. The company’s client base will grow as a result of this.

Even in poor nations, high-speed internet connections are becoming more commonplace. Since then, mobile gaming has seen a significant increase in user acquisition and retention. The COVID-19 outbreak also resulted in a surge in downloads for mobile game companies.

Mobile Gaming, Market Forcast 2021-2026, GamesCreed
Global Mobile Gaming Market Forecast 2021-2026

Opportunities and Growth Factors in the Market:

  • Rise of Cloud Gaming
  • AR & VR Enabled Mobile Games
  • Rising Popularity of E-sports
  • Evolving Mobile Game Landscape
  • Increasing Smartphone Penetration
  • Increasing Popularity Among Millennials & Gen Z Population

Casual games account for the majority of game downloads because of their short playtime and easy regulations. As of 2020, Among Us was a well-known and popular free-to-play game worldwide. Hyper-casual gamers see ads four times as often as players in other categories. By placing advertisements between games, the sellers of these games may make a lot of money.

Analyzes Based on Location: During the projected period, the mobile gaming industry in the Asia-Pacific region is expected to rise at an astronomical rate. The sector’s rise is being fueled by the decreased cost of data packs available across the area. In Japan, in-app purchases are standard, whereas more than 60% of people prefer free mobile games in China. Mobile games have become more prevalent in the area due to the rise in inexpensive devices and technology. Aside from that, the industry’s progress throughout the area is being fueled by constant innovation and technical improvement.

Landscape of Vendors: Some of the leading mobile gaming companies are Activision Blizzard, Electronic Arts, Take-Two Interactive, Tencent Holdings Ltd, Ubisoft, and Zynga. To bring new technology, improve their offering, and broaden their game portfolio, the firms must make significant R&D investments. A few big businesses dominate the market, but new entrants have a lot of room to develop. It includes the following:

  • This study provides the global mobile gaming market size and expected growth rate for 2022-2027.
  • This report provides an in-depth analysis of the mobile gaming business’s present state, predictions for the future, and critical development drivers.
  • Market share, growth drivers, constraints, and investment possibilities are all examined in this study.
  • It provides a comprehensive analysis of the worldwide mobile gaming market, including market segmentation and regional outlooks.
  • This study includes an in-depth look at the vendor landscape, a comparison of the key market players, and key market strategies.

The Businesses that were mentioned:

  • Activision Blizzard
  • Electronic Arts
  • Take-Two Interactive
  • Tencent Holdings Ltd
  • Ubisoft
  • Zynga
  • Behold Studios
  • CyberAgent
  • Hothead Games
  • IGG
  • Innersloth
  • Larva Game Studios
  • Lilith Games
  • NetEase Games
  • Netmarble
  • NEXON
  • Niantic
  • Onemt
  • Rovio Entertainment Corporation
  • Sea (Garena)
  • SEGA
  • SCOPELY
  • Zeptolab
  • 37 Interactive Entertainment

The mobile gaming market is estimated to increase at a CAGR of 11.20 percent during the projected period. This paper contains extensive research and data-driven insights on the effect of COVID-19.

For more information on the latest this segment, visit GamesCreed’s mobile games section.

TAGGED:ForecastMobile GamingPRNewswireResearch and Markets
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