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NewsPlayStation 5

Bungie Accused of Art Theft Again in Marathon Drama

Faria Hossain
Faria Hossain
Published on May 17, 2025
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4 Min Read
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The art team behind Marathon is under intense pressure as an artist accused them of ripping off her designs.

Bungie faces charges of using artist Antireal’s work without consent in their next game, Marathon. She presented proof showing that in-game assets closely matched her 2017 designs. Although Bungie asserts it was the actions of a former employee and has vowed to erase the stolen content, many believe the problem is more complicated, particularly given that much of Bungie’s artistic staff follows her online.

This isn’t the first time Bungie has been charged with artistic theft, which raises questions regarding their creative methods. Fans have been upset with the Marathon situation; some have even wished the game to fail. Bungie claims they are trying to make things right with the artist, but it seems that damage control is already fading.

Apparently, Bungie got caught incorporating artwork from a designer without consent once more into their games. This time, the game Marathon comes into play. Antireal, an artist, shared on X (previously Twitter), showing how assets in the Marathon alpha were virtually lifted directly from poster designs she created in 2017.

She even provided side-by-side comparisons demonstrating exactly how similar they are. She asserted that Bungie needed not hire her if they were creating a game influenced by the same design aesthetic she had been refining for years. Her work was clearly good enough for them to utilize everywhere without paying her credit or compensation.

She said she lacks the funds or stamina for legal action, but this is not the first time major corporations have decided to replicate or steal her work rather than simply contact her. She has never had a consistent income from her art over the past ten years, and she finds it irritating to see designers at large studios “mood board” and practically freeload off her ideas as she fights to get by.

Marathon

There is a change now: Joe Ziegler, Marathon’s game director, and Joseph Cross, the franchise art director, addressed the problem directly in a Twitch stream. They said they would conduct a comprehensive inspection of all other artwork to ensure nothing else slipped through and confirmed that the stolen assets would be discarded from the game.

They also stated that they had contacted Antireal to make things right. Initially, Bungie asserted it was simply the error of one former employee, thereby attempting to deflect responsibility. However, individuals soon found that virtually all of Bungie’s art team follows Antireal on X, some even under alternate accounts.

This suggests that Marathon’s entire visual identity may have been considerably inspired by her work without her knowledge or consent, rather than being just one person’s mistake. Bungie has not previously faced claims of this nature. It’s evident, then, that they are attempting to minimize a real and significant issue. Their approach to art and artists seems seriously flawed.

As more information surfaces, it seems like this could escalate into a significantly larger scandal. Some supporters even speculate that the game will fail because of this. Sony and Bungie have another mess to manage, and it’s not especially obvious how they will resolve it this time.

TAGGED:BungieMarathon
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