Rocket Town and Wutai are confirmed for the final chapter as developers prioritize stability over new engine upgrades.
As the third and final part of the Final Fantasy VII Remake trio is being developed, new information about the highly anticipated game comes to light. Naoki Hamaguchi, the director, recently said that two important places from the original game will be used in the third part of the remake project.
For long-time fans, the return of these areas means that some of the most memorable parts of the story are almost here. Rocket Town is a well-known place. It has a lot to do with Cid Highwind’s past, one of the most famous characters in the series. Rocket Town is an important part of the original Final Fantasy VII.

It tells the story of Cid’s childhood and his lifelong dream of going to space.
The story parts of the town affected who he was and why he did what he did, making it an important stop in the game’s story path. Hamaguchi surprised everyone by saying that Rocket Town was supposed to be in the second game in the remake trio.
The production team, on the other hand, chose to move the scene to the third game. The change may not seem important, but it shows a big problem that writers have when they try to split a long story into many parts. If a big story, like Final Fantasy VII, is spread out over several games.
The people who make them have to carefully think about which locations and plot arcs fit in each one. If you change where the games take place, some character moments or plot developments may happen later than planned, which could have a small effect on the general pace of the story.
Classic Locations Return in the Final Chapter.
Wutai, Yuffie Kisaragi’s home country, is the second confirmed site. In the new series, Yuffie’s role is already bigger than it was in the 1997 original. Getting players to her home country has become even more important to the plot since she is now more visible.
This was something Hamaguchi said straight out: people would be upset if Wutai didn’t play in the final game. The country is important to the world of Final Fantasy VII in both cultural and political ways, and it will probably play a big part in the last game in the series. The technology behind the game was another part of the development that caught my attention.
Even though a lot of companies are switching to newer tools like Unreal Engine 5, the remake trilogy team has decided to stick with Unreal Engine 4 for the last game. Some players may be surprised to learn that they should stick with an old engine because they think that modern technology means better graphics or more complex features.

But Hamaguchi said that switching engines in the middle of development could make the project go much more slowly. It would take time for the staff to learn how to use the new tools and change some of the ways they do things.
Familiar Tools Over Risky Upgrades.
The developers chose to keep working with the technology they already know a lot about rather than risk delays. Because they already know how to use Unreal Engine 4, they can push it further and make it work better than if they moved to a different engine.
This choice shows a bigger truth about making games: a newer engine doesn’t always mean a better game. Teams with a lot of experience often do better when they fully understand how to use the tools they already have instead of starting from scratch with new technology.
There is also good news about how the project is going. Hamaguchi says that the game can already be played inside the company. This means that the development team now has a version that works and can be checked regularly, which is usually a sign of steady progress in production.
There isn’t an official release date yet, but a lot of fans and people who work in the gaming business think that the game will come out in 2027 or later. If that schedule stays the same, the third and final part of the remake trio will come out in the same year that the original Final Fantasy VII came out on PlayStation 30 years ago.
The timing would be especially important for longtime fans. It would be fitting to honor one of the most important RPGs in gaming history by ending the remake trio thirty years after the story first captured players’ attention.
