Square Enix reassures fans that the trilogy’s visual fidelity will remain intact as development shifts toward a broader, multiplatform strategy.
The director of the remake project, Naoki Hamaguchi, addressed increasing concerns about performance and graphics quality across multiple gaming platforms. This makes the future of the Final Fantasy VII Remake trilogy clearer.
Fans have been wondering if bringing the remake series to more than one platform could lower the visual standards set by the first two games. The third game in the series is currently being made.
Hamaguchi says that the development team is being careful and platform-specific instead of just lowering the quality of the graphics everywhere.
He said that lowering the quality of a game just because some hardware isn’t as good could ruin the artistic purpose of the game. Instead, the team looks over each version on its own to make sure that every port stays true to the original creative idea.
This is good news because the remake series is about to come out on systems other than the PlayStation 5, like the Xbox Series S and the new Nintendo Switch 2. Some players were worried because even the base version of Final Fantasy VII Rebirth for PlayStation 5 got bad reviews from some users for having soft graphics in performance mode.

Fans were wondering if they would have to make sacrifices when they switched to less powerful tools.
Hamaguchi did say, though, that early responses to multiplatform launches have been positive. There is a lot of talk about ports like Final Fantasy VII Remake Intergrade online, which shows that fans are still interested in the series across all game platforms. He stressed that the choice to go multiplatform will not lower the quality of the last part of the trilogy.
In addition to technical issues, Hamaguchi said that developing for multiple platforms was a chance to be artistic and strategic. The team can reach a lot more people if they put out the remake series on more systems, like PC, which he said would be the main platform for work. When more people play a game, it simply means that more copies will be sold.
When sales go up, Square Enix can put in more resources for development, technology, and production scale. Hamaguchi said that adding more platform support can have a direct effect on budgeting choices. This lets the team expand the project’s goals while still meeting quality standards.
He also gave a personal reason for the choice, saying that as a producer, it’s very satisfying to see more people enjoy the team’s work.

Because multiplatform releases are available on more platforms, developers can share their work with people who don’t own a certain console.
The move toward more widespread access also shows how the market is changing. It is said that Final Fantasy has become less famous among younger people in Japan over the past few years, and sales tied to platform exclusivity have been less steady than expected. Strong interest in new hardware releases has made the case for making more platforms available even stronger.
The third game in the remake trilogy is still in the works, but Hamaguchi is still sure that the team will be able to provide a consistent experience on all systems that support them, thanks to the scalability of current development tools.
For now, fans can expect the third game in the Final Fantasy VII Remake project to focus on making the game easier for everyone to play without sacrificing the series’ signature look or gameplay.
