Ghost of Yōtei exploration upgrades that enhance immersion.
Ghost of Yōtei, the sequel to Ghost of Tsushima, is keeping the original game’s spirit alive—just with some intelligent upgrades—if you liked the samurai fighting and open-world environment of the first game.
Recently, the developers at Sucker Punch stated that Ghost of Yōtei would have about the same length as Tsushima. But this time, it’s set in Hokkaido, a region with a far greater variety in reality. Rather than just create a bigger map, the crew concentrated on creating the impression of a wider planet—think lofty mountains, vast plains, and vistas that draw you in as you explore.
Codirector Jason Connell stated they didn’t want to create more room only for it. The aim is to design a map that feels alive and satisfying without swamping players with filler.
Also gaining momentum is exploration. Running across flower paths will let you move faster and might lead to hidden locations or artifacts. Furthermore, natural scouting of interesting sites is made possible by instruments like binoculars and telescopes.

The developers are keeping things concentrated instead of adding many pointless side missions. Players should feel rewarded for their exploration, not burned out by it. Ghost of Yōtei is obviously about enhancing the original’s strengths while also being careful about its alterations. It is better created rather than just larger.
Ghost of Yōtei appears to be reinforcing its original purpose. Excellent Ghost of Tsushima adds fresh ideas to increase player immersion and freedom. Still an open-world samurai game, it is smarter in how it utilizes that area; another major stride ahead for PlayStation exclusives.