Fans waited years for God of War multiplayer, but Sony’s latest move has everyone arguing again.
When you hear that God of War multiplayer is finally back, your first reaction is usually excitement. You start thinking about grabbing a controller, calling up a friend, and jumping straight into battle as Kratos. Fans have been asking for co-op and multiplayer ever since God of War: Ascension experimented with arena combat years ago.
So when Sony suddenly dropped God of War: Sons of Sparta out of nowhere, it felt like a dream coming true. Multiplayer, co-op, and Kratos fighting alongside his brother Deimos sounded like everything fans had been waiting for.
But as soon as you start looking into the details, you see a huge problem. That one choice has turned what should have been a party into a heated social media argument. Fans are now arguing over whether the launch was handled well, rather than focusing on the gameplay.
Sony recently pulled one of its classic surprise releases and launched Sons of Sparta without much warning.
This is not a massive cinematic open-world experience like Ragnarok. Instead, it is a 2D side-scrolling action game developed by Mega Cat Studios with support from Santa Monica Studio. The game is clearly designed as a retro-style throwback, similar to classic console titles.

On the store page, one detail immediately caught everyone’s attention. It was labeled “1-2 Players.” For most people, that meant co-op would be available from the beginning. You see that label, imagine playing with a friend, and decide to buy the game.
After downloading and launching it, many players were surprised to find no option for a second player. There was no “Press Start to Join” prompt and no co-op menu. The game only offered a single-player story mode.
Afterwards, players flooded Reddit and X with posts asking whether something was wrong or if the store page was misleading. Eventually, Santa Monica Studio clarified the situation. Multiplayer does exist, but it is locked behind the completion of the main story. You must finish the entire campaign alone before co-op becomes available.
For many players, this decision felt outdated. In older games, unlocking bonus modes was part of the experience. Completing the story would reward you with new features. In today’s gaming landscape, however, most people expect advertised modes to be available immediately. Unlocking co-op now feels more like an obligation than a reward.
The community quickly broke up into two groups. Some players defended the choice, saying it helps them learn how to play the game and experience the story before playing with other people. They think it adds value and helps players get to know Kratos and Deimos better.
Others strongly disagreed. They argued that if a game is marketed as co-op, players should be able to use that feature right away. Being forced to complete a long solo campaign first feels unfair to many buyers.

Once unlocked, the multiplayer mode does offer something interesting. It is called Challenge Mode, and it is not simply the story replayed with two players. Instead, it consists of special co-op combat scenarios.
One player controls Kratos, while the other controls Deimos.
For longtime fans, this pairing is meaningful. Deimos is Kratos’s brother, taken by Ares in their childhood, and his story is one of the most emotional in the series. Challenge Mode is limited to local couch co-op. There is no online multiplayer.
Both players must be in the same room, sharing the same screen. This design choice fits the game’s retro theme and reinforces the feeling of classic couch gaming. Sons of Sparta feels like a tribute to late-night gaming sessions with friends, where progress came from teamwork.
The gameplay itself follows traditional 2D action design. The camera remains fixed from the side, unlike the modern third-person perspective of recent entries. Combat is fast, intense, and visually stylized with pixel art. Anyone familiar with classic action games will recognize the structure immediately.
Choosing a 2D format also reflects Sony’s cautious approach for God of War. This project appears to be a test to measure interest in multiplayer God of War experiences. The company understands that fans miss the chaos of Ascension’s multiplayer, but it is not ready to commit to a large-scale standalone multiplayer title.
God of War: Ascension remains an important reference point in this discussion.
Released in 2013, it featured competitive multiplayer in which players chose from gods such as Zeus, Ares, Poseidon, and Hades. The mode was complex and ambitious, but it never achieved lasting popularity. Most players continued to associate the franchise with single-player storytelling rather than online competition.
Sons of Sparta attempts to strike a balance between these two approaches. It focuses on cooperative play rather than competition and uses established characters rather than custom avatars. However, the decision to lock co-op behind story completion undermines that balance and has overshadowed the game’s strengths.
Pricing has also sparked criticism. Sons of Sparta is cheaper than a full-priced release, which helps justify its smaller scope. Even so, expectations remain important. When a store page highlights co-op, players expect immediate access. As a result, refund requests and critical comments have increased across official channels.

At the same time, there are positive signs for Sons of Sparta.
The existence of this project shows that Sony is willing to experiment with the God of War franchise. Instead of relying solely on massive cinematic titles, the company is exploring smaller formats and partnerships with different studios. This approach helps keep the series active between major releases, especially while reports suggest that a Greek Trilogy Remake is in development.
Resuming the role of Deimos has also been well received. Kratos’s controlled brutality contrasts with his aggressive and erratic fighting style. With Kratos controlling crowds and Deimos launching swift attacks, this duo can give you fulfilling teamwork in a 2D setting. It embodies the essence of vintage cooperative action games when it functions properly.
Overall, Sons of Sparta presents a strong idea, but its execution is poor. The combination of retro visuals, couch co-op, and story-driven characters appeals directly to longtime fans. However, the lack of transparency about the unlock system damaged trust and shifted attention away from the game itself.
If Sony had clearly stated on the store page that co-op would unlock after completing the story, much of the backlash could have been avoided. You would have known what to expect and could have made informed decisions before purchasing.
