GamesCreed
  • Home
  • Platforms
    • PC
    • PlayStation 4
    • PlayStation 5
    • Xbox One
    • Xbox Series X
    • Nintendo Switch
    • Nintendo 3DS
    • VR
    • Mobile
  • News
  • Reviews
  • Blogs
  • Entertainment
  • Trending
Reading: Hideo Kojima Slams Gaming Industry with Bold Truths to Shake Up Game Development
Share
Font ResizerAa
GamesCreedGamesCreed
Search
  • GamesCreed | Video Games Reviews, News, Blogs and More.
  • Platforms
    • PC
    • PlayStation
    • Xbox
    • Nintendo
    • VR
    • Mobile
  • News
  • Reviews
  • Blogs
  • Entertainment
  • Trending
  • About Us
  • Terms Of Use
  • Contact Us
  • Advertising
Have an existing account? Sign In
NewsPlayStation 5

Hideo Kojima Slams Gaming Industry with Bold Truths to Shake Up Game Development

Asura Kagawa
Asura Kagawa
Published on August 2, 2025
Share
3 Min Read
Hideo Kojima
SHARE

Hideo Kojima opens up about the state of the gaming industry—sharing concerns about creative stagnation, bloated blockbusters, and why he finds more inspiration in indie games.

In a recent interview with SENS, iconic game developer Hideo Kojima exposed his unedited opinions on the present condition of the gaming business, and let’s just say, he’s not pleased. Kojima said the predictability let him down and the heft contemporary game development has turned out to be.

He noted that big studios are closing very quickly, whereas the remaining ones are very concentrated on costly, blockbuster releases, depending on repeated formulas. Reflecting on recent industry displays like Summer Game Fest, Kojima observed how most games shown contained fighting aliens or medieval monsters, with comparable visuals and gameplay systems.

“Even the visuals and the systems are pretty much the same,” Kojima said. “A lot of people enjoy this, and I understand, but it’s important to introduce something truly new to push the industry forward.”

Kojima claims he doesn’t play many games nowadays in part because of this inventive sameness. Instead, in the indie game scene—where developers take risks and play with new ideas—he discovers the most creative and significant experiences.

Konami’s forthcoming Metal Gear Solid Delta: Snake Eater refurbishment offers a classic example of the industry’s lack of creativity. Though a resurrection of Kojima’s legendary work, he confirmed he has no intentions to play it. Laughingly, he said, “No, I won’t,” indicating a clear split from his former franchise. Kojima wasn’t at all engaged in the remake, which probably resurfaces painful memories from his breakup with Konami.

Hideo Kojima Slams Gaming Industry, GamesCreed

Instead, his attention is on his next title, OD, a game he says to be completely different—something people will either “love or hate.” This attitude reflects his fearless creative choices in Death Stranding, when vision took center stage above popularity. Whether or not OD turns into a commercial success, he is determined to provide something different.

And he’s right to be worried. Major publishers appear risk-averse nowadays. Rising development expenditures mean that even a game selling six to seven million copies may not break even. Often, after only one underperforming film, this causes studios to close with astonishing quickness.

Kojima’s anger mirrors a rising feeling among developers and gamers alike: the business seems to be trapped in a cycle of safe bets, sequels, and repurposed ideas. Although there are still notable titles, the enchantment of finding something new and unexpected has become uncommon.

This explains why admirers still look to Kojima: shaking things up. His games at least challenge expectations, even if they don’t appeal to everyone. His subsequent efforts, OD and the enigmatic Physint, show his continuing will to investigate the boundaries of what gaming could be.

TAGGED:Hideo KojimaKojima Productions
Share This Article
Facebook Email Print
ByAsura Kagawa
Follow:
You Know Me I'm Fabulous! Passionate about gaming.

Trending Stories

Resident Evil Requiem
NewsPC

Resident Evil Requiem Gets New Trailer and Release Date at Gamescom

August 20, 2025
Ayn-Thor
NewsHardwarePC

Ayn Thor: The Dual-Screen Handheld that Finally Gets it Right

August 22, 2025
Metal-Eden
ReviewsPlayStation 5

METAL EDEN Review

September 4, 2025
God of War, TV Series
NewsPlayStation 5

God of War’s Rumored Greek Spin-Off Gets Delayed, but it’s a Blessing in Disguise

September 4, 2025
Final Fantasy VII Remake Intergrade, Nintendo Switch 2, News, Gamescreed
NewsNintendo Switch 2

Final Fantasy VII Remake Intergrade Comes to Switch 2, but 30 FPS Misses Out

August 29, 2025
Thief: Definitive Edition, Amazon Prime Gaming
NewsPC

Amazon Prime Gaming’s August 2025 Lineup

August 11, 2025
Broken Arrow
ReviewsPC

Broken Arrow Review

June 23, 2025
IMG 2366
NewsPCPlayStation 5

Black Ops 7 Gameplay Reveal

August 20, 2025
Hollow Knight: Silksong
NewsPCPlayStation 5

Hollow Knight: Silksong Finally Has A Release Date After 7 Years

August 22, 2025
Fretless-The-Wrath-of-Riffson
ReviewsPC

Fretless – The Wrath of Riffson Review

July 21, 2025
Lost-Soul-Aside
ReviewsPlayStation 5

Lost Soul Aside Review

September 2, 2025
Ghost-of-Yotei
NewsPlayStation 5

PlayStation TGS 2025 Lineup Revealed: Ghost of Yōtei Demo Leads the Charge

August 28, 2025
Dying Light: The Beast
NewsPCPlayStation 5

Dying Light: The Beast Release Date and Gameplay Premiere Reveal

June 4, 2025
PlayStation 6, PlayStation 5, PlayStation 4, News, Gamescreed
NewsPlayStation 4

The Endgame for PS4: 2026 Marks the Final Chapter of Sony’s Best-Selling Console

August 12, 2025

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow GamesCreed

Twitter Youtube Facebook Linkedin Pinterest 2a2Hi33M1G0ZFWp3MOAqiRJcBG2-svg critop

GamesCreed © 2024. All Rights Reserved.

  • About Us
  • Contact Us
  • Terms Of Use
  • Advertising
  • NoobFeed
  • CritOP
adbanner
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?