Faction-based gameplay, cross-platform expansion, and upcoming group testing highlight the first official look for Aion 2.
Although the event was in Korean, restricting the availability of information for worldwide viewers, NCSoft’s forthcoming MMORPG Aion 2 was featured in a live presentation on YouTube. The game is scheduled for release on PC and mobile; current development emphasis is on PC. Over 200 zones, faction-based servers, cooperative gaming, and seven different classes abound in it.
For accessibility, an easy mode is available, accommodating both solo and group gaming. Although mobile development began first, the intention is to grow into a “supermobile” experience while keeping PC as the primary platform. Though none have been officially released, pay-to-win systems will not be part of any ultimate economic model. Between 2019 and 2021, group testing is anticipated.
A fresh preview for an upcoming NCSoft episode has been released, highlighting their debut MMORPG, Aion 2. Although the presentation took place live on the Aion 2 YouTube channel, all the information provided was in Korean; therefore, most people found it not obvious what was being said. NCSoft revealed some details following the live stream that they had not disclosed during the broadcast.
The studio also unveiled a new trailer during this initial official presentation. Though not everything was instantly accessible to overseas viewers, some information began to emerge via Korean media outlets after the trailer was released. Later on the channel, more updates will be distributed.

Aion 2 is scheduled for mobile and PC platforms. One specific thing made clear during the conference was that the game would not feature auto-combat. Currently, the emphasis is mostly on the PC version. During the livestream, gameplay was presented; one particularly interesting aspect is that each server will host just one faction, hence dividing the two sides across several servers.
This arrangement enables more effective control and balance than having both factions on one server. With more sophisticated technology than the original, the world of Aion 2 includes more than 200 areas. Along with a broad range of PC-oriented content, faction conflict is still a fundamental component.
Players can alternate between servers depending on where they want to play; hence, the level system in Aion 2 is constrained. The director stressed that the game’s identity depends mostly on PC gaming. There are seven classes— guardians, creators, assassins, readers, spiritualists, preachers, and editors—and players can choose to play alone or in teams with others. Every course is designed uniquely to encourage group effort. To help novice players get into the game, the game offers an easy mode for accessibility.

Development began on mobile before moving to PC; however, the primary development emphasis is currently on PC, with plans to support mobile as well, described as “supermobile” integration. Offering a seamless daily mobile experience while customizing features for each platform for comfort is the aim.
Developers said the economic model was inspired by real-world systems, such as Pennsylvania’s framework, so they steered clear of pay-to-win mechanics, including selling essential goods like healing potions. Though no concrete monetization plan has been made public yet, another presentation will discuss it further. Additionally, group testing for Aion 2 is scheduled to begin between 2019 and 2021, with selected participants participating in the test phase.