- The Legend of Zelda: Ocarina of Time remake introduces new movement, modernized combat, altered dungeons, and expanded story content while keeping the classic adventure recognizable.
- One of the most significant changes is the game’s performance.
- That approach extends to areas such as Castle Town, Hyrule Castle, and the Temple of Time.
- The story also appears to be getting attention.
- That balance may be what makes this version of Ocarina of Time so distinctive.
The Legend of Zelda: Ocarina of Time remake introduces new movement, modernized combat, altered dungeons, and expanded story content while keeping the classic adventure recognizable.
The Legend of Zelda: Ocarina of Time remake is shaping up to be more than a visual upgrade, with the footage shown so far pointing to a version of the classic adventure that changes how exploration, combat, dungeons, and even parts of the story work. These changes suggest Nintendo is aiming to preserve the spirit of the original while giving longtime players plenty of new details to discover.
While Nintendo appears to be keeping the original experience recognizable, several additions could make returning to Hyrule feel surprisingly different. These changes give longtime fans more reasons to explore familiar areas instead of simply relying on their memories of the original game.
One of the most significant changes is the game’s performance.
The remake is now running at 60 frames per second, which is a big jump from the original Ocarina of Time’s 20 frames per second. That difference is immediately noticeable, especially when Link is traversing the environment or fighting enemies. Grass and leaves stir to his movements, the mist is thrust back, and the whole world seems more alive, more ready to answer than it was.
The smoother performance helps in combat as well. In the Deku Tree footage, Link flows around enemies as he strikes, stuns, and reacts to attacks. The increased responsiveness should make basic encounters feel more satisfying, especially when combined with the remake’s new movement mechanics.

Link now appears to have several additional ways to move around Hyrule. He can run, run on water, climb vines, and jump, which makes him much freer than in the original. These abilities are likely to change the way we experience travel, opening up areas that were previously limited in terms of mobility and allowing access from different directions.
The expanded movement also makes exploration one of the remake's most engaging parts. Hyrule has been heavily reimagined, with familiar locations retaining their basic identities while receiving noticeable changes. Kokiri Forest, for example, appears much denser than before, with additional trees, hills, and environmental details that make it difficult to know what might be hiding beyond the areas players already remember.
That uncertainty matters because the remake appears to change the world in small but meaningful ways. A potentially bombable floor has been spotted on the way to the Deku Tree, while a familiar secret grotto associated with a lone tree in northwestern Hyrule appears to have changed.
Whether that grotto has been removed, moved, or replaced remains unclear, but these alterations suggest that returning players will have to rediscover parts of the world instead of simply following their memories. Even small changes to familiar locations can make exploration feel less predictable and encourage players to check areas they might normally ignore.
That approach extends to areas such as Castle Town, Hyrule Castle, and the Temple of Time.
Players may discover new NPC dialogue, additional rooms, and environmental changes in places that once seemed completely familiar. Hyrule Castle’s courtyard, for example, now includes an additional room, giving longtime fans another reason to investigate places they might otherwise move through automatically.
Combat is receiving its set of adjustments. Link can now perform combos, allowing him to hit certain enemies multiple times in quick succession instead of relying on the single-hit attacks found in the original. This should give encounters a faster rhythm while making Link’s new movement abilities more useful during battles.

The remake also appears to use hit stun to make attacks feel more impactful. When Link hits certain enemies, a brief visual stutter can emphasize the impact. This system appears in later Zelda games such as The Wind Waker, and bringing a similar feature into Ocarina of Time could modernize the combat without entirely changing its basic structure.
Some combat mechanics remain unclear. Some enemies flash red before or during their attacks, but it is still unclear what the flash means. It may be a precursor of a stronger attack, but it may also be an opportunity for Link to counter with a new defensive maneuver.
The dungeons are also being adjusted rather than simply recreated. One room in the Spirit Temple appears different from the original, while enemy placements inside the Deku Tree have been changed. The Water Temple also has a few notable changes, including a new bombable wall and an area where Link used the Longshot before.
These changes could make the dungeons some of the most exciting parts of the remake for returning players. Knowing the original layouts will not necessarily tell you exactly where every enemy, puzzle, or passage is located. Discovering what has changed can make familiar dungeons feel more like new experiences.
The story also appears to be getting attention.
Some cutscenes are reportedly longer, while the remake adds voice acting and more dialogue for characters outside major scenes. These changes allow Nintendo to more easily expand the lore of Hyrule and its characters without having to rewrite the original story.
The Bottom of the Well is particularly compelling, as it has long been one of Ocarina of Time's darker locales. The area reveals unsettling elements of Hyrule’s history, and the remake’s expanded presentation could give Nintendo more room to explore the implications behind what happened there.

All these changes point to a remake that deliberately avoids a one-to-one recreation. The world has been reshaped, dungeon layouts adjusted, combat modernized, movement expanded, and additional dialogue introduced. At the same time, the remake still appears committed to preserving the identity of the original adventure.
That balance may be what makes this version of Ocarina of Time so distinctive.
A remake that copied the original exactly could still look and feel better thanks to modern visuals and controls, but these changes give returning players a reason to notice details they thought they already knew. Familiar areas may also offer new surprises when layouts, enemies, or small environmental details no longer match what players remember.
The outcome might be a nostalgic feeling but not a simple reproduction of the past. If you know Ocarina of Time, you’ll know the key locations and story beats, but the reworked world, modernized combat, new movement options, changed dungeons, and added dialog can keep you surprised.
Nintendo therefore appears to be treating Ocarina of Time as a game worth reimagining rather than simply rebuilding. The foundation remains familiar, but enough has been changed to encourage players to explore Hyrule with fresh eyes. For longtime fans, that may make the remake feel like a return to a beloved adventure, while still giving them plenty of reasons to wonder what lies ahead.






