From surprise remakes to packed release dates, this showcase gave you more games than you know what to do with.
If you sat down to watch PlayStation’s latest State of Play thinking it would be a calm update, you probably realized pretty quickly that you were wrong. From the first few minutes, it felt like one reveal after another, and by the end, you were left wondering how you are supposed to find time for all of this.
You start off with Kena: Scars of Kosmora, and if you liked the first game, this already feels like a good sign. A sequel is coming and launching this year. That alone sets the tone. This is not a “someday” showcase. This is a “get ready soon” showcase. And as the stream keeps going, you realize this is going to be a pattern. Release windows are closing. Some are really close.
Then Control Resonant shows up, and it immediately gives you those Gravity Rush-style vibes. The movement, the feel, and the presentation all look different from the first game, but in a good way. You can already picture how it might play. It is confirmed for 2026, which feels far away, but after everything else you have seen, it suddenly does not feel that far at all.

Darwin’s Paradox is one of those games that quietly sneaks in.
Not many people are talking about it, but when you see it, you get curious. It feels like a tribute to Metal Gear Solid, and there is even a demo available. But with so many big reveals, you can see why it gets lost in the noise.
Speaking of Metal Gear Solid, the MGS Collection 2 is officially on the way. That means Metal Gear Solid 4 and Metal Gear Solid: Peace Walker are finally coming to modern systems. Even if you are not a huge Metal Gear fan yourself, you know how big this is.
A lot of people have been waiting years to replay these games on PlayStation 5, and now it is finally happening. Even if your personal favorite is something like Death Stranding, you can still appreciate why this matters.
Then Ghost of Yōtei Legends gets properly revealed, with a confirmed March 10 launch.
And that is when it hits you. March is already packed. This year is packed. And now March is somehow even more crowded. You start thinking about your backlog and realize it is not getting smaller anytime soon.
Pragmata also makes an appearance, and if you have seen the demo, you probably already know how good it looks. You are sold. You want to play it on April 24. The problem is, another big game is launching just days later. Suddenly, you are doing mental math, trying to figure out what you can realistically play and what you might have to delay.
Project Windless stands out in a weird but interesting way. You are playing as a chicken, fighting massive waves of enemies, with gameplay that feels like a mix between Dynasty Warriors and God of War. It sounds strange on paper, but when you see it, it works. A lot of people are already talking about it, and you can see why.
Of course, Resident Evil Requiem shows up, and at this point, you do not even need convincing. You are counting down the days. Saros also gets more gameplay, and if you liked Returnal, you already know this is probably going to be your thing. April is starting to look dangerous for your free time.
Then you see Silent Hill: Townfall in action, and it completely changes your expectations.
You thought it might be a smaller, story-focused experience. Instead, it looks more like a full first-person survival horror game, with combat, stealth, and real tension. It feels closer to what Resident Evil 7 did for its series.
Star Wars Galactic Racer shows up next, and it feels like Burnout with a Star Wars skin. Fast, chaotic, flashy. Not many people are talking about it, but it looks like pure fun, and it is coming this year, too. Then there is John Wick. After years of hearing nothing, you finally see real gameplay. You finally know who is making it. And it looks like a proper AAA action game, exactly what you would want from this franchise. Saber Interactive’s involvement gives you confidence.

And then come the big moments. The original God of War trilogy is getting full remakes, starting with God of War. When you see this, you probably react out loud. You were hoping for remasters. You would have accepted ports. Maybe you dared to dream about one remake. But all three? That feels unreal.
On top of that, there is a new 2D-style God of War game called Sons of Sparta. It looks mostly two-dimensional, maybe slightly 2.5D, and it feels like a fresh take on the series. Hearing TC Carson back as Kratos is another emotional moment. His excitement comes through clearly, reminding you why these games meant so much in the first place.
By the end, you realize Sony Santa Monica is working on multiple projects. The remakes, Sons of Sparta, and whatever Cory Barlog is doing next.
When the showcase wraps up, you are left with one simple thought. This was packed. It was confident. It was exciting. And it made your gaming calendar look completely ridiculous. If this is what PlayStation has planned, you are in for a very busy year.
