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Reading: Resident Evil Requiem Shows Off PS5 Pro Power Ahead of Launch 
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NewsPlayStation 5 Pro

Resident Evil Requiem Shows Off PS5 Pro Power Ahead of Launch 

Mahi Araf
Mahi Araf
Published on January 28, 2026
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3 Min Read
Resident Evil Requiem
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Capcom talks about performance modes, DualSense immersion, and new gameplay with Leon. 

You’ve just gotten some genuinely good news if Resident Evil Requiem is already on your radar. Capcom has released what’s being described as a final media push for the game ahead of its planned late-February launch, and it comes with some clear details on how the game will take advantage of the PS5 Pro. The information comes via an interview with the Japanese PlayStation Blog, where director Koshi Nakanishi broke down exactly what you can expect if you’re playing on the PS5 Pro. 

Contents
Capcom talks about performance modes, DualSense immersion, and new gameplay with Leon. Beyond raw performance, you’re also getting heavy use of the DualSense to pull you deeper into the experience.  If you’re planning to play on PC, there’s hope that these DualSense features will carry over as well if you’re using the controller there, although that hasn’t been fully confirmed yet. 

If you’re the kind of player who cares about visuals, you’ll be able to choose a 4K mode running at 60 FPS with full ray tracing enabled. If performance matters more to you, you can turn ray tracing off and push the game up to 120 frames per second, with the average sitting around 90 FPS.  

According to Nakanishi, the high frame rate is what stood out to him the most when working with the PS5 Pro. You might think the difference wouldn’t be that noticeable, but once you get used to higher frame rates, going back to 60 FPS is unimaginable. He explains that the added visual information makes the world feel more convincing overall. 

Resident Evil Requiem, Capcom, PlayStation 5 Pro, Leon Kennedy, News, GamesCreed

Beyond raw performance, you’re also getting heavy use of the DualSense to pull you deeper into the experience.  

The developers have used haptic feedback, adaptive triggers, and even the controller speaker to make the game scarier. When a zombie grabs you and kills you, you should be able to feel the texture of your arm being held and the feeling of being bitten through the controller.  

Each weapon also feels different to fire thanks to changing trigger resistance, and reloading a gun produces both vibrations and sound from the controller. Even puzzle-solving is affected, with actions like spinning a jewel-filled box producing subtle rattling sensations and audio that makes this the most immersive Resident Evil there has ever been. 

If you’re planning to play on PC, there’s hope that these DualSense features will carry over as well if you’re using the controller there, although that hasn’t been fully confirmed yet. 

On top of all this, there’s also new gameplay to check out. There are nearly 18 minutes of fresh footage showing Leon in action on YouTube, and it gives a solid look at how the game is shaping up ahead of release. 

Capcom has also confirmed that Resident Evil Requiem is not an open-world game. That probably won’t surprise you, but it’s worth clearing up since some players were expecting open-world segments.  Instead, it sounds like you’ll be exploring larger, more open areas that still stick to a structured design rather than a fully open world. There’s a strong sense that Capcom is still holding a few things back, and there may be more surprises waiting for you when the game finally launches. 

TAGGED:CapcomResident Evil Requiem
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