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Reading: Sony Files PSSR 2.0 Patent, Which Points to Better Performance for PS5 Pro
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NewsPlayStation 5 Pro

Sony Files PSSR 2.0 Patent, Which Points to Better Performance for PS5 Pro

Wasbir Sadat
Wasbir Sadat
Published on February 27, 2026
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6 Min Read
PlayStation 5, News
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Using AI to stabilize frames and update multiple frames at once may be possible in early 2026, according to a new patent.

Sony could be busy behind the scenes with a big project. A patent application that hasn’t been made public suggests that PSSR 2.0, the next version of PlayStation Spectral Super Resolution, may soon take a major step forward.

Contents
Using AI to stabilize frames and update multiple frames at once may be possible in early 2026, according to a new patent.Sony is said to have filed the patent in July 2025, focusing primarily on improving its AI-powered upscaling technology.Sony refers to this method as a “multi-frame super resolution approach” in the report.This change could be a major factor in what sets the PS5 Pro apart from the standard PS5.Sony hasn’t said what PSSR 2.0 does, but the patent suggests one of its main goals is to prevent the frame rate from dropping when games get hard.

Sources say the PlayStation 5 Pro update will likely be released at the beginning of 2026. The most recent patent information points to big changes in how stable the speed is and how good the graphics look.

Sony is said to have filed the patent in July 2025, focusing primarily on improving its AI-powered upscaling technology.

AI is supposed to help PSSR improve picture quality and resolution. The method is improving and could fix one of the biggest problems in games: frame rate drops in scenes with heavy graphics.

In modern video games, hardware is often pushed to its limits, especially in scenes that look like they belong in a movie or in fast-paced fight scenes. During these busy times, frame rates may drop, and picture quality may suddenly get worse.

Based on what sources say, Sony’s new idea shows how to use trained AI to monitor the PlayStation 5 Pro’s processing unit in real time when it’s busy.

PS5 Pro New, Patent, PSSR, News, GamesCreed

Sony refers to this method as a “multi-frame super resolution approach” in the report.

The new method processes multiple frames at once. When the system is under a lot of stress, this lets the AI make better changes. As long as the upscaler is temporarily less accurate, the console may recognize that many graphics are being used. This keeps things running smoothly without compromising picture quality.

Simply put, the technology is meant to keep games running smoothly even when things get crazy. Quick stutters or drops in sharpness may no longer happen in scenes with a lot going on or moving parts. Instead, the AI would make changes so small that most people wouldn’t even notice, balancing speed and picture quality.

People are wondering why this patent was filed now, even though patents don’t always lead to business benefits. The patent was issued around the same time people began discussing how PSSR would evolve. More and more people think Sony may be about to officially share more information about PSSR 2.0, based on this link.

This change could be a major factor in what sets the PS5 Pro apart from the standard PS5.

More and more, AI-assisted rendering technologies are being built into plans for the next generation of consoles. This is because competition for game hardware is intensifying, and players want more stable 4K performance. Could this be Sony’s way of keeping the frame rate and quality high without using the tech even more?

PS5 Pro New, Patent, PSSR, News, GamesCreed

They say that if PSSR 2.0 is used, it could mean a shift from brute-force processing to better optimization. Being able to “think on its feet” means the machine can check the system load and adjust upscaling accuracy in real time. Many resources can be moved quickly to prevent backups from arriving.

Don’t forget that computer brain networks can be used. These networks are trained to recognize patterns and make quick decisions. So, when goals are met, the system can move right away. When a frame drops, the AI might not do anything. Instead, it could predict when it will be stressed and make changes to prepare for it.

Sony hasn’t said what PSSR 2.0 does, but the patent suggests one of its main goals is to prevent the frame rate from dropping when games get hard.

This should help with games that feature complex graphics, dynamic lighting, detailed environments, and advanced particle effects. As a whole, the industry has been making slow progress thanks to AI, and Sony’s move shows it will continue to invest in this area. Early 2026 looks like a possible launch date, but we’re still waiting to hear from the company.

At this point, finding the patent has only added to the theories about what is about to be made public. As console players keep trying to improve graphics and gameplay stability, the bar is being raised. Could PSSR 2.0 change the way the PS5 Pro works quietly, or is there something even bigger about to come out?

TAGGED:PlayStationPlayStation 5 ProSony
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