In a recent meeting, PlayStation executive Hideaki Nishino responded to questions about the upcoming Nintendo Switch 2.
Sony is releasing a software update for the PS5 DualSense controller to make it work better with other devices. The update will let the controller remember many correlated devices, which will make it easier to switch between the PS5, PC, and mobile without having to sync each time.
Although he acknowledged its existence, he ignored worries about how it might affect PlayStation’s position in the market. While Sony is keeping a close eye on the gaming industry, including rivals like Nintendo, Nishino said the company remains confident in its unique technique, according to VGC reports.
He referred to new platform launches as catalysts that energize demand, mentioning that they contribute to the overall growth of the gaming market. Nishino showed what he thinks makes the PlayStation 5 special, especially the focus on high-performance gaming on huge screens. He said that the PS5’s robust hardware and the DualSense controller are two of the most important things that make gaming really fun.

Nishino suggested that Sony is dedicated to high-end console performance and rich cinematic experiences, but Nintendo focuses more on portability and innovation in gameplay. This sets Sony apart from Nintendo’s portable, family-friendly devices.
Despite the faith that Sony had in its ecosystem and hardware, Nishino saw the big trend in the business, which was the up-and-coming multi-platform game development. To increase distribution and profits, he mentioned that many publishers are now interested in publishing to multiple platforms. Sony believes that this can help creators.
Nishino answered by sharing the intention of PlayStation to become the best place to play and publish. He cited how Sony had been working to put powerful tools in the hands of developers, opportunities to earn money, and special features of the platform.
When investors voiced their concern over the attractiveness of Sony to younger gamers, Nishino took the defense of the PlayStation brand by stating that it has a long history and appeals to a wide range of demographics. He said that PlayStation has managed to connect with various generations thanks to its three-decade history.
PlayStation Studios CEO Hermen Hulst used titles like Marvel’s Spider-Man, which is popular with a wide range of age groups, and Horizon, which has attracted female players, to support this claim. Hulst added that Astro Bot, a franchise that interests both children and adults, was created in Tokyo by Team Asobi.

Sony is making significant investments in transmedia storytelling beyond video games by bringing its creativity to television, movies, and anime. Hulst called anime a crucial component for future engagement and specifically mentioned it as a way of reaching younger audiences globally.
Sony’s belief that PlayStation will continue to prosper despite growing competition from new hardware like the Switch 2 is based on this more expansive media strategy, an extensive lineup of first-party titles, and platform advantages.
Sony obviously acknowledges the changing dynamics in the console market, even though the company didn’t express any direct concern about Nintendo’s next move. Sony appears confident that it can coexist and compete with Nintendo in the upcoming console generation thanks to a strong ecosystem, a focus on high performance, and an expanding content strategy.