Starfield is one of the most hyped games in the past few years and at the Xbox and Bethesda Showcase, the game finally showed off it’s much anticipated gameplay.
There is now a lot of talk going around about Starfield. At the Xbox and Bethesda showcase, we were finally able to see gameplay of one of the most highly anticipated games on the planet. Todd Howard took the stage, addressing the fans before showing off much of Starfield’s gameplay.
Ultimately, following the showcase, I had a feeling of neutrality. Despite the title receiving a 15-minute gameplay reveal, including A story trailer, gunplay, character customisation, and space flight, there were still hundreds of questions I had left to ask.
Check out the gameplay reveal below:
The showcase showed off a lot. Though the fan reaction, similar to my own, was a mixed bag. Some were unbelievably hyped about the showcase, praising a lot about the development and excitedly listing all of the things that excited them. Others proclaimed that the showcase either cast doubt upon their hype or simply proved they were right in that Starfield was, in fact, overblown.
There are many things in the showcase that seemed like a hearken back to the old school days of RPGs with the characters having backgrounds and traits affecting both starting position and gameplay. An example of this is the trait “Starter Home,” which allows players to own a small house on a peaceful moon, but they have a 50,000 credit mortgage. Stuff like this enhances the role-playing experience.
There is also a clear connection to Fallout 4, as various perks and even the gunplay look like an evolution of that title. The trailer also showed off the return of settlement building, weapon modding, and so on. Things that became very popular in Fallout 4, though the game relied on these mechanics a little too much, leading to a lack of uniqueness.
One of the best aspects of the showcase was the ship. It’s something that has had a lot of controversy surrounding it, including leaks claiming that the ship flying “needs work.” Whether that is true or contributed to the game’s delay is uncertain. Regardless, we saw in the showcase that both shipbuilding and flight are a large part of Starfield. To what extent the ship can be modified is not expressed; numerous facets are shown, such as shields and mobility. It’s not 100% on whether the ship has to meet a preset size requirement or something of that effect, but regardless, the customisation seems extensive.
The ship flight looks a little clunky. But it is a Bethesda title, so jank may be expected. But overall, the flight seems to be a nice addition to a game already swirling with hype.
Towards the end of the showcase, Todd Howard announced that the game consists of “Over 100 systems and 1000 Planets.” This is a part of the showcase that feels extreme and should be addressed. It is unlikely that 1000 of these planets are ‘handcrafted’ by the developers. More than likely, the game will feature a few curated worlds that we have seen in the showcase, whilst the rest are managed by procedural generation, similar to the process undergone during Mass Effect 1’s development back in 2007. This is all speculative at this point, though.
Overall, Starfield’s future remains uncertain. The game shows a lot of promise. But many fans have already suffered at the hands of ‘over-hyping’ a product before its release. Disappointments abound should hopefully have tempered fans’ expectations. However, Starfield is on the horizon, and the delay will no doubt give Bethesda that extra time needed to make Starfield a game of the generation.
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