Obsidian patches the game to tackle blurry grass, lighting noise, and frame rate hiccups.
A recent patch from Obsidian made a significant change to The Outer Worlds 2 on PS5 Pro. It replaced PSSR (Path-Space Screen Reconstruction) with TSR (Temporal Super Resolution). The move is intended to address issues with image quality and speed that occurred when the game initially launched on Sony’s hardware.
A new report suggests that the PS5 Pro is often regarded as one of the best platforms for playing console games, provided that game developers ensure their titles are properly optimized. However, when The Outer Worlds 2 was first released, it had a shaky frame rate and a poor application of PSSR, which resulted in visual issues and performance problems.
Changing PSSR to TSR to fix fuzzy grass and noise from lighting that wasn’t there before.
The patch addresses certain visual issues, including the fuzzy appearance of the grass on Paradise Island and the inconsistent noise levels of the lights. For those who are unfamiliar, TSR utilizes information from previous frames to reconstruct higher-resolution images, whereas PSSR employs machine learning to achieve the same goal.
In an ideal world, PSSR would produce better results, but in The Outer Worlds 2, it had trouble with scenes that were complicated and busy. Since TSR is a more common set of tools, it should be able to handle these situations more consistently.
In addition to the changes to the graphics, the update addresses several bugs and enhances the development process. However, there has been no official confirmation of speed improvements for the PS5 family, so details are still unclear.
Yet another studio is having trouble implementing PSSR correctly.
Many people in the business believe this is part of a larger issue with PSSR integration, and they are growing increasingly excited about the next-generation PSSR 2.0 update, which is scheduled to be released next year. The individuals working on it hope that it will simplify the process and enable PSSR to utilize its full powers without the current problems.
Overall, this patch is a short-term but necessary fix to make the visual experience better on PS5 Pro. It shows that even large companies can encounter problems when they attempt to implement new, cutting-edge rendering methods.
