- The latest update improves lighting, gameplay, and performance while adding additional console mod support and planning further refinements for the Nintendo Switch 2.
- Patch 5.01 is available on Steam, GOG, the Epic Games Store, Battle.net, XBOX Play Anywhere, PlayStation 5, and XBOX Series X|S.
- The patch also corrects a dialogue issue involving Vesemir, who could repeatedly deliver the same line when Geralt cast Quen multiple times.
- Nintendo Switch 2 players will receive a separate update in the future.
- The update arrives after a difficult launch period for the remastered version.
- The game has also maintained a substantial player base on Steam.
The latest update improves lighting, gameplay, and performance while adding additional console mod support and planning further refinements for the Nintendo Switch 2.
The Witcher 3: Wild Hunt Remastered has received its latest major patch, 5.01, bringing with it a host of gameplay fixes, graphical enhancements, and platform-specific tweaks. The update addresses several problems that affected the experience after launch, including inconsistent settings, combat issues, visual artifacts, and potential save data problems.
It also introduces additional graphics options on consoles and improves lighting, tone mapping, character presentation, ray tracing, and path tracing. Although the patch does not necessarily resolve every concern surrounding the remastered version, it represents another step toward delivering the experience players expected when returning to Geralt’s adventure.
Patch 5.01 is available on Steam, GOG, the Epic Games Store, Battle.net, XBOX Play Anywhere, PlayStation 5, and XBOX Series X|S.
One of its main focuses is improving the game’s visual presentation, with several adjustments intended to make the world look better and more consistent. The remastered release has been criticized over its technical condition, and these changes are important for players who expected a more polished version of the original adventure.
Visual updates include enhancements to bloom, tone mapping, character lighting, ray tracing, and path tracing. The changes aim to improve the look of the game’s environments and characters, particularly in scenes where lighting helps establish the mood. It also addresses an issue with foliage not responding correctly to collisions, so you’ll see environmental interactions work as they should.

Rather than altering the original adventure, these enhancements focus on making the remastered version more consistent in its look and feel. Players returning to the Continent should notice that the developers are continuing to refine the presentation through additional patches.
Gameplay fixes cover several issues that could interfere with Geralt’s actions during exploration and combat. The automatic blade oil feature previously worked only if players enabled it during the current game session, meaning the setting did not behave consistently between sessions. Patch 5.01 fixes this issue and makes the feature more reliable.
The update further emphasizes combat by fixing dodging, stamina, bombs, and character abilities. Sometimes dodging could be slightly slower to react than desired, which could impact players who depend on precise timing to dodge incoming attacks. The update addresses that delay, which should help make combat feel more responsive.
It also fixes a problem that allowed players to throw bombs even when the option was disabled. Geralt’s stamina could previously become fully drained when sprinting and dodging at the same time, while the bonus provided by the Synergy skill could display incorrect values. Additionally, the Exploding Shield skill now includes damage reflection.
The patch also corrects a dialogue issue involving Vesemir, who could repeatedly deliver the same line when Geralt cast Quen multiple times.
While this problem was relatively minor compared with the larger technical difficulties, repeated dialogue could become distracting during longer sessions. These tweaks are evidence that the developers are working on multiple aspects of the experience, not just graphics. Tweaks to animations, combat responsiveness, and character interactions should help normal gameplay feel more consistent.
PC players get several fixes to interface, graphics settings, and hardware compatibility. The update addresses an issue where the notification of a newly earned ability point could remain on the screen. It also fixes flashing input hints on the meditation screen, brings back a potion tutorial that might never appear after opening the consumables tab, and aligns progress bars.

Several PC graphics problems have also been addressed. The GTAO quality setting could reset after restarting the game, while dynamic resolution scaling could display the wrong setting after players changed their anti-aliasing mode. The patch fixes cases where unsupported graphics options could be enabled on incompatible GPUs.
It also prevents graphics presets from applying DLSS or XeSS on graphics cards that do not support those technologies. Dynamic resolution scaling is now turned off by default, and an additional adjustment addresses situations where the game could select the wrong GPU. It also fixes tooltips that didn't update until players hovered over them again.
Additional graphics options and performance tweaks are available for console players. Patch 5.01 also adds options for bloom, light shafts, and depth of field, giving players more control over some aspects of the look of the game. The developers have also made various optimizations that should help performance.
The update fixes a problem where, on the PlayStation 5, settings would be reset every time the game was launched, meaning you wouldn't need to reset your preferences over and over. Another fix corrects voice-over audio being much quieter than other in-game sounds after players navigate through pause menu tabs.
Nintendo Switch 2 players will receive a separate update in the future.
The developers have confirmed that they are working on bringing the Switch 2 version closer to parity with the other platforms, including the same global changes introduced elsewhere. The update is also expected to improve Switch 2-specific aspects of the experience, particularly image clarity and sharpness.
A firm release date was not provided in the supplied announcement, although further information was expected in the following days. This planned update should help bring the Nintendo version closer to the improvements already arriving on other systems. Mod support is expanding as well, giving players additional ways to customize their experience. The Hood mod is now live on PC, XBOX, and PlayStation 5, with more mods expected to arrive on compatible platforms in the coming days.

This is a welcome development for players who want more options when returning to the game, particularly those who enjoy adjusting aspects of the experience beyond the official settings. The rollout is continuing, so the selection of available console mods may grow over time. Patch 5.01 itself requires a download of approximately 8.5 GB on Steam and around 5 to 6 GB on consoles.
The update arrives after a difficult launch period for the remastered version.
Although the upgrade is free for existing owners, players still criticized bugs, visual problems, and other technical difficulties. The game was at the lower price point of around $25 during the period referenced in the source, which led to some players buying the game for the remastered release alone.
The launch experience was therefore all the more important, with returning fans and new players both expecting the updated version to be a reliable way to experience the adventure. Players definitely appreciate the free upgrade, but it doesn't erase their frustration at finding issues that need more patches.
Steam reviews have reportedly started to improve as updates have rolled out. According to the figures cited in the source, one recent day saw 385 positive reviews and 53 negative reviews, representing an 88% positive share among those reviews. The previous day had, allegedly, 379 positive reviews and 70 negative ones, or about 84% positive.
The game has also maintained a substantial player base on Steam.
It reportedly exceeded 100,000 concurrent players at launch and was still hovering around 75,000 concurrent players during the period covered by the source. That’s a lot of activity for a game that came out years ago, showing that players are still interested in returning to Geralt’s adventure.

For players who have not yet started The Witcher 3: Wild Hunt, waiting for further patches could be worthwhile if they want the most polished experience possible. The source suggests that the holiday period could be a good time to begin a full playthrough, as additional updates may arrive before the end of the year.
Overall, patch 5.01 brings many improvements to The Witcher 3: Wild Hunt Remastered, including graphics, combat, interface behavior, PC settings, console performance, and save data. Expanded console mod support and the planned Nintendo Switch 2 update also show that work on the release is continuing.
The troubled launch has nevertheless highlighted the importance of delivering a stable experience, even when an upgrade is free. Patch 5.01 is a promising step in the right direction, but continued support will be the key for the remaster to meet players’ expectations.






