- Telltale confirms that decisions in The Wolf Among Us Remastered carry over to the sequel, giving returning fans a chance to shape how Bigby Wolf's past is remembered.
- But for those fans who aren't willing to replay the first game, there will be another option.
- That difference could matter for The Wolf Among Us 2, especially if it plays into how people felt about Bigby in the original game.
- This is an interesting plot because it doesn’t always rely on the player’s key choices to determine how it continues.
Telltale confirms that decisions in The Wolf Among Us Remastered carry over to the sequel, giving returning fans a chance to shape how Bigby Wolf's past is remembered.
Players can carry their decisions from The Wolf Among Us Remastered into The Wolf Among Us 2. This is an interesting modification from the original game. Telltale Games is giving longtime fans a chance to replay Bigby Wolf’s first outing with the remaster, and it could change how some events are remembered in the future game. This sequel has been in development for years, but this new information makes the first game much more exciting to revisit.
Newly revealed material shows there will be two ways to go back and make decisions before starting The Wolf Among Us 2. The first way is to play The Wolf Among Us Remastered while logged in to your Telltale account. This lets the game remember the choices you made during the adventure and apply that information in the next game. This way, gamers who want their initial experience to count will find it easier to transition between the two games.
But for those fans who aren't willing to replay the first game, there will be another option.
Reports say that The Wolf Among Us 2 will let people start up where they left off in the previous game, so they won’t have to play through a whole remastered game. Telltale’s statement sums it up: "However you lived it, The Wolf Among Us 2 will remember. This was especially beneficial, given the significant gap between the two releases."
Note that the choice-transfer feature appears to work only with The Wolf Among Us Remastered. If you’re playing the original PlayStation 3 version or have an older digital copy, your choices won’t transfer over immediately. It looks like gamers will need to play the remaster and connect their Telltale account to save their decisions.
This circumstance may make longtime fans, particularly those who experienced the adventure for the first time more than ten years ago, want to play it again. It also lets people who haven't read the first book in the series get the story before starting the second game. But it can disappoint some who have already played the original game more than once and don't want to replay it to preserve their earlier decisions.

The fun of playing through the trip again is also helped by the connection to the remaster and sequel, with players perhaps wanting to adjust how they play Bigby Wolf. Whether Bigby acts like a more understanding and caring sheriff, or a much more aggressive one, while dealing with the residents of Fabletown, isn't clear from the original text.
That difference could matter for The Wolf Among Us 2, especially if it plays into how people felt about Bigby in the original game.
It would be interesting to have conversations and character interactions about whether he earned Fabletown's trust or became someone they feared. Things you choose in the first quest might come back. A good example is the story of the Crooked Man and the ending of his trial. The aftermath may change how some characters remember Bigby and talk about Fabletown’s corruption in the next book.
But the most interesting thing to keep continuing is maybe Bigby’s reputation with people around town. The first game spends a lot of time illustrating how a dysfunctional system and dishonest people in authority prevent ordinary people from getting the aid they need. Bigby and Snow White try to tackle these problems, but the people they are trying to help don't always understand what they are doing.
If The Wolf Among Us 2 tells players if Bigby was nice or harsh to these inhabitants, it might make the first few chapters of the sequel feel more personal for returning players. Another method to do this is to talk about the smaller alternatives. People in the story may recall if Bigby was understanding in particular situations, how he dealt with the Tweedle brothers, or whether he aided characters like Toad when they needed it.
These minor touches could make the world feel more connected without changing much about the sequel's main plot. Another huge talking point around the sequel is the unusual connection between Faith and Nerissa. Signs and details throughout the voyage invite multiple theories about what really happened, and the original game leaves certain questions unanswered.

This is an interesting plot because it doesn’t always rely on the player’s key choices to determine how it continues.
Instead, The Wolf Among Us 2 might finally clarify something we didn’t know about the characters or how the first game ended. Plus, not every decision from the first game will affect the second. With more than a decade separating the two versions, Telltale will need to make room for players who have never played Bigby’s initial adventure.
That would get too convoluted if major characters die, storylines stall, or completely separate stories start because of past choices. Smaller modifications to language, character reactions, and references to things that have already happened seem like a better approach. At the end of the day, The Wolf Among Us 2 will have a new story, new situations, and more people. This means that your choices in the first game will probably only affect what happens later in a vague way.






