Greg Lobanov’s Wandersong created enough buzz in indie gaming groups for their next project, Chicory: A Colorful Tale, which got support very quickly on Kickstarter. Kickstarter is all about unpredictability; either the game will be a hit or a flop. Some games are barely living up to expectations, while others are blowing players’ minds. For all the fans of Wandersong and Greg Lobanov’s work, Chicory: A Colorful Tale falls in the last class and is probably the best round of 2021 up until now.
Chicory: A Colorful Tale is another curve on the Zelda-like game. The gameplay design of Chicory: A Colorful Tale is reminiscent of one of the SNES exemplary games, The Legend of Zelda: A Link to the Past. Players can explore an overworld map, quests with lots of secrets, new characters, and abilities that will help them to reach inaccessible areas.
It does ultimately change everything around by taking motivation from an alternate Zelda game. The main part of Chicory: A Colorful Tale resembles the Past-style Zelda game. The subsequent half feels like a 2D interpretation of a Breath of the Wild-style Zelda game. When players have their abilities and are ready to finish the following set of goals, the game opens up, which keeps players drenched right to the end credits.
Other than putting together its structure with respect to The Legend of Zelda, it should be mentioned that Chicory’s main overworld is black and white. The goal of the game is to reestablish colors in Chicory’s world, which players can do with a magic paintbrush. No limitations in this, and players are allowed to color all that they find before them, starting from the earliest stage, the trees to the structures, to the characters. After seeing the world dressed clearly, the lively tones players use to fill it in truly pop, which makes it amusing to invest energy coloring every last bit of Chocobo’s world map.
When players open Chicory’s map, the game shows them the coloring they’ve effectively left in the game world. This gives players a feeling that their activities are truly affecting the game world, and it ensures that the NPCs perceive this, as well, and even comment on it.
Chicory’s different NPCs are incredible because of their particular look and character. Their dialogue is elegantly composed, and regardless of the way that they are generally human creatures named after food names, they talk like genuine people. The dialogue is passionate. It tackles mental illness. It is interesting also in other ways. The game sporadically addresses some dark topics, yet it does so while keeping up with its incredible awareness of what’s funny.
A portion of the NPCs players meet in Chicory: A Colorful Tale. They have side quests for them to finish. The quest includes looking for lost things and drawing logos. There are a couple of various challenges in Chicory where players are assigned to accomplish more than just putting color on the planet. Players are rare to paint anything they desire and see it popping up later in the game. Chicory’s characters will make remarks on the colors that players have picked while making the paintings. It is a pleasant touch and reinforces the feeling that players are really making their difference in the game.
If players are not painting the world and finishing jobs for NPCs, Chicory players will wind up taking on the game’s main journey, which is all extraordinary and offers a lot of variety. One specifically that truly stood apart is that players scale Dessert Mountain, which is a snowy zone with Christmas music jingling behind the scenes when players complete platforming difficulties to get to the top.
It’s anything but a cadence smaller than expected game that harkens back to Elite Beat Agents, which is a reviving difference in pace since most games appear to duplicate Guitar Hero with their music/musicality scaled-down games.
A huge amount of the story, quests in Chicory: A Colorful Tale, come full circle in dungeons themed around a particular gameplay mechanic, similar to the Zelda series. The riddles in Chicory are fun and never baffling. Moreover, there are a lot of varieties too. This game always focuses on a new gameplay mechanic.
I have found a drawback of this game, and that is boss fights. Chicory’s boss fights resemble somebody attempting to pat their head and rub their stomach simultaneously. In addition to the fact that players must focus on where they’re moving Chicory’s dog, they additionally need to move the brush around the screen to harm the bosses.
Chicory’s gameplay mechanics do not work well with the battles, and since there is no outcome to getting hit other than rehashing the most recent couple of seconds of gameplay, the fights are without any thrills. The battles in Chicory are the lone point in the game where there is any “battle,” yet it seems like it would have been better without it, with no fights at all.
Only playing the game in co-op mode can make Chicory’s manager battles less confusing. Chicory: A Colorful Tale is a standout amongst other neighborhood community rounds of 2021 to date, whenever played with a certain goal in mind. The main player controls both the dog and the brush, while the other player just controls a brush in the co-op mode.
If you want to make the game more fun in the co-op mode, we recommend that the main player just control the dog and allow the next player to do all the brush activities. They will feel more required by doing this, as it requires a bit more communication between the players so that they can solve all the puzzles and beat the challenges. Only the principal player doing everything makes the entire experience dull for the individual participating in the co-op.
Regardless of whether alone or in a co-op mode, Chicory players ought to have a good time finishing the game. Everything considered, it will probably just require around 10 hours to get Chicory’s Platinum Trophy. In the game, there’s no scope to sit around idly, and it makes players drenched in the game from beginning to end.
From the quests to the main story, Chicory: A Colorful Story is a great time that will keep players’ attention till the end. There are some criticisms one could make about certain gameplay that requires pinpoint brush exactness not working effectively, or a portion of the platforming areas feeling off, However, actually, the only drawback is the boss fights. It’s generally near being ideal for what it is and offers a great experience to players.