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Reading: Little Nightmares II’s First Patch Is Now Available
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NewsNintendo SwitchPCPlayStation 4PlayStation 5VRXbox OneXbox Series SXbox Series X

Little Nightmares II’s First Patch Is Now Available

Nimmi Faiya
Nimmi Faiya
Published on March 18, 2021
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4 Min Read
Little Nightmares III
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Little Nightmares II was one of the best-selling games of 2021. The sales rate went up to one million copies of this game. The game has some bug issues. Now, there is a patch available to fix the issues.

Please do not adjust your set. We have made adjustments. #LittleNightmares II 👁 https://t.co/jlxAbsultq pic.twitter.com/WQ4y7kxzLN

— Little Nightmares II (@LittleNights) March 17, 2021

The patch is updated on its official website:

All platforms:

Global

  • Fixed a bug where Six responds to calls during cooperative long-jump moments, failing to catch the player.
  • Fixed language issues in the trophies of the Traditional and Simplified Chinese versions.
  • Fixed a bug where some objects would disappear, especially when the player died and respawned.

Wilderness

  • Fixed a bug where the key could not be retrieved in the Cabin Attic if the player restarted from the checkpoint at a specific moment.
  • Visual fix for a floating rope in the Cabin Attic key puzzle.
  • Footstep animation fix for Six in the toolshed scene before the raft ride.

School

  • Visual fix for the lung floating in the air after the Teacher inserts it into the biology model.
  • Visual fix for the Teacher not picking up the chalk when writing on a chalkboard.
  • Adjusted audio parameters on a wiggling drawer to avoid sound corruption.
  • Adjusted geometry so that Six doesn’t get stuck on a railing in the schoolyard.
  • Taught Six how to get down from the top of a goalpost in the schoolyard.
  • Allowed the Bullies in the Teacher’s study to go around the shelf so they don’t get stuck.
  • Disallowed player from standing on a column frame to skip the puzzle in the Biology room.

Hospital

  • Fuse no longer appears early in the Hospital hub when the player follows a very specific set of steps.
  • Fixed a bug where the achievement “Objection” does not unlock if the player dies while unlocking the achievement.
  • Ensured that the elevator doors can open for the player if they reload from a checkpoint near the small incinerator below the X-Ray room.
  • Ensured that the elevator and switch will reset if the player reloads from a checkpoint near the big incinerator at the end of the Hospital chapter.
  • Fixed a bug where the player can survive the fall from the crawlspace down into the Morgue. Sorry, speedrunners.
  • Adjusted the way that stuffed animals are put into the incinerator to ensure that the key appears when many stuffed animals are put in at once.
  • Visual fix for the patient animation when the Doctor comes to the room after unplugging the respirator.
  • Visual fix for the X-Ray machine not rendering correctly on all aspect ratios.
  • Visual fix for the light not flickering above the electric chair.

Pale City

  • Fixed a bug where televisions would not respond to the remote if the player happened to die just as they touched the screen.
  • Blocked a level escape (fall through the world) behind the collapsing ceiling scene.
  • Adjusted rubble that allowed the player to reach a door handle without Six’s help.
  • Adjusted checkpoint trigger for the cooperative clothesline puzzle so the player cannot skip the puzzle by dying.
  • Fixed a bug where Viewers were being despawned in the street if the player backtracked after solving the electric water puzzle in the shopping area.
  • An extended grabbable surface around the backside of a TV so that it is less frustrating to climb up it.

Transmission Tower

  • Fixed a texture issue during the ending cinematic.

Switch only:

School:

Fixed a bug where the player could fall out of the world if they backtracked from the isolated bully to the room where a bully was playing with a frog.

TAGGED:BANDAI NAMCOLittle Nightmares IITarsier Studios
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