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Reading: NVIDIA’s Latency-Reducing Tech Comes To ‘Overwatch’
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NewsNintendo SwitchPCPlayStation 4Xbox One

NVIDIA’s Latency-Reducing Tech Comes To ‘Overwatch’

Shimni Mim
Shimni Mim
Published on March 13, 2021
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2 Min Read
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Reflex is now available on the PTR.

On the off chance that you play Overwatch on PC often, there’s a decent possibility you’ve disabled settings like v-sync and triple buffering to lessen frame input lag as much as could be expected. Also, on the off chance that you feel like you’re missing shots, extra assistance is in transit.

Beginning today, NVIDIA’s latency-reducing Reflex innovation is accessible on Overwatch’s PTR, permitting those with moderately recent NVIDIA GPUs to look at the component before it advances toward the game’s true delivery. Reflex works by restricting the number of edges your GPU lines up in select scenes, subsequently lessening the work your CPU needs to do. With the element empowered, NVIDIA claims you’ll see as much as a 50 percent decrease in frame rate, which should help make the game feel more responsive.

As you can see from the chart below, the impact is generally perceptible on more seasoned and more moderate GPUs like the GTX 1660 Super. Nonetheless, even NVIDIA’s most recent leader gets a knock; however, whether you’ll have the option to see the distinction somewhere in the range of 26ms and 16ms in inactivity is a different question.

Provided you own a GTX 900 series GPU or later, you can try out Reflex in Overwatch by downloading the latest GeForce Game Ready Driver from NVIDIA, switching over to the PTR client, and enabling the feature in the game’s display settings.

TAGGED:Blizzard EntertainmentGeForce Game Ready DriverGTX 1660 SuperMicrosoft WindowsNintendo SwitchNvidiaOverwatchPlayStation 4Xbox One
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