GamesCreed
  • Home
  • Platforms
    • PC
    • PlayStation 4
    • PlayStation 5
    • Xbox One
    • Xbox Series X
    • Nintendo Switch
    • Nintendo 3DS
    • VR
    • Mobile
  • News
  • Reviews
  • Blogs
  • Entertainment
  • Trending
Reading: Returnal Review
Share
Font ResizerAa
GamesCreedGamesCreed
Search
  • GamesCreed | Video Games Reviews, News, Blogs and More.
  • Platforms
    • PC
    • PlayStation
    • Xbox
    • Nintendo
    • VR
    • Mobile
  • News
  • Reviews
  • Blogs
  • Entertainment
  • Trending
  • About Us
  • Terms Of Use
  • Contact Us
  • Advertising
Have an existing account? Sign In
ReviewsPlayStation 5

Returnal Review

Asura Kagawa
Asura Kagawa
Published on May 17, 2021
Share
8 Min Read
Returnal
SHARE
4.8
Review Overview

Returnal’s gameplay is Housemarque’s most exciting work to date.

Rarely does a game effectively mix a convincing story, unique battle, and brilliant environment into one bundle, yet anybody questioning Housemarque’s capacity to do as such with Returnal can sit back and relax. While the roguelike game appears to be, to some degree, contradictory to PlayStation’s blockbuster focus, it’s one of the best encounters of the most recent five years.

Returnal follows the space-faring ASTRA scout Selene after she crash-lands on the puzzling planet Atropos, which is host to all kinds of threatening lifeforms. Every time Selene dies, she’s thrown back at the destruction of her boat, the more significant part of her things and progress reset, and the planet’s design evolves. It’s the ideal arrangement for a roguelike game, and Housemarque nails the follow-through.

Laser-focused on making strong gameplay mechanics, Returnal flaunts the equivalent “one more run” request that is ordinarily found in the more elite classes of most of the game plan. Players welcomed Hades in a very good way, releasing a year ago. Fans can take Returnal as a subsidiary; however,  Housemarque’s creation is as new as anyone could ask for.

Returnal, PlayStation 5, Review, Gameplay, Housemarque, GamesCreed

There’s a weighty emphasis on making players attempt new things to succeed, regardless of whether that is an adjustment of strategies or testing new stuff. While only one out of every odd weapon in the game is a champ – the quick shooting yet low-harm Hollowseeker being the most precise model – the vast majority of Returnal’s arsenal is amusing to use.

The carbine and shotgun, which players will open from the get-go, are champions, but there are some exceptional alternatives as well, similar to the Rotgland Lobber, which shoots poison globs at enemies and causes harm over the long haul.

As players progress through a run, they’ll create weapon capability, which thusly prompts more remarkable weapons to drop. Discovering amazing weapons is vital to enduring the later stages, as lower-controlled weapons will begin to feel insufficient rapidly.

Notwithstanding, each gun has an incredible alt-fire mode, which, for the most part, shows a fantastic impact that shaves away an enemy’s health bar with zeal. Those alt-fire modes are life-savers during runs where great weapons simply don’t appear to drop, though those events are rare.

Returnal, PlayStation 5, Review, Gameplay, Housemarque, GamesCreed

It’d be criminal not to accentuate how heavenly Returnal’s utilization of the DualSense controller is, as it sets the bar for all PlayStation special features pushing ahead. It’s not the steady flood of vibration that players experience in Astro’s Playroom, but Returnal uses the regulator all the more compellingly for all intents and purposes.

Returnal’s opening cutscene is as astounding a feature as one could want, with players feeling each knock and scratch-the-ship experience. It truly should be felt to completely comprehend, as words can’t exactly do it justice. Truth be told, one of the lone drawbacks of Returnal is that there’s no choice but to replay the full introduction.

Players will feel the rain delicately tapping against the controller, the explosion of their scramble move, shots shooting, and significantly more. The entirety of that is combined with holding sound design, further featured by the PlayStation Pulse Headset’s 3D sound. Those segments amount to a game that looks, sounds, and feels astounding to play – a lethal mix for anybody who needs to be in bed at a sensible hour.

Returnal can be a fiercely troublesome experience, with runs frequently finishing off with the main biome. That is because it doesn’t compel players forward as much as some other roguelikes do, permitting them to backtrack and investigate the guide to discover more gear.

Returnal, PlayStation 5, Review, Gameplay, Housemarque, GamesCreed

That exploration is frequently important, as things are a vital part of gaining progress. In any case, Returnal makes players bet more than their peers through Malignancy and Parasites, two top-level gameplay mechanics that can drastically change how a run affects, for better or in negative ways.

Malignancy is a kind of curse that players get from specific things. Everything with Malignancy is set apart, with players compelled to choose whether it merits risking the negative consequences by getting the item. Malignancy has a variety of drawbacks, ranging from raising the cooldown timer for alt-fire modes to adding damage.

To fix Malignancy, players need to finish small challenges, which adds a fascinating layer to each run. Parasites work correspondingly yet have a much clearer money-saving advantage tradeoff regarding their utilization, with their effects being marked before a player gets them.

Returnal fuses components from a long way past the roguelike kind, however. It’s a fruitful mix of bullet shots, Metroidvania, and, surprisingly, some horrifying things. A major piece of the game’s story happens in a strange house. The house scenarios are a portion of the game’s sparkling minutes and, by a long shot, the greatest drive to unravel the game’s mysteries.

Returnal, PlayStation 5, Review, Gameplay, Housemarque, GamesCreed

Returnal’s story isn’t the main focus here, however. That doesn’t make it awful. Players are attempting to work out what’s making the planet circle, what has happened to the sentient race, and gradually sorting out pieces of Selene’s past.

Sound logs are spread throughout the world, generally on a past Selene’s corpse, that detail a portion of what’s happened on Atropos. Returnal sees players unravel a portion of the lost species’ language to get help in reading Obelisks /which give knowledge into the events that happened there. The whole planet has energy like Alien or Prometheus, which functions admirably for it.

There are some intriguing components for Returnal players to partake in. A leaderboard system for single-run challenges that will show how players stack up around the world or against their companions in single-run scores from all attack challenges – something Housemarque has remembered for their earlier titles, but it’s been iterated on and changed for Returnal.

Returnal, PlayStation 5, Review, Gameplay, Housemarque, GamesCreed

Players will take a chance upon the corpses of other fallen players now and then, where they can retaliate to avenge or scavenge them for extra things. Avenging a player will prompt a troublesome battle, but it’s a satisfying challenge.

Returnal is an amazing game. It has the most satisfying gameplay that Housemarque has created to date, on the off chance that PlayStation’s other PS5 special features feel even half as satisfying as Returnal does.

Review Overview
4.8
Masterpiece 4.8
Summary
Returnal is an amazing game. It has the most satisfying gameplay Housemarque has created to date. On the off chance that PlayStation's other PS5 special features feel even half as satisfying as Returnal does.
TAGGED:Climax StudiosHousemarquePlaystation StudiosReturnalSony Interactive Entertainment
Share This Article
Facebook Email Print
ByAsura Kagawa
Follow:
You Know Me I'm Fabulous! Passionate about gaming.
Leave a Comment Leave a Comment

Trending Stories

Exodus
NewsPCPlayStation 5

Exodus: The Silent Space Opera Ready to Redefine Sci-Fi RPGs

October 17, 2025
Noctuary
ReviewsNintendo Switch 2

Noctuary Review

August 2, 2025
Demon Slayer The Hinokami Chronicles 2 Review
ReviewsPlayStation 5

Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 Review

August 12, 2025
Battlefield 6, Call Of Duty, Black Ops 7
NewsPCPlayStation 5

Battlefield 6 Turns Down the Chaos Dial

August 27, 2025
My Hero Academia
BlogsAnimeEntertainment

My Hero Academia Stuns Fans With an Emotional, Action-Packed Episode 8

November 26, 2025
Demolition
ReviewsEntertainment

Demolition (2015) Review: One of the Most Unique Movies I’ve Seen in a Long Time

November 23, 2025
Ghost-of-Yotei
NewsPlayStation 5

PlayStation TGS 2025 Lineup Revealed: Ghost of Yōtei Demo Leads the Charge

August 28, 2025
valve-steam
NewsHardwarePC

Valve’s Rumored Steam Console Leaks Early

August 22, 2025
Yooka-Replaylee
NewsNintendo

Yooka-Replaylee Release Date Tease has Fans Excited for the Comeback

August 7, 2025
PlayStation Portal
NewsPlayStation

PlayStation Just Made $1.2 Billion on Steam—Fans Calling It ‘Not Enough’!

December 2, 2025
Ghost of Yōtei
NewsPlayStation 5

Ghost of Yōtei’s Budget Revealed: Sucker Punch Keeps Costs Surprisingly Low

September 22, 2025
Next-Gen Xbox
NewsHardwareXbox Series X|S

Microsoft Braces for Potential Xbox Price Hike as Global RAM Shortage Deepens

November 25, 2025
Starfield, Bethesda, Xbox, Microsoft
NewsNintendo Switch 2PlayStation 5

Microsoft Dead Set on Porting Every Xbox Game to PlayStation 5 and Switch 2

July 25, 2025
Thief: Definitive Edition, Amazon Prime Gaming
NewsPC

Amazon Prime Gaming’s August 2025 Lineup

August 11, 2025

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow GamesCreed

Twitter Youtube Facebook Linkedin Pinterest 2a2Hi33M1G0ZFWp3MOAqiRJcBG2-svg critop

GamesCreed © 2024. All Rights Reserved.

  • About Us
  • Contact Us
  • Terms Of Use
  • Advertising
  • NoobFeed
  • CritOP
adbanner
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?