Beyblade X EvoBattle Review: Spinning into the next generation of Beyblades.
The latest game in the series is BEYBLADE X EVOBATTLE, developed by the same team that developed the original Beyblade X games. Following on from the first Beyblade X game, this one builds on the gameplay elements fans already love while introducing new ones, such as CX Bays, Extreme Dash routines, and improved graphics.
The first Beyblade X game was a good start. It had competitive gameplay and a variety of attack, defense, and energy types. EvoBattle seems to carry on this practice, giving longtime fans both old and new experiences while making it easy for newcomers to get started.
BEYBLADE X EVOBATTLE is not like most story-driven games because it focuses more on competitive fights than on long-form stories. BEYBLADE X EVOBATTLE doesn’t reveal much about the story, but it does feature characters like Multi, Jackson Cross, Tena, and Robin, suggesting the full game will have a larger cast and more rivals.
Picking their favorite Beyblade, like Courage DR, Dark Perseus, or Reaper Incendio, players fight other players in arenas that change all the time.
The game only lets you choose a few Beyblades, but it looks like the full version will have more rivalries, new story events, and maybe even tasks that are specific to each character. Instead of using a lot of cutscenes, the story is told subtly through rivalries, stadium designs, and the way the games move.

The main ways to play BEYBLADE X EVOBATTLE are to spin your Beyblade, attack, and get good at the Extreme Dash method. The first thing players do is a basic launch, which can be either a normal or a super tilt launch. They then quickly start fighting other players. A tutorial plays showing DR vs. Arc Wizard, which gives you an idea of how the battles work.
In the field, players can switch between their Beyblades to keep track of opponents and plan their attacks. Real-time controls and quick-time events work together in the game to let you do strikes and special moves. During a fight, the Extreme Dash gauge fills up, letting players use Extreme Dash Double, Extreme Dash Infinite, or Extreme Dash Buster.
These moves start visually stunning sequences where the Beyblade hops, dashes, or strikes multiple times, giving you satisfying feedback every time you do it right. It’s very important to know when to press the right buttons because doing so changes the strength of attacks, the amount of energy you have, and even your ability to burst.
BEYBLADE X EVOBATTLE makes it look like each type of Beyblade (attack, defense, or energy) has its own way of working, but this build only lets you play as the defense type. Attack types, like DR, seem to be best for chaining Extreme Dashes for the most damage. In the full game, defense or stamina types may offer slower, more planned play styles.
In BEYBLADE X EVOBATTLE, battle is a mix of real-time spinning and smart button presses.

For perfect strikes and energy buildup, players must do everything that is asked of them. The Extreme Gauge grows with each successful input, which can be used for damaging combos or closing moves.
It’s important to be precise because missing prompts makes things less efficient. However, the demo felt forgiving, letting people win even with little contact. The quick-time event style adds a puzzle-like element to timing, forcing players to time their moves with the beat of BEYBLADE X EVOBATTLE.
Extreme Dash lets you double or triple your attack power, and bursts reward players who use aggressive tactics at the right time. Fans of previous Beyblade games will find the system easy to use, but newbies may find it boring if the full version doesn’t add more variety.
The only thing that limits the test is the small number of Beyblades available, which makes it harder to try out new strategies. Because players can’t fully try defensive or stamina-based strategies, they can’t fully understand how combat works. When the full roster comes out, we can expect more complex exchanges and a wider range of games.
BEYBLADE X EVOBATTLE doesn’t have a whole progression system, but it does show awards for gathering energy and bursts that could be linked to XP or ranking systems in the full game. In competitive play, you probably level up or earn new Beyblades by winning games, doing Extreme Dash sequences, and doing counters correctly.
By giving you access to stronger moves, more CX Bays, and more complicated fight arenas, progression may change how you play.

The game shows that getting repeated wins rewards knowledge of timing mechanics. This suggests that grinding XP for skill improvement is not boring repetition.
The graphics in BEYBLADE X EVOBATTLE are clean and well-done, and the strikes and Extreme Dash moves are animated smoothly. Each Beyblade is carefully modeled so that players can move them around and look at them in the stadium before fights.
The stadiums have bright colors and moving parts, like accelerated rails, that make the fights more exciting. The Extreme Dash scenes look amazing, and the multi-hit animations and burst effects make the hits feel even stronger.
The environments aren’t as big as in AAA adventure games, but they give you the clear, useful visual input you need to play precisely. Along with new sparks, trails, and energy effects during attacks, the CX Bays add a new depth to the visual presentation.
The sound design in BEYBLADE X EVOBATTLE goes well with the graphics. When Extreme Dash moves are used, the demo has exciting attack sounds and changing effects. BEYBLADE X EVOBATTLE didn’t have any background music, but the game’s music is said to be “epic,” matching the intensity of fights and making moments feel more real.
Hearing the sound of hits, counters, and bursts that work confirms what players are doing, making every move feel good. If voice lines or yells were added to BEYBLADE X EVOBATTLE, they could make it even more competitive. Overall, the sounds give the game more energy without becoming too loud when played quickly.
Better graphics, fun Extreme Dash gameplay, and the addition of CX Bays make BEYBLADE X EVOBATTLE a good step forward for the series. The demo shows off the game’s precise fighting, quick-time event-style gameplay, and colorful stadium designs. It has the same basic feel as the first Beyblade X game, but adds new moves, animations, and energy-based attack techniques, making it more fun.

But BEYBLADE X EVOBATTLE also shows some of the problems. Fewer Beyblades to choose from and fewer types of battles make the short experience less strategic. In the demo, the game seemed too easy because you could win without perfect inputs or planned play, which could change your first thoughts. Also, many parts of the story haven’t been fully explored yet, leaving players interested in the whole story.
Fans who like to finish everything can look forward to the new material in BEYBLADE X EVOBATTLE, including CX Bays and possibly exclusive physical Beyblades available only in hard-copy releases.
Casual gamers might enjoy it because it’s familiar, but if they already have the first game, they might not see the point. In the end, the game offers better controls, more visually appealing battles, and a more polished experience that builds on the first one while still leaving room for more depth in the full version.
