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Reviews

ChromaGun 2: Dye Hard Review

Asura Kagawa
Asura Kagawa
Published on February 13, 2026
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12 Min Read
ChromaGun 2: Dye Hard
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3.4

ChromaGun 2: Dye Hard – A brilliant palette of puzzles and perception.

Puzzle games are often built around a single idea. But when that idea is improved over time, the new game can feel revolutionary. The first ChromaGun game by Pixel Maniacs was a smart first-person puzzle game that mixed color-based gameplay with solving spatial puzzles in a clean corporate test lab. Using a gun that shot primary colors to move things around was the game’s main feature, and that was enough to make a lot of people love it.

Contents
ChromaGun 2: Dye Hard – A brilliant palette of puzzles and perception.ChromaGun 2: Dye Hard’s story is a mix of real-life situations and the ridiculousness of business satire.The ChromaGun is the most important part of the game.Platforming is also a big part of it, but it’s never hard.These puzzles require both logical thinking and creative problem-solving.The game has a clean, simple style that looks a lot like the first one.It’s a confident, lively, and smart follow-up to ChromaGun that builds on what the first game did while going into deeper story, mechanics, and aesthetic ground.

Today, more than ten years later, ChromaGun 2: Dye Hard is a polished follow-up that adds to the first game’s mechanics, story, setting, and puzzle difficulty. It’s a game that pays tribute to the one that came before it while also taking the model in new, exciting directions.

Magnetoid Chromatism is a method in which objects painted the same color will attract each other. The first ChromaGun game introduced this idea, but the second game turns it into a full-fledged mental playground. Over the course of years, Pixel Maniacs worked on the physics, color-mixing logic, and puzzle difficulty, making a game that feels both familiar and surprisingly new.

The game starts almost right after the first ChromaGun, with the player, who is a helpless test subject, being manipulated by Richard Gearhart II, the boss of the company. The fall breaks the first ChromaGun, which starts a journey through a different universe to find a fully working, multicolored gun. From the start, the game makes it clear that it’s not just a continuation, but an evolution. It does this by combining humor, environmental stories, and creative gameplay to create an experience that feels big without ever leaving its core identity.

ChromaGun 2: Dye Hard’s story is a mix of real-life situations and the ridiculousness of business satire.

ChromaGun 2: Dye Hard Review, Nintendo Switch 2, Gameplay, Screenshot, GamesCreed

Once more, players must find their way through clean, well-lit labs, but this time they are being watched over by two very different bad guys: Richard, the smarmy CEO of the company, and Mildred, a voice that sounds very British but is just as evil. Both of them tell the story and offer a mix of support, comedy, and sometimes danger, creating a dynamic of humor and tension akin to Portal.

The story does a great job of putting corporate bureaucracy next to multiverse chaos. It takes place in parallel worlds that change time, gravity, and the rules of color physics. The plot isn’t as fantastic as Valve’s Portal, but it still has a lot of power in surprising ways.

It looks at topics like ambition, oversight, and what happens when you try new things without thinking about how they would affect you. The tone is both enjoyable and thought-provoking due to the use of environmental storytelling, witty dialogue, and small breakdowns in the fourth wall.

The ChromaGun is the most important part of the game.

It fires red, yellow, and blue colors that can connect items of the same color magnetically. Every puzzle depends on this Magnetoid Chromatism system, which is used to do things like move circular WorkerDroids onto pressure plates and change the shape of platforms and vents. The game makes the mechanics even more complicated by adding color mixing, which lets players make new colors like purple or green to complete more difficult tasks.

In contrast to the first game, which mostly used static layouts, Dye Hard adds moving platforms, reactive walls, environmental dangers, and electrified tiles that punish mistakes. Multiverse segments expand on these ideas by changing the way physics works, the way colors should interact with each other, or the way space is related to other things. This makes sure that no two problems are exactly the same.

Platforming is also a big part of it, but it’s never hard.

Players have to get through lifts, gaps, and vertical spaces, but the controls are easy to understand, so problems with platforming don’t get in the way of the puzzles. The designers of the game purposely left out mechanics like running or crouching so that the focus would be on color logic and spatial thinking instead of reflexes.

ChromaGun 2: Dye Hard Review, Nintendo Switch 2, Gameplay, Screenshot, GamesCreed

The difficulty of the puzzles naturally rises as you move through the game. The easier rooms help players get the hang of things faster, while the harder rooms require more careful planning, trial-and-error, and sometimes the ability to abandon a whole strategy in the middle of a puzzle. This balance keeps the game easy for new players to pick up while still giving experienced first-person puzzle gamers fun tasks.

The brilliance of ChromaGun 2: Dye Hard lies in its layered puzzles. Early encounters center on basic droid control and color matching, which help build a basic understanding. As the game goes on, puzzles get harder by adding more items, color combinations, timing-based elements, and dangers in the environment.

These puzzles require both logical thinking and creative problem-solving.

Some things have to be tried and failed before they can work, but when they do, success always feels won; the answer is rarely random. There are times when the game feels like “combat” because of hostile WorkerDroids or dangers in the surroundings that can make it hard to solve puzzles. Even though you can’t die, these features raise the stakes and make players plan their moves ahead of time.

One small complaint is that some late-game puzzles can be too hard, especially in parts of the multiverse where different game elements meet. It can take up to 30 minutes to solve some rooms, especially ones with three or more droids that are already colored.

These tasks are fun, but players who like more straightforward escalation may get frustrated by them. Death mechanics help to reduce possible frustration by letting players try new things without worrying about losing forever. This creates a low-anxiety but mentally stimulating experience.

ChromaGun 2: Dye Hard doesn’t use the usual ways of getting experience or levels. Solving puzzles and getting ChromaGun upgrades are the only ways to move forward. For example, you can go from having a single-color gun to having a full tri-color gun that can make extra colors.

Optional prizes, like golden ChromaGuns hidden throughout levels, give you a reason to finish the game, but they don’t change how it’s played. This choice in design makes sure that skill, observation, and the ability to solve puzzles are the main things that determine advancement, not just grinding XP. It makes the player feel like smart thinking directly leads to progress, which supports the game’s focus on mental stimulation.

ChromaGun 2: Dye Hard Review, Nintendo Switch 2, Gameplay, Screenshot, GamesCreed

The game has a clean, simple style that looks a lot like the first one.

However, bright color choices and careful lighting make it look better. Sterile labs are the perfect place for the ChromaGun’s bright primary colors to shine, making even the most complicated patterns easy to understand. It is important for puzzle reading that secondary colors and mixed hues stay separate.

Later levels explore a wider range of textures, such as environments that look like cardboard and industrial machinery. This adds variety while staying true to the general style. Clarity and visual hierarchy are always given the most weight, which makes sure that even in situations with a lot of moving parts, players can correctly understand how the colors and surroundings interact.

The sound design goes really well with the game’s look. During puzzle-solving sections, ambient tracks feature quiet, meditative synths. During sections with moving platforms or hostile droids, these tracks are more upbeat. Magnetoid interactions and color-based mechanics are strengthened by sound cues that let you know when you’ve solved a puzzle or made a mistake.

Voice acting can be controversial because of its sometimes sarcastic corporate tone, but it does a good job of conveying humor, story exposition, and in-world commentary, giving the bland testing settings more personality. The sound is useful and interesting, finding a good balance between being quiet and loud so that it doesn’t get in the way of the game.

One great thing about ChromaGun 2: Dye Hard is that it was carefully made to be accessible. Colorblind modes use symbols on top of colored objects and surfaces to make sure that players who have trouble seeing can fully enjoy the core gameplay. Sound cues help players understand how to solve puzzles, and flexible movements let players make the game their own.

ChromaGun 2: Dye Hard Review, Nintendo Switch 2, Gameplay, Screenshot, GamesCreed

These features aren’t added on top of the game; they’re built in. This makes it easier to play without lowering the difficulty or the aesthetic appeal. Pixel Maniacs’ dedication to inclusion makes Dye Hard stand out from other color-based puzzle games. It shows that accessibility and complex gameplay can live together without any problems.

It’s a confident, lively, and smart follow-up to ChromaGun that builds on what the first game did while going into deeper story, mechanics, and aesthetic ground.

Magnetoid Chromatism is still a clever way to solve puzzles, and color mixing, environmental dangers, and experimenting with multiple universes have made it even better. Platforming and moving dangers add variety to the game without taking away from its intellectual focus. The accessibility is great, and the sound, graphics, and environmental stories are all almost perfect.

Some late-game tasks may test your patience, and some story points may be lost in the middle of long puzzle sequences, but these are only small problems with an otherwise great experience. Collectors will enjoy the tasks that are thoughtfully increased, and casual players will enjoy how easy it is to control the game.

3.4
Good 3.4
Good Stuff Ingenious Magnetoid Chromatism mechanic combined with color mixing provides endless puzzle possibilities. Strong visual identity with clear, vibrant, and readable environments. Thoughtful accessibility options, including colorblind modes and audio cues. Dynamic puzzles with multiverse mechanics that constantly recontextualize rules. Relaxed gameplay without the stress of death mechanics, encouraging experimentation.
Bad Stuff Late-game puzzles can become overly complex and occasionally frustrating. Story pacing sometimes takes a backseat to extended puzzle sequences. Some narrative moments and voice acting are less memorable than intended. A few minor technical issues, such as clipping or softlocks, appear in complex rooms. Puzzle solutions occasionally feel solvable through trial and error rather than pure ingenuity.
Summary
ChromaGun 2: Dye Hard is a vibrant, clever, and challenging first-person puzzle game. Its color mechanics, accessibility, and multiverse design elevate it beyond its predecessor, rewarding persistence, experimentation, and creative problem-solving while delivering a uniquely satisfying cerebral experience.
TAGGED:ChromaGun 2: Dye HardPixel ManiacsPM StudiosUnreal Engine 5
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ByAsura Kagawa
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