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ReviewsPC

Fuga: Melodies of Steel 3 Review 

Zahra Morshed
Zahra Morshed
Published on June 1, 2025
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Fuga: Melodies of Steel 3 Review, PC, Gameplay, Screenshot, GamesrCeed
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4.1

The explosive finale that redefines tactical JRPGs. Fuga: Melodies of Steel 3 brings CyberConnect2’s heartfelt, war-torn trilogy to a dramatic conclusion.

Fuga: Melodies of Steel 3 brings CyberConnect2’s heartfelt, war-torn trilogy to a dramatic conclusion. Developed and published by the studio behind the .hack and Naruto Ultimate Ninja series, Fuga: Melodies of Steel 3 is a direct sequel to its two predecessors and the final chapter in the spiritual successor to the Little Tail Bronx series.

This game is both the largest and most narratively ambitious in the trilogy. Directed by Hiroto Nadzato, who co-directed Fuga 2, the project was touted by CyberConnect2 as twice the length and scale of the previous titles.

Released on May 29, 2025, for all major consoles and PC, Fuga: Melodies of Steel 3 skips Xbox Game Pass but remains widely accessible. It picks up shortly after the events of the second game, thrusting players into a high-stakes conflict that tests every strategy, emotion, and character built over the series.

Fuga: Melodies of Steel 3 starts with the main character, Malt, not being there. The Gasco children must once again come together and get on the Omega Taranis, a remade and improved version of their famous tank, to stop a war that is about to start, save their friend, and finally face the Burman Empire.

Fuga: Melodies of Steel 3 Review, PC Gameplay, Screenshot, GamesCreed

Fuga 2 moved more slowly, but Fuga: Melodies of Steel 3 has nonstop story momentum. Each chapter is full of turns of events, psychological questions, and big character arcs. The bad guys are more connected to the kids, which gives each fight more emotional weight.

The story remains true to its roots by incorporating characters and plot points from the first two games, while introducing new characters, plot points, and mysterious entities. With nineteen secret events and eight endings, including one that you can only get after getting the others, Fuga: Melodies of Steel 3 is as much about choice and effect as it is about guns.

With the addition of the Akasha Panel, players can revisit and alter past events, aligning with the concept of learning from past experiences. Moreover, storylines about characters are the focus of Fuga: Melodies of Steel 3 than ever before. Each child undergoes both personal growth and trauma as they reflect on the decisions they made in earlier games.

Some deal with survivor’s guilt, while others have unresolved sibling issues or memories that are buried but come to the surface in dream scenes and one-on-one breaks. Expanded growth of even minor characters fills out the world with interesting side stories that connect to the main story. New people are brought in, and some of them have changing loyalties that make it harder for the group to stay together.

Narrative pacing in Fuga: Melodies of Steel 3 is finely tuned, avoiding filler and focusing instead on impactful dialogue and cinematic events. Throughout the 30-hour campaign, the tension builds steadily, building up to a number of branching endings that not only provide resolution but also release.

You can choose mercy or revenge, sacrifice or salvation, and each choice is rewarded in satisfying ways. This final installment elevates the trilogy’s themes—loss, resilience, and moral ambiguity—making Fuga: Melodies of Steel 3 a fitting and emotionally resonant conclusion to one of JRPGs’ most underrated sagas.

Fuga: Melodies of Steel 3 Review, PC Gameplay, Screenshot, GamesCreed

At its core, Fuga: Melodies of Steel 3 retains the signature gameplay loop of its predecessors. You choose fights on the Omega Taranis’s branching battle paths, which get harder as you go. Battles are standard turn-based, and each of the three gunners has a partner to help them take advantage of enemy weaknesses. In the middle of a fight, you can switch characters, and cooldowns add a layer of strategic stress. Each child has unique skills that can be used together when you bond with them.

Two new features make the game more fun. As you attack an enemy’s weak spots, the combo system builds, and if you keep the chain going, you can do up to 200% more damage. Breaking the chain starts over, which makes you more likely to plan carefully. Assist characters—earned through narrative decisions and side content—can unleash powerful attacks and grant passive bonuses, giving players more tools for survival.

The Akasha Panel, introduced in Fuga: Melodies of Steel 3, acts as a narrative and mechanical upgrade. It allows players to replay events, obtain alternate outcomes, and witness the long-term consequences unfold, particularly for character-specific arcs. With Power Spots and Transmission Waypoints enriching exploration, each chapter feels alive with choice.

Fuga: Melodies of Steel 3 doesn’t contain puzzles in the traditional sense. Instead, combat itself is a layered strategic puzzle. Every enemy is a set of variables—attack timing, weaknesses, and debuffs—that must be solved using the best combination of characters and abilities. Weapon types—such as machine guns, cannons, and grenade launchers—are key to exploiting vulnerabilities and delaying foes.

Enemies evolve over time, deploying cloaking systems, locked weaknesses, or altering strategies mid-battle. Now, special bursts are linked to a shared meter and can be used by finishing combos instead of saving them up. This makes every meeting more urgent and exciting.

Fuga: Melodies of Steel 3 Review, PC Gameplay, Screenshot, GamesCreed

The battle in Fuga: Melodies of Steel 3 is great because it has a lot of different levels. The combo and assist methods make it easy to try new things without being too much. Leadership skills that randomly cause strong effects are exciting, but they can’t be used strategically because they are so unpredictable.

The Soul Cannon is back, along with its scary upgrade, the Mega Soul Cannon. These game features aren’t just for show; they add to the moral tension of the game. Giving up one or more of the children to stop a fight raises disturbing questions. While powerful, these systems are handled thoughtfully, and their activation can be avoided with a proper strategy. The one drawback lies in the sheer volume of overlapping systems, which can be intimidating for newcomers.

There is no traditional XP grinding. Progression in Fuga: Melodies of Steel 3 is tied to decision-making, resource management, and optional replayability. Upgrades to the Omega Taranis require new currency (VP), earned through battles and exploration. Crafting, mining via the new Paws and Pickaxes minigame, and intermission segments contribute to party development.

Replayability is central. With multiple endings, diverging paths, and the Akasha Panel for rewinding, players are encouraged to experiment. Fast Mode allows story-focused players to bypass combat entirely, but with the caveat that once enabled, it cannot be disabled mid-playthrough.

Fuga: Melodies of Steel 3 continues the series’ signature aesthetic: 2D characters rendered with crisp, expressive designs layered over lush backgrounds. While not pushing technical boundaries, it delivers beautiful hand-drawn illustrations during story beats and battles.

Character expressions, tank animations, and UI elements are cleaner and more dynamic than in prior entries. The anime-styled visuals help distinguish it from other JRPGs while reinforcing its emotional tone. Despite budget limitations, the art direction is consistently impressive.

Fuga: Melodies of Steel 3 Review, PC Gameplay, Screenshot, GamesCreed

Lighting effects and environmental variety show notable improvements in Fuga: Melodies of Steel 3. From golden sunsets on dusty plains to the haunting glow of bioluminescent caverns, each environment feels alive and narratively meaningful. Characters react more naturally to emotional situations through improved animations, and new enemy designs carry a distinct menace.

The Omega Taranis is shown in more depth, which draws attention to its size, strength, and emotional weight. These graphic improvements make it easier to immerse oneself in the story and make each scene feel more cinematic. The visuals are well-thought-out and extremely powerful, whether they’re during a calm intermission or an intense battle.

The sound is still one of the best parts. The score is moved by orchestral pieces, and LiEN’s powerful vocals make songs for boss fights and big moments. Voice acting is available in Japanese and French. The battle cries, background noise, and cinematic stings make the game more immersive and add to the stress of the battle. While some cutscenes still rely on text over full voice work, the overall presentation is elevated by its exceptional sound design.

Each track in Fuga: Melodies of Steel 3 is composed with intent, carefully matching tone and tension to the emotional arc of each scene. During intermissions, soft piano motifs and strings create a fragile sense of peace, while action sequences feature pounding percussion and rising brass to underscore urgency. Environmental sounds—metal groans within the Taranis, wind across mountain paths, distant gunfire—layer the world with realism.

Even silence is used effectively, amplifying introspective or sorrowful moments. Dynamic audio mixing ensures that the music rises and falls at the right time, creating a dramatic rhythm that complements the story’s narrative arc. With this many sound details, Fuga: Melodies of Steel 3 is one of the best sounding independent JRPGs of its time.

Fuga: Melodies of Steel 3 concludes a trilogy built on loss, sacrifice, and hope. While Fuga 2 wavered in its narrative focus, this final chapter strikes a perfect balance between spectacle and sincerity. Every character arc is given space to breathe. Every mechanic refines what came before. It is a masterclass in emotional storytelling through gameplay.

Fuga: Melodies of Steel 3 Review, PC Gameplay, Screenshot, GamesCreed

The game’s biggest risk—layering dozens of narrative and combat systems—pays off with a deeply engaging experience. From the desperate dread of Mega Soul Cannon sequences to the satisfaction of breaking a full enemy squad’s defense with perfect combos, Fuga: Melodies of Steel 3 respects the intelligence and emotions of its players. It is unapologetically earnest and dark, yet never without hope.

Fuga: Melodies of Steel 3 isn’t a reinvention. It’s a refinement of CyberConnect2, bringing together everything it learned in this strange but beloved series. Therefore, fans who stuck with the show will be rewarded with a satisfying, deep, and lasting ending.

4.1
Great 4.1
Good Stuff Storytelling that is both profound and emotionally resonant, keeping players deeply engaged in the game. Just like the processors, the game offers enhanced tactical gameplay with multiple layers of strategic thinking. The game has high replayability and branching endings, forcing you to play it multiple times to see all the endings. Presentation and sound design are both absolutely outstanding.
Bad Stuff There is a steep learning curve for those who are new to the genre of this series. There is a lack of consistency in voice acting coverage.
Summary
Fuga: Melodies of Steel 3 triumphs through strategic depth and narrative brilliance. The series ends on a bold, emotional note with refined mechanics and expanded storytelling, making it an essential play for JRPG fans.
TAGGED:CyberConnect2Fuga: Melodies of Steel 3
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ByZahra Morshed
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Hi, I’m a curious chaos gremlin with a mild caffeine addiction and a major soft spot for good stories, sharp ideas, and side quests (literal and metaphorical). I love turning messy thoughts into something meaningful, whether it’s a game idea, a clever line of dialogue, or a digital rabbit hole worth exploring.

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