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ReviewsPC

Little Nightmares III Review

Maisie Scott
Maisie Scott
Published on October 12, 2025
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11 Min Read
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4.9
Review Overview

Little Nightmares III Review: A hauntingly beautiful descent into fear.

Tarsier Studios, the developers behind the Little Nightmares series, have long been praised for their creepy settings, horrifying but interesting character designs, and clever mix of platforming and puzzle-solving that keeps players on edge.

Contents
Little Nightmares III Review: A hauntingly beautiful descent into fear.A new fall into darkness.Surprising turns that take place in a silent story.There is stealth, strategy, and a hint of fear.A world that scares and gives charm.

It was clear from the start that this series was different by combining horror, drama, and subtle storytelling. In the first game, players were exposed to the dark world of the Maw, an unknown ship floating in the water full of scary creatures.

Little Nightmares II, the game’s follow-up, improved the recipe by adding a companion mechanic and more difficult puzzles, making it a near-perfect blend of intense gameplay and deep story. The people who made Little Nightmares III have taken another big step forward. This part builds on what the previous ones did and gives you a new but familiar scary experience.

Taking the tense atmosphere of the first game and improving its controls in the second, the series grows into a journey that is both psychologically scary and smartly platforming. The game will still have its dark look, but it will feature more locations and a slightly more dynamic gameplay, keeping the franchise feeling fresh and current.

A new fall into darkness.

Little Nightmares III isn’t simply a trip down memory lane; it also has a new main character who has to navigate an even broader universe. The game’s setting is a nightmarish maze with dark locations and scary individuals that are continually attempting to harm you.

Little Nightmares III Review, PC, Gameplay, Screenshot, GamesCreed

Right away, players can tell that this sequel, while staying true to the series’ roots, aims to push the limits of what’s possible in both graphics and gameplay. The developers are willing to try new things without abandoning the series’ scary roots. It’s a fine line that pays off in times of real fear and surprise.

Little Nightmares III has a subtle yet interesting story. Like its predecessors, this one has no dialogue. Instead, the story is told through the surroundings, some creepy graphics, and the player’s own interpretation.

Players take on the role of a small, weak character who has to find their way through a world full of monsters, traps, and strange events. There is a steady feeling of dread, and the stakes feel personal: every hallway, every dark room, and every chance meeting could be the start of something bad.

This part is different because it uniquely combines story and setting. The game tells a story of interest and survival through its lighting, sound, and design. Puzzles and platforming tasks are necessary to move forward, but they also tell the story by showing how small the character is in a big, dangerous world.

Through the placement of objects, small details in the background, and the design of monster enemies, hints of a backstory appear. This lets players piece together the story on their own, making the experience more immersive and keeping the drama high throughout the game.

Surprising turns that take place in a silent story.

Little Nightmares III‘s story power comes from how little it shows. The game lets players watch, guess, and become immersed in a world that feels alive, scary, and deeply personal by withholding too much. The story’s subtle uncertainty complements the game’s gameplay, making a pair that keeps players on edge without resorting to cheap jump scares.

Little Nightmares III Review, PC, Gameplay, Screenshot, GamesCreed

Little Nightmares III is a 2.5D game that focuses on making friends, exploring, and staying alive in a dangerous world. Players have to get across dangerous platforms, move items to get to new areas, and solve difficult puzzles in the environment.

The controls for climbing, jumping, and crouching are smooth, and the game makes moving through dangerous areas both enjoyable and tense. Players are often forced to think outside the box, mixing timing, observation, and problem-solving in ways that are fun rather than frustrating.

The concept of the level makes it easy to try new things. Things in the world can be pushed, pulled, or stacked, and you have to be very careful about certain dangers at certain times. At first, some parts of the game may seem easy, but as you play, the game gradually adds more difficult puzzles and ways to move, keeping the experience interesting from beginning to end.

There isn’t much combat in Little Nightmares III, which fits with the series’ emphasis on being weak and surviving instead of being powerful. When you combat foes, it’s typically better to be sly, timing your actions carefully, and utilizing the things around you to your advantage than to confront them head-on. There are puzzles in between these fights, and players often have to distract or avoid enemies while also fixing problems in the environment.

Puzzles can be as easy as putting things where they belong or as hard as setting off chain reactions involving many surrounding factors. This design encourages players to think outside the box and to pay close attention to their surroundings. Some puzzles can get old after a while, but the variety and their integration into the story keep things feeling fresh.

There is stealth, strategy, and a hint of fear.

The game and battle systems work best when they are easy to use and fit together well. Instead of using normal fighting rules, the game uses the fact that characters are weak to make things more intense. To stay alive, players need to be smart, have good timing, and react quickly. This delicate balance supports the series’ main ideas: fear, tension, and the thrill of just barely avoiding danger.

Little Nightmares III Review, PC, Gameplay, Screenshot, GamesCreed

Little Nightmares III doesn’t have traditional RPG-style XP grinding, but you do gain experience by exploring, solving puzzles, and paying close attention. Players can learn more about the world and get to new areas by finding hidden paths, collecting collectibles, and overcoming environmental obstacles. This method fosters a sense of accomplishment and supports replayability, as players want to explore every part of the carefully thought-out environments.

The graphics in Little Nightmares III are amazing. The art style in this series has always been unique, and this new book takes it even further. The environments are very detailed and have a painting-like quality that adds to the strange, scary mood.

Shadows, lighting, and particle effects are used very skillfully to build stress and draw attention to important parts of the game. The grotesque designs of the characters are still a trademark of the series. They are just the right amount upsetting and interesting.

A world that scares and gives charm.

Every artistic part of Little Nightmares III helps you get into the game. Everything about the game —from the flickering candles in dark hallways to the monsters‘ over-the-top features —adds to its creepy mood. The images aren’t just pretty; they also add to the story and make the game more fun to play.

Sound design is a big part of horror games, and Little Nightmares III does a great job with it. Players are always on edge because of background noises like stairs creaking, footsteps in the distance, and the odd, grotesque shriek.

Not a lot of music is used, but when it is, it works well. During chase scenes, the music often builds up to heighten the tension, and during exploration, it quiets down to heighten the mystery. Subtle audio cues added to the game keep players always aware of potential risks. This increases immersion and keeps the feeling of dread.

The sound design of Little Nightmares III goes well with its visual and story design. Every step, creak, and faraway sound makes the world a living, breathing nightmare. The players think the world is alive and will react in scary ways to their presence.

Little Nightmares III Review, PC, Gameplay, Screenshot, GamesCreed

Little Nightmares III is a great addition to a series that people love. It stays true to the series’ core while adding new gameplay features, environments, and ways to interact with them. This keeps things interesting and new.

When you put together the spooky story, tense gameplay, smart puzzles, and beautiful graphics, you get a haunting feeling that stays with you long after you turn off your machine. Even though there isn’t much fighting and some puzzles may feel like they’ve been done before, this is one of the best modern horror platform games because the story, gameplay, and design all work together so well.

The game’s gloomy tone and nuanced narrative will appeal to fans of the franchise, and the combination of suspense, exploration, and visual storytelling will bring in new players. Little Nightmares III, which is both terrifying and beautiful, shows that Tarsier Studios can still come up with fresh concepts in its nightmare-themed environment.

Review Overview
4.9
Masterpiece 4.9
Good Stuff Stunning, atmospheric graphics that enhance immersion. Clever, integrated puzzles that challenge players' thinking. Eerie, masterful sound design heightens tension. Smooth, responsive platforming mechanics Subtle narrative told through environment and visual cues.
Bad Stuff Some puzzles can feel repetitive. Narrative ambiguity may confuse casual players. Certain platforming sections can be frustratingly precise. Shorter game length compared to other horror titles.
Summary
Little Nightmares III is a scary game that looks great and has smart puzzles and a plot that draws you in. Its basic fighting and evocative design make it a fun trip for both aficionados and beginners.
TAGGED:Bandai Namco EntertainmentLittle Nightmares IIISupermassive GamesUnreal Engine 4
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ByMaisie Scott
Hi, I'm Maisie and I'll be sharing my game reviews and articles on GamesCreed.

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