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ReviewsNintendo Switch

Metroid Dread Review: An Instant 2D Classic

Sarwar Ron
Sarwar Ron
Published on January 28, 2022
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8 Min Read
Metroid Dread
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4.9
Review Overview

Metroid Dread is not limited to a 2D game on a home console but takes advantage of the Nintendo Switch’s duality.

Metroidvania describes not only a genre but also a mentality on which to build a game. In recent years, indie game developers have adored revisiting the formula perfected by Super Metroid and Castlevania: Symphony of the Night, and for a good reason. The games are challenging but rewarding, tough but fair.

They reward exploration, ingenuity, creativity, and perseverance, and they tend to be in 2D, so they don’t require the same amount of power as a regular 3D. But for every Ori and the Blind Forest, for every Hollow Knight out there, there is a series where it all began, the Metroid games.

Unfortunately, Nintendo has been doing a disservice to the franchise for a while now, almost forgetting about its existence. At least, that’s what one would think when looking back at the development process of Metroid Dread, the latest and possibly last installment in the Metroid 2D era of games.

A game whose prequel, Metroid Fusion, came 19 years before its release, and that came out of nowhere well past the prime of the 2D handheld games. However, and this is a big one, the game is superb. Through Metroid Dread, Mercury Steam, and Nintendo Entertainment Planning & Development, capture the essence of the genre its predecessors defined and demonstrate why the Metroid name carries a ton of weight.

Metroid Dread, Samus, EMMI, Battles, Gameplay, Screenshots, GamesCreed
The EMMI dynamic heightens the excitement.

Metroid Dread is not limited to a 2D game on a home console but takes advantage of the duality of the Nintendo Switch. The result is a game that satisfies both newcomers to the series and long-time veterans who have been clamoring for a game like this for literally decades. Is Metroid Dread worth your while? Definitely, and we will tell you why.

Metroid Dread picks up where Metroid Fusion left off. However, you do not need to have played the game to enjoy Dread. Most probably, many players were not even born when Fusion hit shelves, and the Game Boy Advance came out in 2002.

So, Nintendo, in a show of common sense, instead opens Dread with a recap of what happened previously to get everyone up to speed. As always, there is a good reason Samus loses all of the abilities she had won previously, and it makes sense within the game’s story. But we will not delve into spoiler territory.

There is a new menace on a nearby planet, and Samus is tasked with investigating this new alien life form. But once there, she is trapped and tasked with returning to her ship and making it out of there alive—a classic Metroid scenario. But, alas, Samus was not the only one to be commanded onto the planet. The Galactic Federation sent out a batch of EMMIs, Extraplanetary Multiform Mobile Identifiers, to investigate first and take care of the issue.

The bad news is that these sentient robots went rogue, and now they have turned against Samus, who will be hunted down and killed on sight. This ramps up the formula of previous Metroid games. Whereas Metroid has always had a halo of horror, a la Alien or something Gigeresque, the franchise itself does not belong in the horror genre.

This changes a little bit with Dread because, for the most part, the EMMIs are invulnerable and impossible to get rid of. So Samus, and by Samus, we mean you, must use stealth to get past them. But if they detect you, you will be forced to escape the area as soon as you can. These encounter areas are perfectly well crafted to create an actual sense of, well, Dread.

It is often by the skin of your teeth that you will be able to escape an encounter, and this creates a new atmosphere previously unseen in a Metroid game. The EMMIs remind you of the Xenomorph in Alien Isolation, an impossibly fast stalker that wants you dead but one that you cannot kill, only hurt or stagger long enough to secure your escape.

Metroid Dread, Samus, Environment, Battles, Gameplay, Screenshots, GamesCreed
Gloomy surroundings, dynamic battle, exciting exploration, great visuals, and animation.

As one might expect, gaining new weapons, unlocking new abilities, and backtracking are back on the menu. There is a lot to discover within the game, as the map is huge, and, being a Metroid game, there are a lot of hidden passages, earthed secrets, and rewards for trying out every single idea you have in mind in order to achieve that infamous 100% completion. This becomes especially hard with EMMIs hunting you down in some sections of the game.

One of the new abilities Samus gets is one imported directly from Metroid: Samus Returns, the great remake of the Nintendo 3DS. Metroid: Samus Returns presented us with the parry, a well-timed hit that needs to be executed carefully when an enemy telegraphs its attack. Here, the parry provides a level of fluidity to the game that most experienced players will welcome.

There is a lot of fine-tuning to make to dominate the parry, but once you manage to time your counterattack perfectly, most enemies will fall prey to your quick reflexes. In this sense, the parry becomes an integral part of the Dread experience, even working against bosses or even becoming an absolute necessity in some cases.

Metroid Dread takes full advantage of the Nintendo Switch’s processing power and presents a beautiful game with great world-building, set dressing, and character designs. And while the game looks amazing in handheld mode, the graphics might suffer a bit in the scaling process while docking and playing on an HD monitor. However, there is absolutely nothing wrong with the game on the big screen, as it lets you fully appreciate just how beautiful some of these levels are.

Metroid Dread, Samus, Boss Fights, Battles, Gameplay, Screenshots, GamesCreed
Most boss fights will drain energy tanks too easily, leading to frustration.

This is 2D Metroid at its peak, and it makes us wonder what could have happened if Dread had been released back in 2005, when it was first rumored. Would we now have a lot more 2D Metroid games? Or would the formula have dried out?

What would have been its impact on the Metroidvania landscape? There is no way to know. The only thing we can know for certain is that Metroid Dread is a game you should definitely play. In further delight, Metroid Dread has been selected as the winner for GamesCreed’s Best Action/Adventure Games of 2021.

Review Overview
4.9
Masterpiece 4.9
Good Stuff An excellent foundation for the future games of the Metroid series. The EMMI dynamic heightens the excitement. Almost perfect gameplay pacing and the narrative will startle most fans. Gloomy surroundings, dynamic battle, exciting exploration, great visuals, and animation.
Bad Stuff Does not advance the genre as much as it might. Boss fights drain energy tanks too easily. Exploration and discovery payoff is modest.
Summary
Metroid Dread takes full advantage of the Nintendo Switch’s processing power and presents a beautiful game, with great world-building, set dressing, and character designs.
TAGGED:Mercury SteamMetroid DreadNintendoNintendo Entertainment
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BySarwar Ron
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