GamesCreed
  • Home
  • Platforms
    • PC
    • PlayStation 4
    • PlayStation 5
    • Xbox One
    • Xbox Series X
    • Nintendo Switch
    • Nintendo 3DS
    • VR
    • Mobile
  • News
  • Reviews
  • Blogs
  • Entertainment
  • Trending
Reading: MindsEye Review
Share
Font ResizerAa
GamesCreedGamesCreed
Search
  • GamesCreed | Video Games Reviews, News, Blogs and More.
  • Platforms
    • PC
    • PlayStation
    • Xbox
    • Nintendo
    • VR
    • Mobile
  • News
  • Reviews
  • Blogs
  • Entertainment
  • Trending
  • About Us
  • Terms Of Use
  • Contact Us
  • Advertising
Have an existing account? Sign In
ReviewsPC

MindsEye Review

Maisie Scott
Maisie Scott
Published on June 12, 2025
Share
10 Min Read
MindsEye
SHARE
2.5
Review Overview

MindsEye is a bold vision undermined by bugs and bland gameplay.

Ever since MindsEye was revealed, it has carried the heavy expectations that come with having Leslie Benzies, the renowned former Grand Theft Auto producer, attached to the project. Developed by Build a Rocket Boy, MindsEye was touted as a cinematic, narrative-driven experience embedded within the studio’s wider platform everywhere.

Yet, that in itself was enough for the gaming community to begin to refer to it as another GTA clone. With hype and speculations in one corner of the ring and skepticism in the other, the release’s scuffle only grew bigger as not even higher-ups and content creators got their hands on them early. Now that it’s finally in players’ hands, MindsEye finds itself in a strange place—one where cinematic ambition collides headfirst with frustrating technical issues and uninspired mechanics.

The campaign is easily MindsEye‘s strongest element. While the story takes a while to kick off, with the first hour largely consisting of slow-paced walking and extended cutscenes, it eventually delivers a compelling narrative experience. The developers have described the story as “meaningful, well-paced, and well-crafted”, and that sentiment holds up for the most part.

MindsEye, PS5, Review, Gameplay, Screenshots, GamesCreed

Once the early exposition is out of the way, the plot picks up, and the cinematic presentation starts to shine. With Watch Dogs and cyberpunk vibes, the game delivers on atmosphere, character development, and emotional moments. While it might not hit the narrative highs of some modern classics, it offers enough to keep you engaged until the end of its 13- to 15-hour runtime.

According to the developers, MindsEye is a linear narrative experience set in a “faux open world.” The game advances by means of mostly planned, mission-based sections with little exploration, but having a visual resemblance to an open world. Walking, driving, cover-based shooting, using drone surveillance gear, and playing mini-games are all things you’ll be doing.

After the campaign, a free roam option is also available, but it’s rather basic and doesn’t have any depth or a living world to interact with. Unfortunately, the majority of your MindsEye actions feel unclean. After the first patch, driving is greatly better; however, it is still stiff. Although you can label enemies with drones, it rarely feels essential, and the initial appeal of drone gaming is fleeting.

Although there is some weapon variation in the game, it is nothing special, and melee combat is not included. Combat in MindsEye functions as a traditional third-person shooter with a cover system. You face off against both human enemies and robots, using an array of firearms that include pistols, shotguns, and rifles.

There’s also a drone tool that you can use for enemy reconnaissance, and combat sometimes involves vehicular shootouts. Explosions, especially from cars and robots, are visually satisfying, and there’s a bit of verticality when drones enter the picture.

MindsEye, PS5, Review, Gameplay, Screenshots, GamesCreed

However, the enemy AI is laughably bad. Enemies often spawn in one place and stay there, rarely attempting to flank or rush you. The lack of melee combat and the awkward gunplay—where even pistols sound like ray guns—add to the sense that this system wasn’t thoroughly thought out. Ragdoll physics provides some unintentional humor, with enemies either flying off in exaggerated ways or collapsing instantly, depending on the weapon used. Death animations are mostly nonexistent.

The worst sin of MindsEye‘s combat isn’t just its outdated feel; it’s how utterly unpolished it is. Aiming while moving feels clunky, the cover system lacks fluidity, and the weapon feedback is weak. While there’s some appreciation for recoil in a few weapons, most of the shooting feels like a throwback to mid-2000s third-person games, minus the charm.

The enemy AI makes encounters feel repetitive, as foes typically remain stationary and follow a simple shoot-and-hide routine. Even on the hardest difficulty, the combat remains a breeze. Another major problem in the game is the complete lack of perception and reaction from enemy combatants. The enemy-bullets-absorbing combat system greatly kills the intensity of firefights.

Additionally, the only real change would be an increase in enemy health, making the fighting lengthier and not really hard or tactical. This means that any well-executed character animation to express expecting damage from attacks is sometimes left incomplete, saving the animations from ever being acted upon, while opposing gunshots go by with little to no reaction.

It doesn’t feel good to shoot enemies because the weapons have little weight, and the sound design frequently detracts from rather than adds to the immersion. Certain weapons have an excessively sci-fi or toy-like sound, which is inconsistent with the game’s semi-grounded tone.

MindsEye, PS5, Review, Gameplay, Screenshots, GamesCreed

Firefights are generally boring, although occasionally, there is some unintended entertainment provided by explosions and rag dolls. Due to the dull animations and mild AI, there is very little sense of urgency or danger, and fighting soon gets boring without any melee options or strategic decisions. Instead of feeling like thrilling action scenes, they become boring shooting galleries with hardly moving targets.

There’s no significant XP system or grind-based gameplay loop in MindsEye. You progress linearly through the campaign, unlocking weapons and tools at scripted points. This design emphasizes storytelling over RPG-style progression; such a feature is not an outright flaw, but does limit gameplay variety and player agency. The lack of any meaningful upgrades or development in character within gameplay lends an overall feeling of repetitiveness to the game.

Visually, MindsEye is a mixed bag. At its best—especially during nighttime scenes—the lighting is truly impressive, lending a cinematic quality to the experience. Some areas show a lot of polish, featuring detailed environments and rich object density. However, other locations feel bland and flat, with lifeless interiors and sparse world-building.

Built on Unreal Engine 5, it does show the might of the engine from time to time, yet that potential is considerably diminished by iffy optimization. The world should be alive, yet the world often feels sterile and empty. Several older games like Grand Theft Auto IV have matured in their ability to lend validity to or engage the player; MindsEye still struggles to do so.

Sound design suffers the same fate as the gameplay; it’s inconsistent. While the cutscenes are supported by decent voice acting and musical cues, weapon audio is a huge disappointment. Some guns sound cartoonish like they were pulled from a sci-fi parody rather than a grounded cyberpunk thriller. A pistol might sound more like a toy than a lethal firearm. The audio direction clashes with the serious tone the game tries to maintain, undermining the immersion during combat sequences.

MindsEye, PS5, Review, Gameplay, Screenshots, GamesCreed

MindsEye had all the ingredients to be something truly special. A senior executive regarded for his experience in the industry, a very ambitious narrative, cutting-edge technology- Unreal Engine 5, and a final product that is bereft of good optimization, uninspiring gameplay, and a dead world. Story and cinematics are bright points, with a narrative that is worth seeing through, especially if you appreciate cyberpunk aesthetics and cinematic-style storytelling.

However, the technical issues are a little too damning to ignore. On PC, the game can barely hold 40 FPS, with significant drops in the frame rate, almost intolerable stuttering, bugs, awful AI, and static environments create a feeling that the whole thing was rushed, which becomes painfully clear that it needed more than a couple of months of development time. The out-of-date and extremely repetitive combat prospect cannot be reconciled with a world that holds nothing interactive or immersive to recommend it at full price.

Review Overview
2.5
Average 2.5
Good Stuff Great cinematic story, decent character development, and solid use of Unreal Engine 5 lighting in some scenes. Creative concept and ambition behind tying it to Everywhere and offering a free-roam mode (even if shallow).
Bad Stuff Clunky, outdated, and unpolished gameplay mechanics. Poor AI and shallow combat systems. Serious performance issues, bugs, and a dead open world.
Summary
If you're curious, it's best to wait for a deep sale or for Build a Rocket Boy to deliver substantial patches. MindsEye isn't a total failure—it just feels like a half-finished product rushed to market under the weight of expectation and hype.
TAGGED:Build A Rocket BoyIO InteractiveMindsEyeUnreal Engine 5
Share This Article
Facebook Email Print
ByMaisie Scott
Hi, I'm Maisie and I'll be sharing my game reviews and articles on GamesCreed.

Trending Stories

PGA TOUR 2K25
ReviewsXbox Series X

PGA TOUR 2K25 Review

February 26, 2025
PlayStation
NewsPlayStationPlayStation 5

PlayStation 5 State of Play Returns Tomorrow

February 11, 2025
Paul Danos Riddler, GamesCreed, Entertainment
NewsEntertainment

Is Paul Dano’s Riddler Possibly the Son of Edward Elliott?

March 17, 2025
Stephen King Cujo
NewsEntertainment

First Cujo Film Adaptation Since 1983 Announced By Netflix

March 11, 2025
South of Midnight
ReviewsXbox Series X|S

South of Midnight Review

April 16, 2025
Tatsuya Kando
News

Square Enix Says Farewell to Veteran Game Developer Tatsuya Kando

June 2, 2025
Black Myth: Wukong
BlogsOpinion Piece

GamesCreed Game of the Year 2024

December 31, 2024
ghost of yotei
NewsPlayStationPlayStation 5

Ghost of Yōtei Pre-Orders Outselling Its Standard Edition Without Early Access Perks 

May 6, 2025
Final Fantasy, Cloud Strife
NewsPlayStation 5

Final Fantasy VII Remake Part 3: Major Update Teases Voiceover Work Has Begun

April 26, 2025
Monster Hunter Wilds
ReviewsPlayStation 5

Monster Hunter Wilds Review

February 26, 2025
Ballerina
NewsEntertainment

John Wick spinoff, Ballerina, loses to Lilo & Stitch In Its First Weekend

June 10, 2025
PlayStation 6
BlogsHardwarePlayStation

PlayStation 6’s Hardware Will Make A Bigger Splash

January 20, 2025
VR
Blogs

How Video Game Trends Are Influencing the Future of Online Entertainment

January 15, 2025
Beyond The Ice Palace 2
ReviewsPC

Beyond The Ice Palace 2 Review

March 15, 2025

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow GamesCreed

Twitter Youtube Facebook Linkedin Pinterest

GamesCreed © 2024. All Rights Reserved.

  • About Us
  • Contact Us
  • Terms Of Use
  • Advertising
  • NoobFeed
  • CritOP
adbanner
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?