My Hero Academia: All’s Justice is a flashy, frustrating farewell to a generation of heroes.
For almost ten years, My Hero Academia was one of the most important anime of the superhero boom. It came out smack in the heart of a time when capes, masks, and big fights were all the rage in mainstream culture.
The anime premiered in 2016 and quickly found its niche by combining Western superhero ideals with shōnen melodrama. Bandai Namco wasted no time adapting that popularity into a gaming series. My Hero Academia: All’s Justice is the last game in the One’s Justice trilogy. It was made by Byking again and is a direct sequel to My Hero One’s Justice 2, which came out in 2020.

This entry differs from the others because it is based solely on the anime’s Final War arc, which was produced while the final season was in production in My Hero Academia: All’s Justice. It seems like the perfect send-off on paper: a huge cast of characters, fully powered versions of practically all of them, and the ultimate battle between One For All and All For One that you can play.
When you sit down with it on your PS5, you can tell right away that this is designed to be the best fan-service package ever. Sadly, even though All’s Justice often looks and sounds like the big finale fans wanted, playing it is a far more uneven experience.
It’s hard to talk about the story mode of My Hero Academia: All’s Justice without giving away significant plot points because it concentrates almost entirely on the Final War arc. My Hero Academia: All’s Justice doesn’t try to ease you into it if you haven’t read the manga or watched the anime. It starts with the endgame and doesn’t explain what’s going on.
At its heart, My Hero Academia is about a world where Quirks are normal and being a hero is a job. You follow Izuku Midoriya, a youngster with no Quirk who gets the fabled power of One For All and goes to U.A. High.
As the story goes on, he and the League of Villains become closer to a fight in both ideas and bodies in My Hero Academia: All’s Justice. The Final War arc is the end of all that buildup. It pits almost every hero and villain in a huge, multi-front battle designed to seem overwhelming, hopeless, and final.
All’s Justice tries to fit a lot of episodes from Seasons 7 and 8 into a campaign lasting about 5 hours. You may feel the compression right away. Battles that spanned several anime episodes are now only a few minutes long, and characters talk about their feelings and provide background information during the fight.

The pacing feels rushed, which is similar to one of the Final War arc’s most controversial parts in My Hero Academia: All’s Justice. Big things happen quickly, and some people don’t have enough time to process them emotionally.
The presentation is all over the place. When My Hero Academia: All’s Justice wants to impress, it really does. Cutscenes in the engine feature dynamic camera work and dramatic flair, mirroring the anime’s high-energy style.
But long lengths of storytelling delivered using static, low-quality visuals that look like a slideshow of stills often ruin great moments. There is also a narrator who chimes in between fights to sum up what will happen next. This often feels superfluous and condescending, as if My Hero Academia: All’s Justice doesn’t trust you to keep up.
The story mode still manages to give fans a show, even with all of this. There is a lot of excitement in seeing the Final War play out interactively, and the fully voiced dialogue from both Japanese and English actors makes it even better, even when the graphics aren’t great.
The ending, on the other hand, is a big mistake in My Hero Academia: All’s Justice. The last boss fight is a long, tiring gauntlet with no checkpoints, so if you make a mistake, you have to start over from the beginning. When you do get through, the reward is startlingly small: it goes straight to credits without giving the rest of the characters a proper ending. For a story meant to symbolize the end of an era, it feels sudden, disappointing, and weirdly empty.
In addition to story mode, All’s Justice offers a few other modes designed to make My Hero Academia: All’s Justice last longer. Team-Up Missions is the most interesting new feature. It’s a free-roam mode that allows you to play as different characters in a tiny metropolitan hub. You can recruit heroes, join squads, and do side quests that have nothing to do with the main story, all within the context of a VR training simulation.

The best part is the movement. It’s really enjoyable to swing across the city as Deku, float across roofs as Ochako, or chain jumps with other characters’ traversal abilities. You can do minor tasks for people to boost your hero status and get coins that you can use to buy costumes, cosmetic things, and even HUD changes. It’s a more easygoing and light option that gives you a breather from the main campaign’s stress and intensity.
Hero’s Diary assignments are also available, and they focus on specific members of Class 1-A. These side stories are short and not very deep. They often finish just as they start to become intriguing, but they do give certain characters who don’t receive much attention elsewhere a bit of intrigue and provide them with a little more screen time.
The PS5 version plays smoothly, with fast load times and consistent performance, but the content itself seems more like filler than a real enhancement in My Hero Academia: All’s Justice.
The main part of My Hero Academia: All’s Justice is the fighting, and as a 3D anime arena fighter, it follows the genre’s rules very closely. You fight in big venues that can be destroyed, and you can move freely, dash, jump, and chain attacks. Cinematic camera angles and spectacular effects make the fights look cool. If you’ve played the Ultimate Ninja Storm series or any of the One’s Justice games before, you’ll know how to play right away.
Every character has normal attacks, special attacks that are dependent on their Quirk, counters, and Ultra finishers. The counter system works like rock-paper-scissors, where armored attacks may take hits but are weak against unblockable attacks.
Timing and understanding animations are very important, especially when playing against higher-level AI. The PS5 controls are responsive, though the tutorials make it seem like the learning curve is easier than it is. My Hero Academia: All’s Justice tells you how things work, but it doesn’t often show you how to move between them smoothly.

Combat still feels like it’s floating. Characters stay in the air longer than they should, and gravity doesn’t always feel right, making it hard to get them into the right place. The AI doesn’t make things better.
Enemy fighters are smart, aggressive, and often unfair, punishing even small mistakes with deadly counterattacks. Button-mashing is swiftly stopped, but even playing on purpose might feel pointless when the AI reacts with almost perfect accuracy.
That said, when the system does work, it works really well. You start to get the hang of the rhythm of dashes, counters, and combo extensions after a while. It really is fun to play around with the huge roster.
Deku offers many distinct versions that work with different play styles. Bakugo is great at moving quickly and explosively, and Hanta is great at setting traps and keeping people in one place. Rising boosts give you a temporary boost in power and speed, and Ultra techniques give you spectacular cinematic endings.
My Hero Academia: All’s Justice seems like a PS5 game stuck between loving the original material and making design choices that make it less fun.
It has a huge, diversified lineup, better combat flow than prior games, and some really amazing cinematic moments. For fans of the Final War arc, witnessing these events happen in a game is really intriguing.

But the short, poorly paced campaign, wildly variable visuals, and brutally unbalanced AI make it hard to recommend without concerns. It’s exciting for short periods of time, especially in modes like Free Battle or Team-Up Missions, but if you play for a long time, you’ll quickly see its shortcomings.
If you love My Hero Academia, you will probably find enough here to make the experience worth it, even if it never quite lives up to its potential. If you’re only somewhat interested, it might be smarter to wait for a sale.
