Near-Mage is a whimsical journey through Romanian folklore and magickal adolescence.
From the creative minds behind Gibbous: A Cthulhu Adventure comes Near-Mage, a game that invites you into a vibrant and mystical world wrapped in Romanian folklore and adolescence. Developed by Stuck In Attic, Near-Mage stands not as a direct sequel but as a spiritual successor set in the same whimsical universe often dubbed the Kittehverse.
With a fresh protagonist, new narrative direction, and a refined magickal charm, Near-Mage feels like the natural evolution of the studio’s storytelling style. The game shifts away from dense puzzles toward rich narrative immersion, creating a heartfelt experience filled with charm, curiosity, and enchantment.
Near-Mage follows 18-year-old Illinca “Illy” Vraja, who, struggling at a life crossroads and harried by parental pressures, receives a mysterious invitation to spend the summer in Transylvania with her great-aunt Domnica. This letter becomes the spark of a transformative journey.
Embarking on a coming-of-age tale that explores belonging, identity, and power, once in Sighisoara, Illy discovers the hidden, magick-infused city of Rakus and enrolls in the Transylvanian Institute for Magick. From there, the story unfolds with light-hearted humor, subtle emotional undertones, magickal realism and gradually unveiling a central mystery: the theft of a powerful artifact that could upend the balance between magick and the mundane.

The plot of Near-Mage deepens as Illy makes connections with classmates, villagers, and creatures within Rakus. The progression of the narrative closely mirrors a journey of self-acceptance and growth. Themes of generational legacy and trust resonate throughout, with charming nods to folklore, witchcraft, and youthful rebellion. The writing is consistently playful, occasionally poignant, and often laugh-out-loud funny.
Near-Mage is primarily a point-and-click narrative adventure with RPG-lite elements. As Illy, you navigate through beautifully illustrated environments, interact with NPCs, attend magickal classes, and complete episodic quests. Much of the gameplay centers around exploration, dialogue, and choices.
The game unfolds in two main locales: the grounded yet colorful town of Sighisoara and the eccentric, magickal realm of Rakus. A magickal portal makes it easy for players to move between the two, and they can get to new areas through spells or by completing quests. It can feel like the quests are always going in the same direction, but that’s part of the fun.
A lot of success is made through magickal education. You go to classes that help you learn more about spells and the background of magick, just like Illy does. The environment is rich with dialogue trees, branching choices, and humor, allowing you to shape the personality of Illy through snark, sweetness, or sarcasm. Character interaction is at the heart of Near-Mage, and those conversations influence how different characters respond to Illy as the story unfolds.

Traditional combat is absent in Near-Mage. Instead, the game relies on light puzzles and dialogue-driven decision-making. The puzzles are environmental and observational in nature, such as locating items, solving minor social dilemmas, or unlocking access to hidden areas. Magick plays a minor but enchanting role. Spells are crafted by combining three near-spells from categories like water, earth, soul, or fire, acquired through classes at the Institute.
For instance, combining wind, soul and water creates a snow spell. These spells are only usable during specific quest moments and signaled by a glittering necklace, which slightly restricts their creative use. While this mechanic is thoughtfully implemented, many players might wish it were more frequently required or available.
The spell-creation process introduces moments of delight, especially when the results alter the world in humorous or surprising ways. One spell makes plants burst into song, and another causes the furniture to levitate. Even though they are simple, these features add a magickal touch that makes the experience more real.
Near-Mage‘s puzzle and spell-casting methods are more focused on being easy to use than hard to understand. This makes the game fun for new players, but veterans of the type might find it too easy. Most tasks are easy, and mitzkin creatures will always be there to point the player in the right direction.
While charming, this heavy hand-holding limits moments of discovery. Still, there’s plenty of joy in how puzzles are framed within the narrative. A rewarding rhythm can be found in gently figuring out how to help displaced fire creatures, making peace between brothers who are fighting, or fixing magickal objects.

On the other hand, spell limits can be annoying for people who want to play around in the sandbox more. The necklace’s glow, which lets you know when magick can be used, is interesting but too controlled. Giving players more freedom to mix and cast would deepen engagement. Still, what Near-Mage sacrifices in mechanical freedom, it gains in story consistency and cozy pacing.
There is no traditional XP or leveling in Near-Mage. Progression is primarily tied to quest completion and class attendance. Each magick class bestows a new near-spell, eventually leading to expansion of Illy’s toolkit thorugh defining Illy’s academic journey and narrative evolution rather than altering gameplay balance or abilities.
While these moments keep the pace streamlined, they also mean that player choice has a limited impact on skill growth. However, user choices do influence dialogue paths and final outcomes. Rather than grind, Near-Mage encourages connection and curiosity.
Unlocking conversations, learning about backstories, and seeing Illy become more certain of who she is are all fun parts of progressing. There isn’t any XP, which is nice because it puts the story first and keeps the experience clean and intense. Near-Mage is a beautiful work of art to look at. Each scene is hand-painted, bright, and full of character.
From the sun-drenched stone roads of Sighisoara to the surreal, vine-wrapped architecture of Rakus, every frame is worthy of a gallery print. Interiors, such as Domnica’s eclectic living room and Illy’s cozy bedroom, are layered with storytelling details, while exterior shots bring a whimsical grandeur to even mundane moments.

The animations of the characters, especially Illy’s, are smooth and animated, changing all the time based on what they’re wearing and how they style their hair. The visual storytelling takes the game from being an interactive fantasy to a real-life fairy tale.
There are numerous hidden features in the backgrounds, such as moving cats, floating candles, and murals inspired by Romanian myths. This care even goes to the loading screens, which are painted story pieces that add to the narrative. By combining Slavic styles with comic book energy, Near-Mage creates a new visual standard for story-based experiences.
Another great thing about Near-Mage is its sound design. The music from the orchestra goes back and forth between happy and sad, matching the mood of each scene. Dialogue is fully voice-acted, with a standout performance by Illy’s voice actor, who brings depth, warmth, and nuance to every conversation.
Supporting characters are equally distinct, from the vampyre student Tudor to the cryptic innkeeper Herolamp. Environmental sounds, such as distant market chatter, chirping mitzkins, and bubbling cauldrons, flesh out the world with immersive care.
Giving it a real ethnic feel that makes the experience stronger, classical Romanian themes are woven into the music. The soundtrack perfectly captures the mood, whether it’s a soft piano for quiet times of reflection or a lively ensemble for magickal experiments.

There is more to Near-Mage than just a game. It’s a magickal experience. It makes a comforting and interesting journey of self-discovery with heartfelt writing, beautiful visuals, and a deep respect for its cultural roots.
Some players wanting difficult challenges might be turned off by the game’s easy levels and clear task instructions, but the game’s story, beauty, and focus on characters more than make up for it. For fans of fantasy adventures and slow-burning personal journeys, Near-Mage delivers an unforgettable ride through the spellbinding corners of Transylvania.
It is the kind of game where sitting on a bench becomes a moment to pause and reflect, where every stray cat might be something more, and where the mundane is always one spell away from wonder. Near-Mage brings forward the legacy of magickal realism in a format that’s both interactive and deeply emotional. It’s a celebration of story, culture and identity that few games dare to explore.
Near-Mage also highlights the power of indie game development when guided by a strong creative vision. From making the art by hand to carefully voice-acting the dialogue, the team from Stuck In Attic has put a lot of care into every little thing.
The fact that they cared about cultural details and shared emotional stories, it makes the game stand out in a crowded market. It is not a story driven by spectacle but one crafted from sincerity and curiosity. It invites players to think, to feel, and to wander through layers of symbolism and personal growth.

Every moment in Near-Mage is designed to be savored. The game doesn’t just want you to see magick—it wants you to believe in it. From discovering forgotten spellbooks to navigating teenage anxiety in a magickal classroom, it weaves everyday emotion with high fantasy.
The result is a soft, beautiful experience that shows stories can be just as strong as games. There is a doorway worth going through in Near-Mage, whether you like adventure games or are just looking for a peaceful escape.
In Near-Mage, every moment is meant to be enjoyed. You should not only see magick in the game, but you should also believe in it. Finding lost spellbooks and dealing with teen worry in a magickal classroom are just a few of the high fantasy elements in this book.
The result is a soft, beautiful experience that shows stories can be just as strong as games. There is a doorway worth going through in Near-Mage, whether you like adventure games or are just looking for a peaceful escape.
Near-Mage also hits home because it is honest. You’re not rushed. It doesn’t depend on fights or tough choices to keep you interested. Instead, it makes you want to feel wonder on a very human level. The characters are both familiar and mysterious, and their fears are based on genuine emotions, even though they are going through magickal trials. As Illy meets new creatures, she feels like each one is part of a larger story. This design’s many layers and depth give every contact meaning.

Another fine aspect of Near-Mage is that it strikes a balance between silly and serious. It’s the kind of game that makes you think about yourself. The journey Illy undertakes is, in many ways, a mirror held up to the player—a gentle nudge to remember what it means to explore, to be vulnerable, and to be curious. Near-Mage doesn’t just tell a story; it welcomes you into it, encouraging your heart to rest while your imagination takes flight.