Pac-Man World 2 Re-Pac revives the 2002 platformer with redesigned levels, fresh mechanics, and modern polish, while keeping the nostalgic heart of the classic intact.
Bandai Namco’s latest effort to bring the yellow icon’s past up to date is Pac-Man World 2 Re-Pac, which comes out in 2025. Pac-Man World 2 came out in 2002 for the PlayStation 2, GameCube, and Xbox. It was a follow-up to Pac-Man World, which came out in 1999 only for the PlayStation. It emerged at a time when 3D platformers were competing for attention against Super Mario 64, Banjo-Kazooie, and Spyro.
While not revolutionary, the sequel stood out by giving the arcade legend his first robust adventure across six themed worlds. The “Re-Pac” project follows on from the 2022 remake of the first game, but it is not simply a remaster. Pac-Man World 2 Re-Pac is a full reimagining, redesigning levels, expanding mechanics, and adding modern comforts, all while keeping the nostalgic heart of the original intact.
The narrative of Pac-Man World 2 Re-Pac is characteristically light, but it provides just enough drive for the adventure. The Ghost Gang: Blinky, Inky, Pinky, and Clyde steal the golden fruit from Pac-Village’s sacred tree. This action lets out Spooky, a bad ghost who has been locked up for hundreds of years. Spooky promises to take over Pac-Land and has the ghosts join his army. Pac-Man needs to get the food back, beat the ghosts, and seal Spooky again.
Voice acting was added to the story in 2007, but it wasn’t there in 2002. Martin T. Sherman provides Pac-Man with a cheerful demeanor by portraying the same character that he did in Pac-Man World 3. The voices of the supporting villains are also differentiated from one another. In particular, Spooky is a menacing character who resembles those found in Saturday morning cartoons. The narrative does not strive for depth, but its cheerful tone is in harmony with the colorful aesthetic of the game and enhances its nostalgic charm.

Pac-Man World 2 Re-Pac is structured around linear 3D platforming stages connected by a hub in Pac-Village. Notable changes were made to the overworld map. Instead of going in a straight line, routes now branch off from the center hub, making it easier to get back to town and giving the world a stronger sense of place. Pac-Man can run, jump, butt-bounce, and kick, but now he can do even more with the help of new moves.
If you time the regular bounce just right, you can get the Super Butt Bounce, which lets Pac-Man get to higher levels and stun enemies with a shockwave. A flutter jump, which looks like Yoshi’s in Nintendo’s games, gives you a little more flight. The Rev Roll remains for dashing and climbing inclines, while pellets can now be thrown as projectiles, though this mechanic feels underdeveloped and rarely useful outside specific encounters.
Levels are redesigned rather than replicated, with longer layouts and new hazards. Collectibles are abundant: fruits, Galaxians that unlock maze stages, and chests requiring specific fruit keys. Each level has three tasks given to it by a mission system. These tasks usually involve collecting all the fruit, doing time trials, or finishing the level without losing a life.
After you have completed your assignments, you will be able to embellish Pac-Village with new figures and outfits. While repeating can be more enjoyable with these prizes, it can be difficult to obtain everything because the levels are so long and the items are reset every time you play.
Platforming tasks and battles are mixed together. Fighting enemies isn’t usually a strategic fight, but you do need to know how to move around like a pro. The most important moves in battle are butt-bounces, Rev Rolls, and flip kicks. With new multi-phase features, bosses make the game harder.

For example, Clyde’s fight with the Mega Frog adds new moves and a golden second phase. The polar bear and the owl are two brand new bosses that have never appeared before. In comparison to the simpler sessions that took place in 2002, these adjustments prevent things from becoming monotonous again and make them more engaging.
There are many kinds of environmental puzzles, ranging from using fruit to turn on switches to using trampolines or ice physics to solve movement sequences. Set-piece design is very important on some levels. For example, you have to run away from a landslide like in Crash Bandicoot or use submarines to shoot things like in Star Fox. While having a lot of different parts is good, they can sometimes slow down the main platforming loop.
The strongest element of Pac-Man World 2 Re-Pac‘s combat and puzzles is variety. No two worlds feel identical, and the integration of classic Pac-Man mechanics, such as giant pellets that make ghosts vulnerable, provides nostalgic payoffs. However, difficulty spikes mar the experience. Some lava stages and bosses in the late game are very frustrating because they require almost perfect accuracy and don’t let you heal very often.
When you add in the old-fashioned way of losing lives and starting over on long stages, the task can feel like punishment instead of reward. Fairy Mode, which makes you invincible and adds more platforms, makes this easier, but it also takes away from the drama that was meant to build.
In Pac-Man World 2 Re-Pac, collecting items and completing missions are the main ways to move forward. In contrast to RPGs that use XP, you gain experience by earning costumes, figurines, and arcade games. Time trials add a competitive element to the leaderboards, which encourages people to improve their movement and find new ways to use skills like the Rev Roll.
The grind isn’t getting levels; it’s getting everything done, like collecting all the fruits, opening all the chests, and finishing all the missions. This makes the game last longer for committed players, but for casual viewers, the grind may get old after a while. The collectibles’ reset on replays is particularly demotivating, making perfectionist play less satisfying than in modern platformers.

The graphics in Pac-Man World 2 Re-Pac are much better than they were in the first game. Instead of the muddy shadows and blocky textures of 2002, the remake goes for a bright or shiny look that looks a lot like a current animated movie. The settings are vibrant, the characters are able to display a wide range of emotions, and draw distances have been increased.
Nevertheless, there are some critics who believe that the look is nearly too pristine, which causes it to lose the edgier appeal of the original’s pre-rendered sequences. The Nintendo Switch 2 has a powerful performance: 60 frames per second at 1080p in performance mode and 30 frames per second at 4K in quality mode, with only the occasional stutter. The images are displayed with remarkable clarity on bigger displays; nevertheless, the visuals may appear confined because of the small display on the Switch Lite.
The audio package mixes nostalgia with inconsistency. Voice acting makes cutscenes better by giving Pac-Man and his enemies more personality than ever. The arcade-style sound effects of chomping, popping, and rolling are still there. The music, on the other hand, is mostly the same as the original. It has short loops that don’t fit with the rest of the polished presentation.
The music remains catchy but dated, as though the remaster skipped the chance to modernize the audio experience. Fans may welcome the familiarity, but newcomers could find it jarring. Pac-Man World 2 Re-Pac is successful in its goal of taking a platformer that has become a cult classic and giving it a sleek, updated makeover. The modifications that have been made are extensive.

They include the following: the levels have been redone, the camera controls have been changed, the boss fights have been improved, and the material has been expanded to include post-game stages that remix earlier levels into challenges that are more difficult. Having a good time can be accomplished through the use of costumes, video games, and the collection of miniatures.
Still, there are problems. The game’s retro roots are brought out by difficulty spikes and long stage lengths that don’t fit with what people expect today. New features for combat, like shooting pellets, don’t feel fully developed yet, and the fact that the music hasn’t been changed shows how uneven the modernization process can be. At its best, Pac-Man World 2 Re-Pac is a vibrant celebration of Pac-Man’s history, balancing nostalgia with innovation. At its weakest, it shows why some 2000s design philosophies are better left in the past.
For long-time fans, Pac-Man World 2 Re-Pac offers a lovingly crafted return to a formative title. For newcomers, it’s a good platformer, but it’s not necessary. Newer games of the same type are much better. In the end, the game is a fun, accurate remake that does more to celebrate than to change the world.