GamesCreed
  • Home
  • Platforms
    • PC
    • PlayStation 4
    • PlayStation 5
    • Xbox One
    • Xbox Series X
    • Nintendo Switch
    • Nintendo 3DS
    • VR
    • Mobile
  • News
  • Reviews
  • Blogs
  • Entertainment
  • Trending
Reading: PathCraft Review: Helping The Little Guy
Share
Font ResizerAa
GamesCreedGamesCreed
Search
  • GamesCreed | Video Games Reviews, News, Blogs and More.
  • Platforms
    • PC
    • PlayStation
    • Xbox
    • Nintendo
    • VR
    • Mobile
  • News
  • Reviews
  • Blogs
  • Entertainment
  • Trending
  • About Us
  • Terms Of Use
  • Contact Us
  • Advertising
Have an existing account? Sign In
ReviewsMeta Quest 2

PathCraft Review: Helping The Little Guy

Juan Carlos Ortiz
Juan Carlos Ortiz
Published on January 31, 2023
Share
8 Min Read
Devil Cow Studio, Vertigo Games, PathCraft, GamesCreed
SHARE
4
Review Overview

Get back to the basics of fun with PathCraft and use building blocks like when you were a kid.

The platformer genre has been as popular as long as games have existed. Staying true to the genre, PathCraft gives players a unique opportunity. Where once players simply moved an avatar, it is up to the player to build the avatar’s path. No matter how many platformer titles one has played, it likely will not prepare them for the sheer wonder of seeing a platform level in 3D space.

From the developer, Devil Cow Studios, comes PathCraft, where spatial reasoning must be employed. Move blocks to create a proper path, so that the child avatar may acquire all the lanterns. But one must be careful, for this is far easier said than done. Place the blocks in the wrong place, and the puzzle will have to be started from the very beginning. Do you think your mind has what it takes to calculate the solutions to each and every puzzle?

Devil Cow Studio, Vertigo Games, PathCraft

PathCraft was extremely simplistic when it came to the controls. In order to create a line of travel for the character, one was required to move light brown blocks. It was nice to see how easily these blocks snapped into place. Having played previous games with similar mechanics, it was insanely relieving not to have to bend down for the blocks. The whole objective of the game is to help the child gather all the

In order to grab the blocks, one had to pull the primary trigger on either control. Using the secondary trigger would allow the player to grab the environment itself. The method of ‘snapping’ the block to wherever the player leaves them can be taken two ways: as a blessing and a curse. Because the blocks in PathCraft would snap into place when let go, it made it so that they could not be thrown into place. Sure, it’s nice not to bend down for them. But panicking about where they ended up was more nerve-racking than relieving, depending on the level one is playing.

Barring the frustration of the blocks sticking in mid-air, solving puzzles in PathCraft turned out to be still fun. Some of them were fairly easy, but as the levels progressed, there was an exponential increase in difficulty. With one environment, it simply required providing blocks in large gaps. Only then could the character make their way to the lights they were collecting. Place the blocks in the wrong spot and watch as the tiny character in cardboard armor plummets toward the ground.

Devil Cow Studio, Vertigo Games, PathCraft

There were times when it wasn’t even putting a block for them to walk on that was the issue. As stated earlier, there is a gradual increase in difficulty. Where one level was a simple back and forth at various heights, there was another where the path had to be built as the child character itself moved towards the lights. It sounds easy enough, but it was very difficult to execute the first time out.

Certain levels in PathCraft also required herding the character in a specific direction. If one put the brown blocks too low, at about waist level with the character, they would simply walk over it. And if there wasn’t something blocking their path, they would simply walk off the edge in the direction they were facing. To prevent the character from walking over a block, it simply required putting one of the brown blocks at eye level for them. If they were on a path that didn’t have turns, they simply walked back the way they came.

PathCraft’s controls were simple. But there was one thing others might also take issue with. The player can pull the ‘level’ back and forth, up and down. But it was not at all possible to spin the character environment in a 360 fashion. This would have helped a great deal when it came to finding solutions for the higher levels.

Devil Cow Studio, Vertigo Games, PathCraft

Above all else, one should not panic while searching for a solution. There will be plenty of opportunities to step back and think about each puzzle. Some solutions might seem like the right ones, but will likely fail in execution. One may find oneself constantly building bridges as they aid the little character.

Some levels will have nothing to stop the character except the brown blocks. There will be times in PathCraft when one will have to ‘trap’ the character between two or three blocks. And THEN analyze the puzzle to determine what solution to the problem might work best. I found that trapping the character was necessary to solve a few of the puzzles if I wanted to ensure completion.

PathCraft screenshot 4

My biggest issue with the lack of a 360 mechanic was how limiting it was for the game. It almost requires that the player stand to play the game. Otherwise, it will be impossible to see certain angles. Additionally, it limits the player base to only those able to rotate their bodies in a full circle from a stationary position.

Visually speaking, the graphics were reminiscent of old-school PS2 games. It certainly worked in the game’s favor. It gave PathCraft a very cute look that provided a nice play environment. The character itself was outfitted in adorable cardboard armor, seemingly accented with crayon coloring. Player hands also had cardboard gauntlets similar to the small character.

Devil Cow Studio, Vertigo Games, PathCraft

The music was lovely and fit the overall theme of the game. It was simple, and it wasn’t set abnormally loud as some games will do. It provided a nice, relaxing tune while one messed with the blocks. Playing a game without distracting music is a welcome change when it comes to puzzles.

PathCraft is a great game overall with a few minor flaws. Other than a few minor issues, there isn’t much that I could say was bad about the game. It can be a bit frustrating at certain times, but that’s nothing that taking a breath and stepping back wouldn’t solve. If you’re a fan of puzzle games and anything that leaves one scratching their head, you should check this out. It’s guaranteed to keep you busy for a good while.

PathCraft is now available on the Meta Quest 2.

Review Overview
4
Great 4
Good Stuff Simple controls Cute artwork Multiple solutions to puzzles possible Music compliments art very well
Bad Stuff No 360 rotation of platform level Lack of platform rotation limits accessibility
Summary
PathCraft is a great game overall with a few minor flaws. Other than a few minor issues, there really isn’t much that I could say was bad about the game. It can be a bit frustrating at certain times, but that’s nothing taking a breath and stepping back wouldn’t solve. If you’re a fan of puzzle games and anything that leaves one scratching their head, you should check this out.
TAGGED:Devil Cow StudioPathCraft
Share This Article
Facebook Email Print
Leave a Comment Leave a Comment

Trending Stories

Across the Spider Verse
BlogsEntertainmentOpinion Piece

Across the Spider-Verse’s Hidden Story: A Hero Who Lost Everything vs. The Boy Who Has It All

November 1, 2025
Nintendo Switch 2, Investors, Stocks, News
Nintendo Switch 2

Nintendo’s Switch 2 is Attracting New Investors

August 12, 2025
PS Plus
NewsPlayStation 5

PS Plus Surges Despite Price Hikes: Premium & Extra Tiers Lead the Charge

June 15, 2025
Stranger Things 5
NewsEntertainment

Stranger Things 5 Finally Breaks the Silence: More Chilling Than Anyone Expected

June 1, 2025
Xbox Confirms Gamescom 2025
NewsXbox

Xbox Confirms Gamescom 2025, Teasing Big Reveals and Hands-On Demos

June 24, 2025
Radiant: Guardians of Light
ReviewsPC

Radiant: Guardians of Light Review

July 1, 2025
PS5, PlayStation 5
NewsPlayStation 5 Pro

PS5 Price Hike Now Less Likely as Sony Outperforms Tariff Forecasts

August 10, 2025
Lollipop-Chainsaw
NewsPC

Lollipop Chainsaw Rises Again: A Sequel Officially in the Works

July 26, 2025
New Project Review
ReviewsPC

REMATCH Review

June 21, 2025
Spirited-Away
ReviewsEntertainment

Spirited Away (2001) Review

October 13, 2025
Xbox
NewsXbox

Xbox isn’t Going Anywhere: Microsoft Shuts Down Retail Rumors 

October 14, 2025
Persona-6-Reveal
NewsPCPlayStation 5

Persona 6 Release Window Accidentally Revealed by Atlus

May 21, 2025
PlayStation 6, PlayStation 5 Pro, News, GamesCreed
NewsPlayStation

Sony’s Next Big Move? PlayStation 6 Rumors Hint at Three New Consoles

September 1, 2025
Holy Shoot Review
ReviewsEarly AccessPC

Holy Shoot Review 

August 12, 2025

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow GamesCreed

Twitter Youtube Facebook Linkedin Pinterest 2a2Hi33M1G0ZFWp3MOAqiRJcBG2-svg critop

GamesCreed © 2024. All Rights Reserved.

  • About Us
  • Contact Us
  • Terms Of Use
  • Advertising
  • NoobFeed
  • CritOP
adbanner
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?