Punishing: Gray Raven – A deep dive into the action gacha experience.
There are a lot of titles in the mobile gacha scene that come out of nowhere and disappear just as fast. Still, there are a few rare games that stay with players for a long time and change what a gacha can be. One of these games is Punishing: Gray Raven (PGR), developed by Kuro Games.
People often connect the style and gameplay of this game to Honkai Impact 3 or even Nier: Automata. However, the story of how it came to be is a unique one of persistence and improvement. And recently, Punishing: Gray Raven was also published on PC.
Kuro Games is not as well-known as Mihoyo, but they have been around since 2014. Twin Tail Battleground, their first game, was a 2D side-scrolling brawler that didn’t do well with customers and was finally taken off the market. Still, this early loss paved the way for PGR’s growth. Kuro Games began developing a 3D action gacha in 2017, a year after Honkai 3 launched. The game would not just copy trends, but would improve on them and add new ones.
Punishing: Gray Raven’s start in 2019 wasn’t smooth at all.
There was a lot of drama because of server crashes, bugs, and a huge gacha math error. Players were given 10,000 Black Cards instead of the planned 1,000, which is the premium currency for random items. This let some early registrants get top-tier characters right away.
The mistake caused pushback, made it hard to decide who should get paid, and gave the developers a chance to learn, but it also showed how dedicated Kuro Games was, as they were willing to try new things, fail, and learn from their mistakes. After a year, global servers were added. PGR had a rough start, but it slowly became one of the best and most fun gacha games on mobile.

Punishing: Gray Raven takes place in a dark, post-apocalyptic near-future where people’s attempts to improve technology have gone horribly wrong. The story begins with the discovery of a strange form of energy called Zero Point Energy. If this energy is not controlled properly, it can release the Punishing Virus, a virus that can damage both people and machines. As a result? Ascendants, humans, and Mao, who have been harmed by the virus but still have some control, and a world full of robotic monsters.
The radical thing that people did was to hide out on the space station Babylonia and make Constructs, which are cybernetic beings that can fight off the Punishing Virus. Players take on the role of the Commandant and send Lucia, Liv, and Lee, who are part of Squad Gray Raven, on tasks to take back Earth.
The story is told through linear campaign chapters, and each one has optional hidden substories that look at the same events from the point of view of different people.
These substories add depth for those who are ready to explore them. The story is influenced by games like Nier: Automata, but what makes it unique is how it uses the gacha system to tell the story. Your constructs aren’t just avatars; they’re characters with personalities, skills, and progression arcs. There aren’t many games where the story and gameplay work well together without feeling like they were added on later.
At its core, Punishing: Gray Raven is a 3D action brawler with gacha features that combine quick-paced battles with strategic management of resources. As shown in the colors red, blue, and yellow, each character (or Construct) has three active skills and three passive skills that are unique to them.

There are up to 16 of these in-game, shown by “pings” in a horizontal queue that fills up as you hit. When you do a “three ping,” which means using three copies of the same skill next to each other, a stronger version of the move is released.
Dodging at the right time starts Matrix Mode, which slows time down and turns single pings into three pings. This makes combat more accurate. There are three constructs on each team, and their places match the colors of the skills.
This adds another level of planning. For example, Nanami’s ability to switch between modes uses the yellow slot, so putting her there will help her three-ping the most. Every rotation feels different when the skill order is based on RNG, so players have to be able to change quickly.
Punishing: Gray Raven includes progression and meta-strategy in addition to the basic fighting. There are four types of constructs: attackers, guards, supports, and amplifiers. Each class helps keep the balance of the team. Weapons have systems for resonance and synchronization that let you change them even more and make their stats better.
When you awaken an Infinitas, you get more tactical options. For example, you can start a fight with a three-ping that you chose ahead of time. This gives players small but significant control over RNG. The fighting method is hard to understand but fun to use.
Instead of just pressing buttons like many other gacha games, Punishing: Gray Raven tests your timing, reactions, and ability to plan. Every fight is like a little game because you have to keep track of skill queues, Matrix dodges, and color-coded characters. Boss encounters are especially enjoyable because they require you to be able to spot patterns, time things perfectly, and know your team’s strengths and weaknesses inside and out.
The method is complicated, but it can still be broken down.

You can learn faster with guides and meta-strategies, but when you master a talent, you can utilize it in smooth, amazing attacks that show off your skills. One small problem is that the screen could get dirty during intense fights, which makes it harder to see enemy hits and skill queues. But that’s part of the fun, and most people get used to it pretty quickly.
You can get XP and move higher in the game by finishing campaigns, event stages, and grinding, depending on energy. By finishing daily tasks and event stages, you can make your weapons, constructs, and memory sets better. The technique is fair because those who participate for free can still make powerful teams without spending a lot of money. PGR makes sure that progression feels won instead of handed down by balancing combat skill with resource management.
The graphics in PGR are one of its best parts. Even though it was made for mobile devices first, the graphics are on par with many PC games, with character models that are very detailed, movements that flow smoothly, and stunning particle effects. The attack markers, Matrix effects, and skill animations are clear and easy to read. Bosses and environments have a dark, post-apocalyptic look that fits with the story.
There is more polish now than there was before. It was rougher when it first came out, but regular updates, optimization patches, and server improvements have made the game run easily on even mid-range devices. High-end devices, like the Red Magic 10S Pro, can maintain 60 fps at maximum settings with almost no lag, even in scenes with a lot of visual detail.

The sound design in Punishing: Gray Raven is also very good.
Different sound effects for each character’s abilities help players figure out attacks while they’re in the middle of a fight. The music is a mix of orchestral and electronic sounds that add to the cyber-apocalyptic theme of the game.
Voice acting is good for all the main characters, giving them charm and making you feel like you’re really in the game without getting in the way of playing. Overall, the music adds to the action and story, making it feel more urgent and improving the strategy.
Punishing: Gray Raven isn’t a perfect game—it had problems at start, there’s some visual clutter, and the systems can be hard for new players to understand. Still, it’s different from most gacha games because it combines challenging fighting with smart ways to progress. It has an interesting story, memorable characters, and challenging game features like combat, three-ping, Matrix dodges, and resonance.
The gacha system is fair, with 60-pull promises for characters and easy-to-get weapon banners. Free-to-play players can still put together strong teams without having to grind too much. Event farming and managing resources don’t feel hard, but rather streamlined. This gives players clear goals and strategy options.

Kuro Games’ iterative approach—learn from early mistakes, try out new features, and keep making optimization and rewards better—is what makes PGR stand out. The story, tactics, and high-stakes combat are all combined in this game to make it fun, challenging, and rewarding.
Punishing: Grey Raven If you want a gacha game that focuses on skill, lets you make genuine progress, and rewards smart planning, Gray Raven is a terrific choice. It may not be the easiest gacha to pick up and play for fun, but its depth, polish, and interesting features make it one of the best mobile games in the last few years.
