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ReviewsNintendo Switch

Rune Factory: Guardians of Azuma Review

Adiba Manha
Adiba Manha
Published on June 5, 2025
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12 Min Read
Rune Factory: Guardians of Azuma
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Review Overview

Rune Factory: Guardians of Azuma is a fresh take on the farming RPG that moves the genre forward.

The most recent installment in the renowned Rune Factory series, created by Marvelous and released by XSEED, is Rune Factory: Guardians of Azuma. Rune Factory began as a fantasy-themed spin-off of the Harvest Moon series and has since evolved into a well-liked RPG-lifesim mix.

However, the formula has started to feel harder in recent years, sticking to the same rules with little change. Guardians of Azuma seems like a conscious effort to break through that stalemate. It is one of the biggest advancements the brand has seen in years, with a more complex plot, a revised progression system, and simplified mechanics.

Set in the eastern land of Azuma, a region steeped in myth and shattered by a world-rending disaster called the Celestial Collapse, you step into the role of an amnesiac protagonist known as an Earth Dancer. Your initial task is to awaken the gods slumbering in their villages, but this modest goal soon expands into a sweeping narrative about memory, duty, and healing a fractured world.

With continents drifting over the sky and vast oceanic horizons, Azuma is well known for its beautiful graphics and intellectual ideas. Both the series’ location and its narrative style seem genuinely original. The plot starts off in a way that is pleasantly familiar. But as the story progresses, its ambition increases.

Rune Factory: Guardians of Azuma Review, Nintendo Switch , Screenshot, Gameplay, GamesCreed

Character-driven drama, complete with surprising turns, drives the second half of the story itself. Encounters feel tense without slipping into melodrama. A fully voiced protagonist helps anchor the plot—friendly enough to project yourself into, yet distinct enough that conversations remain natural. Supporting characters show up during exploration and major quests.

Some introductions can feel a little rushed, but most personalities come into their own once given space to develop. Bonding events are plentiful, and character-specific quests unlock at higher affection thresholds, breaking up any potential repetition.

The voice work—especially in major story moments—is spot-on. The English dub brings the characters to life, although the voice acting becomes less frequent as the game progresses. Still, each interaction benefits from strong writing and a lighthearted tone. The romantic subplots, which include sixteen eligible candidates regardless of your chosen gender, build on the inclusive precedent set by Rune Factory 5.

While two of these romance routes are locked behind DLC, the rest are diverse and compelling. Every character has listed preferences, likes, dislikes, and bond bonuses, which keep interactions compact and prevent relationship-building from becoming a grind.

Rune Factory: Guardians of Azuma introduces the Rewoven Fate system, allowing you to pursue alternate romances in parallel worlds without losing progress. Some might find this dilutes the weight of final decisions, but it cleverly sidesteps the need for multiple full playthroughs. Your bond partners can also join you in combat, and later, monsters become recruitable allies. This adds variety and customization to party composition.

The gameplay loop is smooth and really satisfying. Rune Factory: Guardians of Azuma’s easy and basic concepts captivate you right from the start. To prevent feeling overwhelmed, tutorials are scattered throughout the story and spaced out. In this genre, collecting tools is frequently a tiresome task that may now be completed with a few button clicks.

Rune Factory: Guardians of Azuma Review, Nintendo Switch , Screenshot, Gameplay, GamesCreed

One button can be used to gather supplies, collect wood, and revive a tree. Better yet, once resources are gathered, they remain intact. On both the world map and the mini-map, trees, mining nodes, and other gatherables are marked and remain in their original locations, ready for usage in the future.

In addition to managing your time and resources, you will explore, farm, craft, quest, bond, and hunt down bosses. Days go by, shops close, and villagers celebrate birthdays thanks to Guardians of Azuma’s calendar system.

You risk damage or debuffs the next day if you leave the game too late, which promotes a good in-game routine. Fast travel saves time, which complements the availability of distant items from cooking stations and the bottomless supply bag. Running out of inventory space or forgetting a crucial tool are never concerns.

Rune Factory: Guardians of Azuma’s Combat is simple but satisfying. You can alternate between light and heavy combos, dodge incoming attacks, and activate special abilities based on your weapon. Each weapon class—dual blades, long swords, bows—has its own skill tree and distinct feel.

Bow users control the backline, dual blades prioritize nimble movement, and greatswords hit with slow, punishing power. You can switch equipment via a quick access wheel, with certain tools and weapons required for puzzles or traversal. Some bosses introduce unique mechanics that require pattern recognition instead of brute force.

Perfect dodges slow time and grant bonus attacks, and crisp audio cues and fluid animations make combat feel engaging. Enemy damage scales, so upgrading your gear at the village blacksmiths becomes essential.

The combat loop remains compelling thanks to fluid movement, clear progression, and the layered addition of party members and monsters. There’s no stamina penalty for most actions, a major departure from older titles in the genre. Instead of limiting activity, Rune Factory: Guardians of Azuma encourages experimentation.

Rune Factory: Guardians of Azuma Review, Nintendo Switch , Screenshot, Gameplay, GamesCreed

You earn experience points through combat and daily activities. At the end of each day, an additional XP pool is awarded based on everything you did. These points unlock stat boosts and new abilities across several skill trees.

While some of the skill nodes offer basic stat boosts that feel like padding, many others provide useful and fun new powers. The progression system supports a variety of playstyles and delivers a consistent sense of improvement.

One of the highlights is exploration. Although maps aren’t very big, they are packed with hidden gems and surprises. There are new equipment, cookery plans, frog statues, shrines, and side pathways. While some navigation difficulties require the use of elemental tools obtained through the story, jumping and climbing provide height.

You can open secret paths or remove obstacles with the use of these instruments. Treasure hauls and confined battle arenas can be found on floating islands that are reachable by dragon-back flights. Despite their lack of quantity, they feel unique rather than repetitive because of their rarity.

Building a village is equally interesting. Even for beginners, farming, furnishing, and building new facilities feel natural and fulfilling. The method includes planting soil tiles and seeds and taking climate, geography, and elevation into account.

As villages advance in level according to their activity, more residents and employment opportunities become available. Assigning the characters to jobs like farming, blacksmithing, or shopkeeping helps automate income and advancement. As the town develops, shops sell new recipes and tools.

Rune Factory: Guardians of Azuma Review, Nintendo Switch , Screenshot, Gameplay, GamesCreed

Special acknowledgment should go to the building mode. Time stops when you hit the ZR button, allowing you to reorganize your farm and structures without feeling rushed. You can adjust the location and see your grid clearly with the above-camera mode.

Instead of being a time-consuming chore, this straightforward function transforms the farm layout into a creative outlet. Because you are rewarded for enhancing and customizing your village, it promotes resource management and gathering. Even though village plots can seem little, particularly in comparison to the variety of decor options available, maintaining them is never tiresome.

Cooking rides the line between rewarding and frustrating. Some dishes provide strong buffs or healing effects, and co-cooking with bonded characters adds charm. However, recipes often chain into each other, making ingredient sourcing a scavenger hunt. A “where to find” prompt or direct purchase option for key ingredients would have gone a long way. Despite the minor inconvenience, cooking remains a useful and enriching experience.

Rune Factory: Guardians of Azuma shines graphically thanks to its distinctive artwork and vivid color schemes. Exploration becomes a visual feast as each location is marked out by saturated greens, hazy purples, and lantern-lit reds.

With the exception of rare texture pops during fast movement, Rune Factory: Guardians of Azuma works nicely, especially on PC. It works better on the Switch than Rune Factory 5, though there could be sporadic frame dips when there’s a lot going on. These are minor imperfections in an otherwise flawless experience.

Everything is connected through the sound design. The game’s tone and location are complemented by lively farming tunes that integrate with traditional Eastern instrumentals. The tracks that do have speech are powerful, even when the voice acting decreases later in the game. There are audio options in both Japanese and English, giving you flexibility according to your preferences.

Rune Factory: Guardians of Azuma Review, Nintendo Switch, Screenshot, Gameplay, GamesCreed

But due to its thoughtful design techniques and modern vibe, this breathes new life into the Rune Factory series. While maintaining a certain amount of fundamental richness, it offers a world worth exploring, choices for significant relationships, and the simplification of dull regions.

Although there are several aspects of Rune Factory: Guardians of Azuma that may be improved, such as the cooking mechanisms, small settlements, and the occasional bloat in the skill tree, these are small issues in a polished and charming game. In addition to being a fantastic Rune Factory game, Guardians of Azuma offers an original and innovative approach to the farming role-playing game genre.

Review Overview
4
Great 4
Good Stuff Thoughtful quality-of-life improvements that streamline farming, combat, and exploration. Deeply engaging combat system with party mechanics, skill trees, and slick controls. Rich relationship-building with inclusive romance options and character-driven quests. Visually distinct environments and a strong soundtrack that enhances immersion Settlement building and exploration feel rewarding and creatively freeing.
Bad Stuff Some romance options locked behind DLC feel unfair. Cooking and skill trees can feel cluttered or tedious without better organization. Occasional performance dips and infrequent voice acting in later portions. Village building space feels limited compared to the volume of decor unlocked.
Summary
A bold and well-considered continuation of the franchise, Rune Factory: Guardians of Azuma combines dynamic combat, polished gameplay, and emotional storytelling. It's one of the most approachable and satisfying farming role-playing games to date because of its new environment and improvements to quality of life.
TAGGED:MarvelousRune Factory: Guardians of AzumaUnreal Engine 5XSEED Games
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