Splinter Cell: Deathwatch: From video game to animated spy thriller.
Splinter Cell: Deathwatch is Ubisoft’s first attempt at making an animated version of its long-running espionage series. The franchise recently celebrated its 25th anniversary with a lot of video games, novels, and stories set in the same world.
The world of Splinter Cell, which was created with Tom Clancy’s help, has always been about secret intelligence work, with a focus on covert operations, stealth, and dangerous tasks done by elite agents. Derek Kolstad, who wrote John Wick and Nobody, created and wrote Deathwatch. It continues the plotline of the original Splinter Cell game while adding new characters and plot lines.
The show has eight episodes that tell the story of Sam Fisher, a retired superagent played by Liev Schreiber. Fisher spent decades working in the field and now lives a quiet life in rural Poland. He is accompanied by Kirby Howell-Baptiste, who plays the brash younger agent Zinnia McKenna, and Janet Varney, who plays Anna “Grim” Grímsdóttir, the tech genius and operations chief of the secret intelligence group Fourth Echelon.
Netflix is trying to get into the massive market for adult animated video game adaptations with this show, which follows in the footsteps of popular projects like Castlevania. Kolstad’s participation makes sure that the series has both the high-octane action of movie thrillers and the complex spy plots that fans of Tom Clancy’s books are used to.
The first mission of Splinter Cell: Deathwatch takes place in Lithuania and is very important.
Zinnia McKenna is sent to retrieve important information from a hacked Echelon mission, but when she arrives, she finds that one of her coworkers is dead and the information is hidden in a microchip inside a fake tooth. From the start, the movie feels like a tense game of cat and mouse as McKenna navigates dangerous areas while being pursued by well-trained soldiers and controlled forces.

At first, Sam Fisher is living alone on a farm with his dog Kaiju, drinking whiskey, and thinking about the past. He makes a promise to himself that “our girls never have to see the things we have,” referring to Diana, the daughter of his friend Douglas Shetland. But the risks in modern espionage pull him back in very quickly.
Director Grim convinces Fisher to help McKenna, which brings the experienced superagent out of retirement and back to the dangerous work he had left behind. The story quickly turns into a complicated web of business intrigue, personal grudges, and spying. McKenna and Fisher are like a buddy cop team: McKenna is emotional and impulsive, and Fisher is cool, experienced, and worn out from the world.
Their goal goes beyond just getting the microchip back. They also have to find out about a plot being planned by Diana Shetland and her half-brother Charlie, who run the company Displace International. A lot of the trouble is caused by Diana’s fixation on green energy and making money, along with her readiness to use violence and terrorism to get what she wants.
At the same time, Charlie’s own goals add to the mystery by causing betrayals, changing alliances, and raising the stakes. Through well-timed scenes, Fisher’s past with Diana’s father, Douglas Shetland, is slowly shown.
Fisher and Douglas served together in the U.S. military, but after Fisher testified against Douglas for war crimes, they stopped being friends and grew angry with each other. This background adds to Fisher’s character and gives his interactions with the Shetland family more weight. It combines personal history with the main plot of the spy story.
The two main characters make things tense on and off the battlefield.
The story of the show balances the action-packed work spies do in the field with the political games played behind the scenes. Grim gives tactical advice to the agents from Fourth Echelon headquarters, where she uses cutting-edge technology to help them while dealing with her own problems in an intelligence network that has been hacked.
People who watch Splinter Cell get a sense of how vast and dangerous the game’s world is as McKenna and Fisher fight freelancers, hackers, and a growing terrorist threat. Deathwatch’s story moves quickly and doesn’t waste time on long talks or extraneous explanations.
The show does a great job of keeping the plot simple while adding layers of storylines, such as personal history, business espionage, and global stakes. Flashbacks are short but powerful, giving background information without slowing down the action. The show’s careful structure makes sure that every episode adds to character growth and plot progress in a meaningful way.

McKenna’s story is especially interesting because her brash confidence is put to the test by mental and physical problems. Her fights with enemy mercenaries are brutal, and the high stakes make the real dangers of spying even more real.
Still, her determination, intelligence, and odd weakness make her a very likable and interesting main character. Fisher’s presence adds to this dynamic by providing them with a grounded, calm way to deal with the chaos around them. His calmness stands in contrast to McKenna’s moodiness, producing a tension that helps both characters grow and the story move forward.
In Deathwatch, stealth and strategy are just as important as guns.
Splinter Cell: Deathwatch has a mix of beautiful settings and sometimes sloppy character design. Some character models are pretty plain, which may be because of limited funds, but the settings are detailed and create a mood. The series has a tense, immersive look, enhanced by snowstorms, softly lit cities, and high-tech control rooms.
The way light and shade are used adds to the suspense and stealth, emphasizing how dangerous and morally murky the world Fisher and McKenna live in. Action scenes are staged with a cinematic flair, mixing over-the-top spectacle with violence that feels real.
Some scenes, like a 60-year-old Fisher breaking through windows and beating up younger mercenaries, are hard to believe, but they are balanced by sneaking and strategic fighting, which stay true to the book’s tone. McKenna’s fights with freelancers are especially intense and brutal, which brings out how dangerous her job is and how hard it is on her mental health.
The animation also lets the characters show how they feel. Small changes in posture, gestures, and facial expressions can show feelings that words alone might not fully describe. Fisher’s calm moves look great next to McKenna’s more active and reactive body language, which shows how different their personalities and levels of experience are.

Voice acting is one of the best things about Deathwatch. Liev Schreiber gives Sam Fisher a quiet gravitas that comes from the years of experience and personal load he carries. Kirby Howell-Baptiste plays Zinnia McKenna with all of her youthful drive, anger, and vulnerability, which makes her a great contrast to Fisher’s calmer personality.
Janet Varney’s Grim is a calm, sure-of-himself character who keeps the show’s practical side grounded. Kari Wahlgren and Aleks Le do a great job of showing how ambitious and cruel the Shetland siblings are.
The series is more intense and suspenseful because of the sound design. During stealth scenes, there are small sounds from the environment that build tension, like the crunch of snow underfoot, the hum of electronic monitoring, or machinery far away.
The fight scenes are powerful without being over the top, which keeps a sense of reality and weight. The music in the movie supports both emotional and action scenes. It often mixes simple tones that build stress with high-energy orchestral bursts at the most exciting parts.
Deathwatch has both action and emotion.
Splinter Cell: Deathwatch does a good job of turning a famous video game series into a fully realized animated show. High-stakes spying and rich character development are both present in equal measure. The story is full of action, emotional depth, and multiple levels of detail. Newcomers who haven’t played the games or read the books can still enjoy the series, and longtime fans will still find references and consistency.
The best parts are the relationship between McKenna and Fisher, the complicated plot that keeps you wondering, and the intense, realistic action scenes that show skill and consequence. Even when the show goes beyond what seems possible, like when Fisher performs very dangerous stunts, these parts of the story remain important and don’t weaken the drama.

The show sometimes falls short when it comes to consistent character design and a small plot hole in the finale, where Fisher’s reasons for a key fight are not fully explained. These are small flaws in a show that is otherwise well-done and interesting.
Overall, Splinter Cell: Deathwatch is an exciting, emotionally powerful, and visually stunning spy adventure that adds to the Splinter Cell world while also being able to stand on its own. Action, spy, and adult animation fans will enjoy a lot, and even people who haven’t played the original Tom Clancy games will find the story interesting, with twists, betrayals, and characters they’ll never forget.
