SUPER ROBOT WARS Y- Mechs, mayhem, and tactical brilliance—A crossover celebration for anime fans.
Since its Game Boy debut in 1991, the Super Robot Wars franchise has been a mainstay of mecha gaming for more than thirty years. After more than 70 mainline entries and spin-offs, Bandai Namco is still producing grid-based tactical role-playing games that honor the rich legacy of huge robots in anime and publishing under Bandai Namco Entertainment.
Games such as Gundam, Evangelion, Grendizer, and Macross have all had their turn. The most recent entry, SUPER ROBOT WARS Y, adds new mecha, updated systems, and a more strategic approach for experienced players. The developers wanted to start a fresh chapter in the brand after four years had passed since the last major release. Despite its apparent simplicity, SUPER ROBOT WARS Y has multiple meanings.
According to SUPER ROBOT WARS Y‘s producer, the letter Y represents the meeting point of three diverse roads, which reflects the series’ central idea of bringing disparate IPs together. Additionally, it gives a subtle homage to the player’s freedom in creating their own campaign by graphically representing the branching decisions they make during the game.
Unlike its predecessors, which largely followed the plotlines of the featured anime series, SUPER ROBOT WARS Y has a new storyline. Echika Y. Franburnett, the proprietor of a huge mobile city known as the A Advent, and siblings Cross and Forte, who are pilots of the mechs and members of the stealth force Haze, are the story’s three new characters

The game combines characters from 21 various robot series, including newcomers from Godzilla Singular Point, Mobile Suit Gundam: The Witch from Mercury, and SSSS. Dynazenon, as these characters negotiate a tumultuous environment full of interdimensional perils.
Story scenes are presented in a visual novel style, with a lot of dialogue and exaggerated, extravagant, and delightfully anime visuals. Fans of the genre will appreciate the charm, but some may find these sections overly lengthy.
Fortunately, if you want to get right into the tactical action, you may bypass these scenes in the game. The tale is more approachable than other installments of the franchise’s most expansive installments because it balances lengthy campaigns with more concentrated playthroughs through the use of side missions and branching decisions.
SUPER ROBOT WARS Y is still fundamentally a grid-based tactical role-playing game. To advance in the game, players must drive mechs through battle zones, interact with enemies, and complete tasks. While you are finishing your quests, you bring on new pilots and mechs, progressively expanding your squad to handle more challenging situations.
In contrast to certain earlier entries that might seem like a ‘press-A-to-win’ situation, this game requires careful preparation, strategic placement, and astute use of skills. The assist connection system, which allows side characters who were previously only spectators to join an assist crew, is introduced in SUPER ROBOT WARS Y.
Every crew member falls into a category, and putting similar personalities together creates a synergistic effect that benefits the team as a whole. These characters can carry out assistance actions, including boosting attacks, giving temporary boosts, or replenishing health, thanks to assist points they’ve earned during battle.

By opening up additional dialogues that expand on the lore of the various mecha universes involved, the help crew system also has narrative implications. The user interface has been redesigned to make SUPER ROBOT WARS Y easier to use for novice players, and a very easy difficulty setting makes it accessible.
Returning players will value mission experience points (MXP), a new in-game currency that you can get after finishing missions that may be used to upgrade troops’ special skills, fighting skills, and survivability through a branching skill tree. This new mechanic rewards both tactical decision-making and roster investment while introducing significant growth without making the game too complicated.
SUPER ROBOT WARS Y combat involves both probability management and strategic positioning. This game offers sweat-inducing 60% hit chances versus more formidable opponents, in contrast to previous entries, where units could destroy enemies in a single hit.
When to deploy aid crew activities, where to place them, and who to use are all factors that players must think about. A dramatic, epic atmosphere is created by larger battlefields with dozens of opponents, making you worry if your forces will survive the assault.
Combat feels more dynamic and engaging due to the aid link system, which adds an extra layer of complexity and depth. Difficult encounters can be won by coordinating attack patterns with support abilities, utilizing team synergies, and strategically timing boosts.
The game’s more formidable opponents make sure that preparation and foresight are rewarded, so even while some enemies are still paper-thin, each battle seems rewarding rather than repetitive. Additionally, auto-battle mode enables players to complete simpler battles more quickly without compromising strategy in crucial encounters.

SUPER ROBOT WARS Y‘s new mechanisms achieve a careful balance between difficulty and accessibility. While MXP advancement makes sure that decisions seem significant, the help link mechanic breathes new life into battle by providing depth without overwhelming players.
The game is more of a polished version than a dramatic remake, so those hoping for revolutionary improvements may find it to be fairly familiar. Even story-heavy players may occasionally find the mission slow, and players who don’t enjoy long dialogue passages may find it boring. Nonetheless, the complexity and strategic focus offer a welcome development for die-hard fans of tactical role-playing games.
Completing the primary objective and optional side missions is encouraged by MXP, SUPER ROBOT WARS Y‘s mission-based currency. You can use the points you earn from side missions to recruit new people, unlock pilot skills, and improve mech attributes.
Because every objective directly strengthens the roster and improves player agency and team customization, grinding feels meaningful. You may swiftly build up your ideal team with optional missions, which give you a sense of achievement and get you ready for more difficult tasks later in the game.
For a grid-based strategy game, SUPER ROBOT WARS Y has an amazing visual aesthetic. The user is given a cinematic experience similar to watching a mecha anime unfold, with battles displayed in 2.5D and smooth animations, featuring scenes taken directly from the original anime series.
While new units and protagonists keep a constant visual style, mecha designs are faithful and detailed. Every battle is a spectacle thanks to the graphics, regardless of how long you’ve been a fan or how new you are to the series.

Another feature is the sound design. Voice acting, upbeat musical compositions, and explosive combat effects all contribute to SUPER ROBOT WARS Y‘s anime vibe. New players will appreciate the dynamic battle cues that you can experience when you are attacking, while returning fans will enjoy the music.
Through translated dialogue, Fans who want to enjoy it in English can also enjoy the restricted Japanese voice acting while maintaining the charm of the original performances without offending non-Japanese speakers.
With its careful gameplay improvements and decades of franchise tradition, SUPER ROBOT WARS Y is a love letter to mecha fans. While not being the best, it makes significant improvements to the formula of mech games.
Combat is upgraded by the help link system, strategic clashes feel more tactical than ever, and the MXP mechanic gives your roster a sense of impact. While mission option flexibility accommodates both marathon players and those seeking a more condensed experience, story sections continue to be lengthy and visually lavish, providing an anime-filled guilty pleasure.
Importantly, SUPER ROBOT WARS Y has a physical release that supports English and is only available in Japan and a few other Asian countries. Fans who prefer a physical copy can still import; Southeast Asian editions even feature English cover art. There are soundtrack bundles, premium missions, and DLC content available, and cross-region compatibility guarantees that no player is left behind.

SUPER ROBOT WARS Y offers an enjoyable tactical role-playing game that holds the value of mecha history while progressively advancing the franchise, regardless of whether you’ve been a fan for a long time or are just starting out.
It’s fun enough for beginners to appreciate without feeling overwhelmed, flashy enough to make fans happy with visual demands, yet difficult enough to make the hardcore fans stay put. Even though the game doesn’t create the wheel from scratch, it makes it spin smoothly.