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ReviewsPC

The Killing Antidote Review

JohnSnow
JohnSnow
Published on February 25, 2026
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15 Min Read
The Killing Antidote
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4.2 Great
Review Overview

The Killing Antidote: A rough-edged but ambitious indie horror game that blends Resident Evil-style tension, deep customization, and an unexpectedly engaging campaign.

At first glance, The Killing Antidote looks like one of those indie games that you might scroll past on a store page without thinking twice. It is developed by MetalStar Studio, a small Chinese team that clearly grew up loving classic survival horror. Released into Early Access in October last year, the game entered the scene quietly, without massive marketing or hype.

Contents
The Killing Antidote: A rough-edged but ambitious indie horror game that blends Resident Evil-style tension, deep customization, and an unexpectedly engaging campaign.What makes the narrative work is its direct connection to your gameplay.Eventually, the whole building becomes one big, navigable space, and as you unlock the elevators and stairwells, it becomes easier to backtrack.Combat is where The Killing Antidote really starts to surprise you.Enemy design is varied and mostly effective.Puzzles in The Killing Antidote are mostly straightforward.Visually, The Killing Antidote is inconsistent but often impressive for its scale.Sound design supports the experience well.

Instead, it slowly built attention through word of mouth and player curiosity. On the surface, The Killing Antidote looks flashy, maybe even awkward, you can say, and occasionally like an asset-heavy project held together by ambition. But once you actually spend time with it, you start to see that this is not just a shallow imitation. It is a game made by people who genuinely understand the rhythm and structure of survival horror.

You step into the role of Jodi, a young and attractive investigative journalist who decides to sneak into an abandoned research facility owned by XGen Technologies. This company is responsible for a mysterious outbreak that has turned a nearby city into chaos. This is the sort of setup that the RE franchise popularized. A shady corporation, secret experiments, infected citizens, and a locked-down facility.

The story unfolds gradually as you explore. You are not flooded with exposition at the start. Instead, you find audio logs, recordings, documents, and environmental clues that slowly paint a picture of what went wrong. Scientists pushed too far. Experiments spiraled out of control. People tried to cover things up. Employees were trapped. Panic spread. By the time you are deep inside the facility, it becomes clear that this was never meant to end well.

The Killing Antidote, MetalStar Studio, PC, Gameplay, Jodi, Customization, Story, Price, Review, GamesCreed

What makes the narrative work is its direct connection to your gameplay.

You are not just reading about a disaster. You are walking through it. You see abandoned offices, destroyed labs and hallways, and blood-stained rooms. You hear voices from the past while fighting for your own survival in the present. There are also fully voiced cutscenes that, surprisingly, are well animated and help give the story more emotional weight. You even run into other human survivors who have taken hostages.

The narrative gets more intimate as you go along. You can see the impact on regular employees. You watch characters fall apart. You go through times when hope comes and goes. You get the impression that there is still more to discover in the game by the time you get to the current ending point, where Jodi descends into an underground laboratory. There are still a number of unresolved plot points, which naturally set up more content for the future.

The Killing Antidote sticks closely to the traditional survival horror formula in its gameplay, but makes small, smart changes to make it feel more modern. You spend a lot of time exploring areas that are connected to each other, unlocking shortcuts, finding key cards, solving simple problems in the environment, and keeping track of your limited resources.

Eventually, the whole building becomes one big, navigable space, and as you unlock the elevators and stairwells, it becomes easier to backtrack.

The movement is slow and a little heavy, and that’s on purpose. You don’t run for hours or slide around like a hero in an action movie. Every step feels measured. This makes things tense without being annoying. There is even light platforming, which lets you climb ledges, jump gaps, and move through broken environments. This breaks up the usual corridor-based pacing.

The Killing Antidote, MetalStar Studio, PC, Gameplay, Jodi, Customization, Story, Price, Review, GamesCreed

Inventory management works differently from many classic games. Instead of strict item slots, you have a weight system. Carrying too much, and your stamina drains faster. This means you are rarely forced to abandon items, but you still have to think about what you are carrying.

You also collect jewels and valuables dropped by enemies, which you can sell later to buy supplies. This works similarly to a merchant system and adds a light economic layer to the experience. Later in the game, vending machines allow you to trade loot for ammo and healing items, turning careful exploration into long-term survival planning.

Combat is where The Killing Antidote really starts to surprise you.

Early on, you feel weak and under-equipped. You begin with basic melee tools like knives and axes, which are mostly defensive. They help you escape grabs and finish off downed enemies, but they are not reliable main weapons. This forces you to play cautiously at the start, avoiding unnecessary fights and saving resources.

You soon unlock firearms. At first, the pistol is your main friend. It feels weak, especially when body shots don’t do much damage. Headshots are very important. This makes you more careful, reducing the risk of shooting in a panic. The revolver is stronger and more reliable. It does a lot of damage with one shot, but you still need to keep track of your ammo.

You can use heavier weapons later. The shotgun is especially fun because it packs a punch and makes ragdoll effects look really cool. It feels strong without being too strong, and there are enough shells to rely on it during intense combat. You can use SMGs, assault rifles, and even a bow after a while.

The Killing Antidote, MetalStar Studio, PC, Gameplay, Combat, Jodi, Customization, Story, Price, Review, GamesCreed

The bow is really cool because it can produce silent one-shot kills, and it has special arrows that can blow things up or turn enemies against each other. Adding grenades and other special explosives makes the game even more strategic. Some grenades can kill or wipe out entire groups of enemies and are like emergency tools when things get too overwhelming. Part of the game’s rhythm is learning when to use them and when to save them.

Enemy design is varied and mostly effective.

You have to deal with slow, classic zombies that walk toward you, faster infected that jump and run, ceiling-crawling mutants that attack from above, spitting enemies that attack from a distance, and disturbing Weepers that scream and charge. You need to use a different playstyle for each type. You can’t just use one strategy. The right position, weapon, and time are all important.

The best thing about combat is how responsive it is. It is easy to aim. Dodging works. Changing weapons is quick. You quickly get into the habit of switching tools depending on the situation. Some older survival horror games used clunky controls to heighten tension. This game shows that you can have smooth mechanics and still feel the same level of intensity.

The game adds more aggressive fights, generator defense sequences, and harder-to-beat waves of enemies in the last stretch. These sections can be a bit punishing, especially when you don’t have enough stamina and are always being ambushed. Some boss fights aren’t fair, and you have to rely on environmental awareness rather than mastering the mechanics. On your first run, mines and sudden traps can seem unfair.

Puzzles in The Killing Antidote are mostly straightforward.

You rarely face complex logic challenges. Instead, most puzzles involve finding items and using them in the correct location. The main mental challenge comes from keypad codes. You constantly encounter locked doors, safes, and cabinets that require numerical combinations. Some codes are obvious, written nearby, while others are hidden in posters, environmental clues, or documents.

The Killing Antidote, MetalStar Studio, PC, Gameplay, Jodi, Customization, Story, Price, Review, GamesCreed

Certain puzzles can take a long time to figure out, especially when clues are scattered across rooms. Solving them feels satisfying because they usually make sense in hindsight. There is also a briefcase mechanic where you guess combinations through trial and error, relying on color feedback. This is more luck-based, but it adds variety.

One downside is the lack of a proper map screen. During your first playthrough, getting lost is common. The game gives you position markers to place manually, which helps, but a traditional map would make navigation smoother, which I believe MetalStar Studio should consider if they decide to release a DLC for The Killing Antidote.

Progression is tied more to exploration and equipment than traditional leveling. In challenge modes, you earn XP and temporary bonuses like increased damage or stamina. In the main campaign, progression comes from better weapons, more ammo, and stronger gear. This keeps the focus on survival rather than grinding.

Visually, The Killing Antidote is inconsistent but often impressive for its scale.

Some areas look generic and asset-heavy, while others are carefully crafted and atmospheric. The city views, labs, apartments, and underground corridors often feel believable and detailed. Lighting plays a major role, with shadows and flickering lights enhancing tension.

Character models are polished, especially Jodi. Her animations are smooth, and her visual condition changes over time. As you take damage, she develops wounds and scars. Clothes tear and degrade. Blood and sweat accumulate. You can clean yourself in showers, which resets her appearance and adds an unusual but memorable mechanic to the experience.

The Killing Antidote, MetalStar Studio, PC, Gameplay, Jodi, Customization, Story, Price, Review, GamesCreed

Customization is one of the game’s biggest highlights. Throughout the campaign, you find boxes of clothing containing random outfits. These include tops, dresses, pants, shoes, and complete sets. There are dozens of pieces to collect. Some are practical, others purely cosmetic, and many are clearly designed to appeal to players who enjoy chic characters.

You can change outfits, hairstyles, makeup, and accessories in Jodi’s apartment hub. None of this affects gameplay stats, but it adds strong personal investment. Watching your customized character survive increasingly dangerous situations creates a stronger emotional connection.

There are even ways to exploit the wardrobe system to collect items faster, but even without that, hunting for outfits becomes a meaningful side activity. Challenge maps and hidden areas exist largely to reward you with more customization options, giving these modes extra purpose.

Sound design supports the experience well.

Enemy noises keep you on your toes. Footsteps, growls, and screams from far away make you feel squeamish all the time. Gunfire sounds punchy, especially with heavier weapons. Environmental sounds, like dripping water and humming machines, fill empty spaces and keep the silence from feeling flat.

Voice acting in cutscenes is better than I expected. Characters sound believable, and emotional moments are handled with care. Music is used rarely, usually building up tension during combat or story beats, then fading into subtle ambience during exploration.

The Killing Antidote, MetalStar Studio, PC, Gameplay, Jodi, Customization, Story, Price, Review, GamesCreed

The Killing Antidote does have its fair share of flaws too. Some puzzles are poorly tuned. Certain sequences rely on trial and error. Stamina drains too quickly at times. Challenge maps vary wildly in quality. But most of these issues feel fixable through updates.

Even with these problems, the overall experience is surprisingly good. MetalStar Studio clearly knows how to make a survival horror game. They know how to create spaces that connect, build tension, and blend exploration with fighting. They also know what motivates players and use customization and collectibles to get them to play again.

In conclusion, The Killing Antidote may seem silly, flashy, or even questionable, but underneath all of that is a game that makes you think. It pays homage while also being original, with a strong campaign, fun combat, and plenty of customization options (if you even care).

With future updates and Act 2 on the way, The Killing Antidote has the potential to grow into something even better. As it stands now, it already delivers more depth and enjoyment than many bigger-budget titles, and that in itself is a win for a small studio like MetalStar.

Review Overview
Great 4.2
Great 4.2
Good Stuff The game delivers a surprisingly engaging survival horror experience with strong atmosphere, exploration, and interconnected level design. Combat feels smooth and responsive, offering satisfying gunplay, dodging, and strategic weapon switching during intense encounters. Deep character customization allows players to collect, change, and visually damage outfits, increasing immersion and replay value. Environmental storytelling and audio logs effectively build tension and support the narrative without relying on heavy exposition. The interconnected facility layout encourages backtracking and rewards careful exploration with shortcuts, hidden areas, and valuable resources.
Bad Stuff The lack of a proper in-game map makes navigation confusing, especially for first-time players exploring complex interconnected areas. Some boss fights feel poorly balanced, often relying on exploiting terrain rather than skill-based combat mechanics. Certain puzzles rely too heavily on trial and error, causing unnecessary frustration instead of rewarding logical problem-solving. The stamina system drains too quickly at times, limiting movement and making certain chase sequences frustrating. Several environments and assets feel a little generic, reducing visual consistency and sometimes breaking immersion during exploration.
Summary
The Killing Antidote stands out as a surprisingly ambitious survival horror game, combining solid combat, atmospheric storytelling, and deep customization. Despite technical flaws and balance issues, it offers an engaging, replayable experience that shows strong potential for future growth.
TAGGED:MetalStar StudioThe Killing Antidote
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ByJohnSnow
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