GamesCreed
  • Home
  • Platforms
    • PC
    • PlayStation 4
    • PlayStation 5
    • Xbox One
    • Xbox Series X
    • Nintendo Switch
    • Nintendo 3DS
    • VR
    • Mobile
  • News
  • Reviews
  • Blogs
  • Entertainment
  • Trending
Reading: Whispers from the Star Review
Share
Font ResizerAa
GamesCreedGamesCreed
Search
  • GamesCreed | Video Games Reviews, News, Blogs and More.
  • Platforms
    • PC
    • PlayStation
    • Xbox
    • Nintendo
    • VR
    • Mobile
  • News
  • Reviews
  • Blogs
  • Entertainment
  • Trending
  • About Us
  • Terms Of Use
  • Contact Us
  • Advertising
Have an existing account? Sign In
ReviewsPC

Whispers from the Star Review

Maisie Scott
Maisie Scott
Published on August 18, 2025
Share
10 Min Read
Whispers from the Star
SHARE
4
Review Overview

Whispers from the Star: A voice-driven odyssey across the cosmos.

Whispers from the Star isn’t like other adventures. The game came about because an ambitious independent team wanted to explore the relationship between AI and interactive storytelling. They also wanted to get rid of the rigid conversation trees and menus that are common in RPGs.

You talk instead of clicking or looking at answers that have already been set. Voice control makes every exchange feel real, which is still very rare in games. Early hints showed Stella, an AI friend who gets lost on a faraway alien world, and it made people very interested right away.

Could a fully talkative AI carry a whole game? The developers wanted to push the limits of immersion. The result is a strange mix of voice-driven adventure, puzzle-solving, and story depth that hooks you from the very first line.

You are placed in Gaia, a very faraway world, where a very important mission went horribly wrong. Stella, your AI friend, sends you a distress call. Like a pilot who gets lost, Stella has to figure out how to stay alive in an alien world that is hard to predict.

Whispers from the Star Review, PC, Gameplay, Screenshot, GamesCreed

You can’t get stuck in a conversation tree or a menu because every question you ask is answered in real time. Stella’s tone easily changes between tension, humor, and curiosity, as she looks into strange things happening in space and makes jokes about Starfleet and Star Destroyers.

It’s a mix of a survival story, a sci-fi journey, and an interactive conversation simulator. Over time, you find out what went wrong during the cosmic rise, how Stella got stuck, and the Easter eggs that reward you if you are careful enough. There are also quiet times when you and Stella can talk about personal stories, favorite animals, or even cartoons. This gives the characters more depth while also letting you discover new things about them.

The idea behind the gameplay is simple, but the way it’s done is new. Your voice is your main tool. Stella hears, knows, and responds to what you say. You can say anything—there are no choices or pre-set answers. Like, if you ask, “How did you get here?” Stella will give a full account of the mission accident, the wave, and the evacuation process.

Whispers from the Star sometimes switches to text chat to save rendering resources or handle complicated animations. This means that answers can come from two different datasets, one for voice mode and one for text mode. You’ll stay interested, and the AI will have room to grow.

You can easily explore strange meadows, look for food and drink, and look at plants and animals while talking to Stella about the environment. Voice-driven exploration is paired with small puzzles and interactions with the world, all of which are made more meaningful by Stella’s answers.

Whispers from the Star Review, PC, Gameplay, Screenshot, GamesCreed

Whispers from the Star doesn’t have standard combat, but voice interactions are deeply woven into the game’s puzzles. Think about solving problems in the surroundings, following a series of logical steps, or using spoken commands to unlock equipment. For example, to figure out what happened to a crashed study drone or to figure out what plants are edible, you have to ask Stella questions and figure out what she means when she answers you.

There is no “press X to solve” button. Instead, there is dialogue that makes you think, come to a conclusion, or try something new. The hard part is coming up with the right questions and talking about every possible topic.

There aren’t many fight scenes; instead, there are situational dangers like avoiding alien animals or navigating unstable ground. In these situations, timing, quick thinking, and clear spoken orders are very important. This means that every “battle” is an extension of the conversational system.

The mini-games are fun as they make you curious. You feel like you’re really surviving and fixing problems with Stella when Whispers from the Star’s mechanics are controlled by voice. The system isn’t perfect, though.

Whispers from the Star Review, PC, Gameplay, Screenshot, GamesCreed

Recognition problems or short reaction times of up to 1.5 seconds can sometimes stop the flow. Sometimes you have to rephrase complicated questions, and if you are used to standard menus, you may feel limited at first. Still, Stella’s responses are flexible, and she is also very good at reading her surroundings, so frustration rarely wins out over interest. Because these problems make every conversation a puzzle in and of themselves, they motivate people to explore and think critically.

In Whispers from the Star, XP points are used less like normal levels and more as a way to track how the story moves forward. Every meaningful conversation you have with Stella, puzzle you solve, and exploration goal you reach opens up new dialogue choices and story branches.

You “level up” your knowledge of the world and your AI companion instead of killing enemies or doing the same things over and over. This design puts more value on learning and being curious than on being good at fighting, which makes exploring and trying new things naturally enjoyable.

It gently encourages you to get involved, as players who ask more complex questions or look into secret areas find more interesting story content.

Whispers from the Star is beautiful to look at. The game strikes a mix between realism and a painterly sci-fi look. The wind blows through alien meadows, emergency pods shine in strange suns, and Stella’s lip sync and facial emotions are perfect.

Whispers from the Star Review, PC, Gameplay, Screenshot, GamesCreed

There is no sense of uncanny valley because every look, smirk, and exclamation is perfectly timed with the speech output. When you explore and interact with the world, the animations are smooth, and the color changes to give the world more depth. There were some minor rendering improvements that could be seen even in beta, but they never took away from the overall experience.

The sound creation is also very good. Stella’s lip movements, tone of voice, and emotion all fit every word she says. A strong feeling of presence is created by background noises, such as the wind in alien grasses, faraway wildlife, or the hum of a broken pod. Musical cues can heighten tension or humor and guide you emotionally without giving you clear instructions.

Because there are no menus or interface clicks, your auditory focus stays on Whispers from the Star, making every contact feel natural and immersive. Voice acting is complex and responsive; it takes into account the situation, the questions you’ve already asked, and even subtle jokes, like bringing up Star Trek or anime when asked to do so.

Whispers from the Star is a talking game that breaks new ground. It provides a level of immersion that few other games have tried to match by combining voice-driven interaction, adaptive AI, and exploring the environment.

Whispers from the Star Review, PC, Gameplay, Screenshot, GamesCreed

There are puzzles, exploration, and storylines that are all woven into the conversation, so the player doesn’t just feel like they’re watching. There are a few minor problems with voice recognition, but generally, the experience is polished, emotionally engaging, and intellectually stimulating.

Whispers from the Star advances the idea of AI companions that can interact with you, implying that one day, RPGs might not need any rigid menus at all and instead use natural interaction. Whispers from the Star turns regular gaming into a living, breathing sci-fi conversation, whether you’re playing in alien meadows, making up theories about plants that look like pizza rolls, or telling Stella personal stories.

Review Overview
4
Excellent 4
Good Stuff The voice-driven gameplay creates a highly immersive and natural interaction with the AI companion. Stella’s adaptive dialogue responds intelligently to player input, making each conversation feel unique. Stunning graphics and fluid animations enhance the visual appeal of the alien world. Environmental puzzles encourage exploration and critical thinking without relying on combat. The game blends humor, tension, and narrative depth seamlessly, keeping players engaged.
Bad Stuff Occasional voice recognition failures can interrupt the flow of gameplay. Slight response lag of up to 1.5 seconds may break immersion at times. Players unfamiliar with voice-driven mechanics may initially feel constrained. Limited combat or traditional action may not appeal to fans of more intense gameplay. Some complex questions require rephrasing, which can be frustrating for impatient players.
Summary
Whispers from the Star is a stunning voice-driven adventure. Seamless AI dialogue, beautiful visuals, and immersive puzzles redefine interactive storytelling. Minor recognition hiccups aside, it’s a must-play for anyone seeking innovation, humor, and deep conversational engagement in gaming.
TAGGED:AnuttaconUnreal EngineWhispers from the Star
Share This Article
Facebook Email Print
ByMaisie Scott
Hi, I'm Maisie and I'll be sharing my game reviews and articles on GamesCreed.

Trending Stories

Hell is Us
ReviewsPC

Hell Is Us Review 

September 10, 2025
Out-of-Time
PreviewPC

Out of Time Review

September 30, 2025
IMG 3051
NewsHardware

50 Series GPUs Going Below MSRP?

September 9, 2025
Cronos: The New Dawn
NewsPC

Gamescom 2025 Predictions: What to Expect, What Might Surprise

August 19, 2025
Radiant: Guardians of Light
ReviewsPC

Radiant: Guardians of Light Review

July 1, 2025
Eddington
BlogsEntertainmentOpinion Piece

Why I’m Disappointed With Eddington 

July 26, 2025
Mecha BREAK Review
ReviewsPC

Mecha BREAK Review

July 2, 2025
PS5, PlayStation 5
NewsPlayStation 5 Pro

PS5 Price Hike Now Less Likely as Sony Outperforms Tariff Forecasts

August 10, 2025
Blades of Fire
ReviewsPC

Blades of Fire Review

May 25, 2025
Battlefield-6
NewsPCPlayStation 5

Battlefield 6 Official Reveal Trailer Leaves Players Excited

July 24, 2025
Broken Arrow
ReviewsPC

Broken Arrow Review

June 23, 2025
Doom: The Dark Ages
ReviewsXbox Series X|S

DOOM: The Dark Ages Review

May 12, 2025
Silent Hill f
NewsPCPlayStation 5

Silent Hill f Smashes Records: Over a Million Copies Sold in One Day

October 1, 2025
Clair Obscur: Expedition 33
NewsPCPlayStation 5

Clair Obscur: Expedition 33 Launch Sale Beats Some of the Major AAA Titles

April 28, 2025

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow GamesCreed

Twitter Youtube Facebook Linkedin Pinterest 2a2Hi33M1G0ZFWp3MOAqiRJcBG2-svg critop

GamesCreed © 2024. All Rights Reserved.

  • About Us
  • Contact Us
  • Terms Of Use
  • Advertising
  • NoobFeed
  • CritOP
adbanner
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?