With dual protagonists, tactical sniper gameplay, and a haunted Raccoon City, Resident Evil Requiem promises to merge classic terror with next-gen cinematic intensity in ways fans never expected.
Resident Evil Requiem, which is also known as Resident Evil 9, is the name of the next game in Capcom’s popular horror series. It will come out on February 27, 2026, for PlayStation 5, Xbox Series X/S, PC, and Nintendo Switch 2. This comes after its video debut at Summer Game Fest 2025, where Capcom showed off the game’s setting, tone, and main plot.
In Requiem, players go back to the ruins of Raccoon City, which has become a more haunted place thanks to the series’ history. The game’s new main character, FBI technical analyst Grace Ashcroft, looks into a string of horrible killings that may be connected to an unknown outbreak.
The story has a lot to do with the history of the series while also adding new horror elements and cinematic storytelling.
Requiem is the only game with a dual-protagonist format. Grace’s sections are more like standard survival horror, with tense resource management and running away, while Leon S. Kennedy’s sections are more action-oriented. The game lets players switch between these points of view, which lets it balance slow-burning horror with high-stakes battles.

A bolt-action sniper rifle is one of the known weapons so far. This type of gun hasn’t been the main weapon in a Resident Evil game before; it’s usually been in more action-oriented games like Resident Evil 4 and Resident Evil 5. Its use in Requiem suggests that Capcom is moving toward tactical, multi-layered battles where range and accuracy are important, especially when one character has to help another live or support them from afar.
This choice adds more depth to the way fighting works and hints at a wider range of weapons players can use.
Early gameplay clips show how weapons change from being standard horror staples to a more flexible and responsive system. People may have seen scenes where Leon gives Grace his gun to show that he is willing to work with her and change roles in the middle of a meeting. These movie-style action beats are meant to keep the excitement high and fight on both a strategic and a visceral level.
Demos and hints that came out before the game’s release also show that Requiem uses both first-person and third-person views, which may change depending on the character or the situation. In Grace’s sections, players may be put in smaller, more confined spaces, like in early Resident Evil games.
On the other hand, Leon’s sections could be bigger and more dramatic, mixing scary and more typical action shooter moments.
Early leaks and demos from Capcom have also shown that the game is continuing to improve and add to the series’ main gameplay features. Requiem’s design palette is expanded by things like returning movement choices, contextual melee actions, and better weapon handling, while still staying true to its survival horror roots.

Capcom has made it clear that Requiem is a big step forward for the franchise’s story and technology goals. It uses the RE Engine to improve atmospheric detail, character realism, and environmental storytelling. It wants to combine scary tension with an engrossing world-building, so it’s both a continuation of the series and a new experience for players who have played it before.
Now, everyone is looking forward to the months leading up to the start on February 27. Fans are guessing how the combat, horror pace, and dual-perspective storytelling will make the series better. The sniper weapon and two main characters are just the beginning. Requiem promises to mix old and new ideas in ways that could change what Resident Evil means in the next generation.
