- The upcoming fantasy RPG has crossed two million wishlists, fueling optimism that it could become one of the biggest breakout releases despite launching in a crowded gaming season.
- The hope is that Blood of Dawnwalker can become one of the year's biggest success stories through sustained momentum, rather than revolutionize the genre from the game's first day.
- Ultimately, much of the game's financial viability will be determined by the reviews.
The upcoming fantasy RPG has crossed two million wishlists, fueling optimism that it could become one of the biggest breakout releases despite launching in a crowded gaming season.
The Blood of Dawnwalker has reached a significant milestone ahead of its launch, with developer Rebel Wolves reporting the upcoming RPG has now topped two million wishlists. While wishlist totals don’t directly translate to sales, the accomplishment highlights the growing excitement for the title as it heads into one of the busiest release periods in recent memory.
Though comparisons to genre-defining RPGs like The Witcher 3 have become more popular, expectations are more tempered. The game’s legacy has definitely stirred interest, especially with numerous former CD Projekt Red devs engaged. Still, many feel it should be judged on its own merits rather than against one of the most praised RPGs ever developed.
The hope is that Blood of Dawnwalker can become one of the year's biggest success stories through sustained momentum, rather than revolutionize the genre from the game's first day.
The title is set to arrive during a busy period that also sees significant releases like Fire Emblem, Marvel's Wolverine, Gears of War, and Grand Theft Auto 6, so the competition will be intense. With a packed schedule, there is growing confidence that Blood of Dawnwalker could be one of the games that impact sales of competing releases rather than be overshadowed by them.
The buzz is good before it even releases, and it looks like it will find its own audience, even among the biggest blockbusters in the industry. Rebel Wolves expressed gratitude to fans for their continued support, acknowledging the community's invaluable trust and passion as they celebrate reaching two million wishlists. The news is promising, but wishlist data should be taken with a pinch of salt.
Wishlist numbers have never been a certain way to tell if something would be a commercial hit. Industry watchers often point out that only a fraction of wishlists convert to purchases, so conversion rates are a much more meaningful measure than raw totals. Still, two million wishlists put Blood of Dawnwalker in the top echelon of anticipated RPGs in development.

Many estimates point to a slower route to success rather than explosive debut sales of far over 10 million copies. If it sells one or two million copies in the first few days, that's a good start. Then it’s likely to be a great reception over the next several months, which will keep sales rising.
That consistent trajectory might see the game hit other milestones over time, growing to two million. Three million copies sold as word of mouth spreads, and more players discover the title during the busy holiday season.
Ultimately, much of the game's financial viability will be determined by the reviews.
If Blood of the Dawnwalker receives review ratings in the mid-80s or perhaps the low-90s, it could get a major post-launch momentum boost from a favorable critical reception. Comparisons to The Witcher 3 are still premature, and many feel it should not be the benchmark going into release.
However, if critics and players start making those parallels naturally post-launch, it can only help build the game’s reputation and generate more attention. The enthusiasm for Blood of Dawnwalker has continued to grow over the past several months, and the latest wishlist milestone underscores the rising interest from the gaming community.
Wishlists aren’t sales, but they are a key metric of pre-launch awareness and anticipation. At the same time, wish list totals never tell the entire story. Many gamers interested in a game never put it on their wishlists, and some wait until right before it is released to pre-order or buy it. This means that, in practice, a launch's actual performance can differ somewhat from the metrics predicted before release.





