- Epic Games is reportedly pushing developers to rely more on AI for code and art in an upcoming Disney-connected shooter, as the industry investigates how to trim development costs while still preserving the human creativity that makes games special.
- Bloomberg reports that Epic Games has delayed a game featuring Marvel and Star Wars characters and told developers to move to an AI-first production model.
- That doesn’t mean that all uses of artificial intelligence in game development are harmful, of course.
- The challenge for game developers will be to achieve a balance between efficiency and maintaining the qualities that make their work distinctive.
Epic Games is reportedly pushing developers to rely more on AI for code and art in an upcoming Disney-connected shooter, as the industry investigates how to trim development costs while still preserving the human creativity that makes games special.
The gaming industry is struggling to ignore artificial intelligence, as big companies seek ways to include it in their development processes. With costs rising and big games becoming harder to make, publishers and developers are looking at new ways to operate more efficiently.
But the increasing interest in AI has raised questions about how much creative work automated tools should handle. Epic Games seems to be taking an especially aggressive tack, with rumors of a shift toward AI-driven development on a new project that will feature franchises owned by Disney.
Bloomberg reports that Epic Games has delayed a game featuring Marvel and Star Wars characters and told developers to move to an AI-first production model.
The report said developers were instructed to produce work using things like Anthropic’s Claude Code that human employees would then monitor and guide. According to Bloomberg, an internal message reviewed by the company asked developers to stop writing code by hand, and the project is expected to be developed in a completely unique way.
The reported decision is a major change in the role AI might play in large-scale game development. It appears that Epic Games is exploring a workflow that involves AI in a major way to generate code and visuals, rather than using AI as a helping hand every now and then. But human programmers would still be guiding the work, and the tools would be taking on a much bigger piece of the production process.

This is especially concerning for the visual design, which is a big part of giving games a sense of personality. Art direction is not only about creating pretty environments or detailed character models; it is about creating an atmosphere that is coherent with the game world and story. If artists create these elements, then their own creative decisions will affect the final experience that the player ultimately sees on screen.
Look at something like Gears of War and you can see why such an approach matters. Its visual identity, atmosphere, and general presentation show what a carefully developed artistic vision can do to give a franchise a distinctive personality. It’s not clear if AI played any specific part in its development here, but the presentation of the game is a good example of why it’s important to carefully consider art direction.
The human-led creative process means artists can make decisions that support the game’s tone and world, rather than simply generate assets that meet technical requirements. “If you turn that process into a fully AI-driven workflow, there’s a risk that you lose some of the creative qualities that make a game memorable.
That doesn’t mean that all uses of artificial intelligence in game development are harmful, of course.
Coding is another area that AI could create real-world value, especially when developers are faced with repetitive tasks, simple implementation work, and bug fixes. While these duties may not involve the same creative decision-making as the design of a game’s visual identity or story, they can be very time-consuming.
AI-assisted coding can also help teams to identify some problems faster than they would be able to do with manual work alone. These tools could be used to parse code, make recommendations, and speed up routine tasks, allowing developers to focus on more complex problems. But faster output doesn't automatically mean better output, and the code generated by AI still needs careful review and testing.
The big question is where that line is drawn between using AI to be more efficient and letting it take over too much of the creative process. There’s a big difference between using a tool to speed up repetitive coding tasks and asking it to create virtually every piece of artwork in a game. The first might help studios eliminate unnecessary work, while the second could entirely change the way games are designed and presented.

The big game companies won't be able to ignore content created by AI, even with the criticism it has drawn. Making modern games is expensive, and the size of production budgets is becoming a growing concern for studios and publishers. Some companies are attracted to AI, as it can help them reduce costs and accelerate development, particularly those looking to keep a lid on the cost of increasingly expensive projects.
It’s likely to become more common among game studios as developers and publishers experiment with different ways to incorporate it into their workflows. Some companies may be interested in using AI for coding and repetitive production work, while others may be interested in generating artwork, dialogue, or other assets.
How much it will be used will depend on the priorities and needs of production at each studio and its philosophy of how to approach creative work. But with growing interest in AI, it’s likely the conversation will become more and more important, as the industry continues to evolve.
The challenge for game developers will be to achieve a balance between efficiency and maintaining the qualities that make their work distinctive.
AI tools can reduce production time, improve some workflows, and lower the cost of some tasks. But those benefits shouldn’t be at the expense of thoughtful design and artistic direction. Human supervision is still important to review the output of AI to catch and correct mistakes and to ensure that the final work matches your creative vision.
There are also broader ethical issues surrounding the use of AI in the creative industries. When companies start to demand AI-first production processes instead of simply using the technology as a useful optional tool, developers and artists might worry about how automated tools will affect their work.

They’ll have to make decisions about how these changes will affect their employees, their creative processes, and the expectations of their game audiences. Just because artificial intelligence can do certain things faster doesn't mean we should hand everything over to it.
Ultimately, Epic Games’ reported decision underscores a debate that will almost certainly define the future of game development. Standard artificial intelligence can help studios work more efficiently and contain rising production costs in terms of repetitive coding and other routine responsibilities.
But there are other challenges in using it to generate all the artwork and replace much of the traditional creative process. As an increasing number of companies experiment with AI-first workflows, the critical distinction will be whether they use the technology to support human creativity or let efficiency become the primary objective at the expense of the creative work that defines games.






