Glen Schofield stated that “We value passion and creativity, not long hours.” Walking back on his previous comments.
The conversation ‘Crunch Culture’ in game development seemed to quieten down for a time. Many companies had adjusted their toxic work culture and instead opted for more worker-friendly plans that also tended to improve the quality of work. However, it seems that Crunch Culture is still ever more present in the development sphere.
Glen Schofield is a rather prominent Game Director. Those who recognise the name most likely do from his soon-to-be title from Striking Distance Studios, The Callisto Protocol, or, for more old school gamers, he was one of the creative minds behind Dead Space. Regardless, he is a big name in the world of game development. However, he was in the crosshairs of many different developers and directors following a tweet he made, seemingly regarding crunch culture.
The tweet was quite quickly deleted following the response, including the one from Bloomberg’s own Jason Schrier from above. Many directors, developers, and more came together to essentially explain the various aspects of crunch, many expressing their years of working under that working style and how it ultimately creates a toxic work environment, and also reduces the quality of work.
Schofield then issued an apology following the backlash, stating this:
Now, this could simply be a mistake from Schofield. However, if it is not, then it could be an indication of what the work culture over at Striking Distance Studios may be; however, at this time, we can only speculate. What do you think about Schofield’s Comments? Comment your thoughts down below.
The Callisto Protocol releases on 2nd December on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and PC.
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