Even the most powerful PS5 games are hitting walls with 4K, ray tracing, and frame rates—here’s why the leap to PS6 isn’t just desired, it’s inevitable.
Even though the PlayStation 5 has been one of the best games of its age, it is starting to show signs of wear. As hardware gets older, even the most popular games have trouble staying stable at the resolutions and frame rates that fans have come to expect.
It used to be that only high-end developers could use ray tracing, but now it’s standard. The PS5, as good as it is, can’t consistently offer 4K at 60 frames per second with these effects turned on. It’s becoming clear to players who want to perform at their best what the limits of this age are.
Most of the time, games that ask the most of the system force you to make concessions. For example, Cyberpunk 2077 clearly shows the trade-offs: turn on ray tracing, and frame rates drop to 30 frames per second.
Visuals are good enough thanks to internal resolution scaling, but it’s hard to keep up with the clarity that current TVs need as they get bigger and better. High-resolution graphics, smooth frame rates, and fully realized lights are what players want most.

The latest console has a hard time balancing all three at the same time.
Changes in development make the problem worse. A lot of companies now use real-time ray tracing as a main part of their visual presentation. These effects that use a lot of technology have made the art and creativity that went into making PS4 worlds look so amazing through baked lighting and smart design less noticeable.
The PS5 has good performance in many situations, but it’s clear that it has a visual limit. The hardware has reached a point where small improvements are no longer enough to meet the needs of players and producers.
The PS5’s library is great, but it can’t fully hide the growing gap with current high-end PCs. Its flaws become clear when you compare it to machines with RTX 4090-class GPUs. The PS5 is still very strong, but in many tests, top-of-the-line PCs have better graphics and more stable frames. It gets rough on the PS5 if you want to play at 60 to 120 frames per second in native 4K with ray tracing on.
The push for growth between generations is no longer a guess; it is a must.
One-of-a-kind games show both the PS5’s powers and weaknesses. Games like Spider-Man (2018), God of War (2018), and Ghost of Tsushima (2018) run very well at 4K 60 frames per second, showing how far the system can push older engines.
But even these show the trade-offs that need to be made to get the best speed and visual quality. The original PS4 versions can still be played, but the improvements on PS5 show that the hardware has hit its peak. Gamers are becoming excited about what’s coming next.
The talk about a PlayStation 6 is not too early. It’s been five years since the PS5 came out, and it’s still a good platform for both new games and games that work with older PS4 games. Still, as the goals for development rise, so does the need for better quality, faster frame rates, and more immersive experiences.

Late 2027 is not too early; it fits with how hardware and user standards naturally change over time. By that time, studios will have the tools to make creative visions come to life in ways that the PS5 can only come close to.
The next generation offers more than just raw power: efficiency and new ideas. As a player, you want a console that can offer visually complex worlds without sacrificing speed, lighting, or frame stability. The PS6 is a natural next step after the lessons learned from the PS5 and the limits shown by current hardware trends. Both players and developers are looking forward to the next generation of consoles because it will change what they can do and bring about experiences that the current generation can only hint at.
