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Reading: Ubisoft’s Attack on Titan Crossover Backfired, Triggering a Bigger Shake-Up
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NewsPCPlayStation 5Xbox Series X|S

Ubisoft’s Attack on Titan Crossover Backfired, Triggering a Bigger Shake-Up

Maisie Scott
Maisie Scott
Published on November 29, 2025
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10 Min Read
Assassin's Creed Shadows
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Repetitive missions, stiff cutscenes, and storefront endings spark outrage, right as Tencent injects over a billion euros into Ubisoft’s future.

A lot of negative opinions came out this week as content creators talked about the new Attack on Titan collaboration in Assassin’s Creed Shadows. According to one commentator, the task was very repetitive, with a lot of climbing and directional swings that weren’t very accurate. The main regret was not having a real Titan encounter. The response showed that people are becoming more worried about how consistent Ubisoft’s cinematic and gaming standards are.

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Repetitive missions, stiff cutscenes, and storefront endings spark outrage, right as Tencent injects over a billion euros into Ubisoft’s future.If these projects get more money and time, they might grow into formats that need bigger teams and more story infrastructure.

People quickly made connections between Shadows and earlier games in the series. In previous games, players had to face mythical gods, monsters from legends, and supernatural masters, which was very difficult. Shadows, on the other hand, had a task that didn’t involve direct combat with its Titan, which made people feel like they missed a chance. For a crossover based on such a huge monster, the lack of action confused fans.

People were harsher on the cutscenes. Many viewers complained about the stiff face animation, poor motion capture, and shaky scene direction. When compared to Valley of Memory, a new Ubisoft game praised for its emotional depth and expressive storyline, the difference was even clearer. There was a big difference in quality between the two events, which led to more discussion in the community.

Once players finished the mission, the anger only got worse. Instead of a special prize in the game, a message told players to go to the storefront to buy more cosmetics. Many people thought the change from the story’s end to making money was too quick. Some people said that this change upset the balance between creative purpose and business strategy.

While people were talking a lot about the crossover, Ubisoft was getting ready for a big change behind the scenes. Tencent invested about 1.16 billion euros in Vantage Studios, and the company stated that the deal is now ready to close. The deal is set in stone, all the conditions have been met, and the deal should go through in a few days. The news marks one of Ubisoft’s most important financial events in recent years.

Assassin's Creed Valhalla

Vantage Studios is now where Ubisoft’s most famous brands meet to make plans. Assassin’s Creed is in first place, followed by The Division and a third big title that could be either Ghost Recon or Far Cry. Tencent’s minority status gives it a lot of financial power without giving it direct control over operations. Adding money makes things more stable in the long run while still letting people be creatively independent.

The people in charge of Ubisoft saw the spending as a turning point. CEO Yves Guillemot said it was a moment that made the company’s goals for the future stronger. The new money eases the financial strain that had been there and allows the reorganization of several projects that are still being worked on. The help gives a publisher who is dealing with delays, cancellations, and changing market expectations a new boost.

The investment also has a goal that looks to the future. The money will be used by Ubisoft to give Vantage Studios more resources to help its three main brands grow faster. It seems like the plan calls for a more ambitious release schedule, bigger projects, and a willingness to try new things.

If these projects get more money and time, they might grow into formats that need bigger teams and more story infrastructure.

Assassin’s Creed is still the most important part of this plan. The franchise keeps doing better than expected, with good sales and player engagement across multiple generations of hardware. Ubisoft says that its momentum is still one of the surest ways for the company to make money. Even though there are ongoing arguments about certain episodes, the series as a whole keeps growing.

The Division 2 also had surprising outcomes. The Battle for Brooklyn update sparked new interest in the game years after it had already been released, making it last much longer than anyone had expected. Internal sources say that the amount of money made in the first half of the year was more than the total amount of money made in the previous fiscal year. The result shows that people are still interested in long-running service-oriented games.

Due to more competition in the tactical shooter market, Rainbow Six Siege went through a rough patch. A lot of multiplayer first-person shooter games are coming out soon, which has made the market very busy. Ubisoft admitted that things had changed, but they were still optimistic about the franchise’s long-term prospects. Even though the number of players fluctuates, Siege still has a strong group.

Looking at the bigger picture of money matters, Ubisoft seems to be entering a time of rebuilding and readjusting. In the past few years, the company has been restructuring internally, looking at project streams, and changing when things will be built. The Tencent investment is a turning point that lets Ubisoft start over with a strategy focus instead of making decisions based on what happened.

If Ubisoft’s finances get better, it can give bigger funds to teams working on cinematic technology, animation pipelines, and worldbuilding. These extra tools might help fix the problems that caused criticism in the community recently. Teams might also be able to improve facial recognition, task structure, and story continuity between releases if they have better production schedules.

Assassin's Creed Mirage

Different reactions to the Attack on Titan collaboration show how important it is to keep the quality good. Fans expect big crossovers to be as emotional and technically impressive as the best moments in the other franchises. If Ubisoft improves its own development processes, it might be easier for teams to work together in the future to create a more unified vision for animation, story, and design.

Now that the company is more stable, it can also make more creative decisions. Vantage Studios is in charge of the main brands, so teams can work on bigger hybrid worlds or storylines that mix realistic historical elements with fantastical ones. Experiments that were once thought to be too expensive or risky might be possible with bigger funds and more time.

The investment changes Ubisoft’s direction in very important ways. When funding is stronger, short-term ways of making money are less stressed, which could give stories more room to breathe. Larger teams can work on multiple projects at the same time without lowering the quality of major updates. Long-term predictions point to Ubisoft’s catalog growing in a more secure and planned way.

As the crossover fight comes to a close, the company gets ready for a new era marked by financial strength and structural alignment. The future holds bigger updates, shorter development times, and bigger story goals. Whether these changes make each brand better will depend on how well Vantage Studios uses its newfound resources.

For now, the discussion is still split between criticism and hope. The Attack on Titan mission may be forgotten as a funny side note, but the debate about quality, consistency, and direction will continue to shape what people expect from the show. The way Ubisoft’s finances have changed says that the company is now ready to meet those expectations with more clarity.

How much this new funding changes Assassin’s Creed, The Division, and Ubisoft’s other games will become clear over the next few years. The power to be creative is changing in a big way. The company is about to start over, and it carries both the weight of criticism and the promise of new opportunities as it plans its next move.

TAGGED:Assassin's CreedAssassin's Creed ShadowsUbisoftUbisoft Quebec
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ByMaisie Scott
Hi, I'm Maisie and I'll be sharing my game reviews and articles on GamesCreed.

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