System Shock 2: 25th Anniversary Remaster’s definitive touch gives the classic a new life—warts, wires, and wonders intact.
System Shock 2: 25th Anniversary Remaster has haunted the corridors of PC gaming history for a quarter of a century. Born from the minds at Looking Glass Studios and Irrational Games, the 1999 original carved out a cult following with its unique blend of survival horror, role-playing systems, and immersive sim mechanics.
It was a game ahead of its time, so much so that it’s still influencing the genre today. The 25th Anniversary Remaster, helmed by Nightdive Studios, known for their preservationist remakes of retro classics, delivers a respectfully modernized version of the seminal title. It’s not a remake, nor a reinvention, but rather a cleaned-up, enhanced edition that pulls System Shock 2: 25th Anniversary Remaster closer to today’s standards without betraying its soul.
You awaken from cryosleep aboard the UNN Von Braun, a spacefaring vessel bound for Tau Ceti. Something has gone horribly wrong during your slumber. The ship is eerily quiet, its corridors splattered with blood, infested with malformed hybrids, possessed AI, and worse.

Through audio logs scattered across each level, the horrifying backstory of a failed experiment and the battle between competing malevolent forces unfolds. It’s a slow-burn narrative that doesn’t rely on scripted sequences but instead encourages you to piece the story together as you explore, backtrack, and survive.
From the chilling whispers of The Many to the cutting commands of SHODAN, System Shock 2: 25th Anniversary Remaster weaves a tense, cerebral horror tale that rewards attention and immersion.
System Shock 2: 25th Anniversary Remaster is, at its heart, an old-school immersive sim dressed in survival horror trappings. It gives you freedom: freedom to explore, to build your character, and to solve problems in your own way.
You start by choosing a military background, Marines for weapons, Navy for technical prowess, or OSA for PSI powers, and the rest of your abilities grow through cyber modules, earned by completing objectives and exploring the ship.

You’re constantly scavenging for weapons, ammo, food, and nanites (the game’s currency). Navigating the Von Braun’s layered decks feels like a digital dungeon crawl, and your path is rarely straight. You’ll hunt down keycards, disable security cameras, hack turrets, research alien tissue, and upgrade your arsenal. The level design never stops pushing you to learn, adapt, and double back. Even with maps, you’re constantly rediscovering your surroundings.
Whether through hacking a door, repairing a broken weapon, or deciding how to spend your precious upgrade points, every decision carries weight. It’s an anxious scramble of needs and trade-offs. The systems are deep and often unforgiving, but therein lies the charm.
Combat in System Shock 2: 25th Anniversary Remaster was never its strongest feature, and that remains true today. You’ll engage in first-person shootouts, clumsy melee skirmishes, and techno-magic PSI battles. It’s not fluid or slick, it’s tense, desperate, and occasionally janky. But that jankiness serves a purpose. Being cornered by a hybrid, low on ammo, and forced to bash your way out with a wrench feels more like a survival scenario than a power fantasy.
Puzzles lean more into environmental design and spatial reasoning than traditional brainteasers. Objectives are often multi-layered: get a code from an audio log, find a chemical to research an item, disable a security grid to reach a door.

The nested nature of your goals keeps you thinking in loops, always retracing and reevaluating. When you finally unlock a new area or power up a dormant elevator, the sense of relief is immense.
Some combat elements have been slightly refined in the remaster, hybrids feel more lethal, droids deform as you damage them, and enemy animations feel snappier. Yet the core of the system hasn’t changed. It’s still dated, especially when compared to modern successors like Prey, which built on System Shock’s blueprint with more fluidity and responsiveness.
Progression is driven by cyber modules, earned through mission completion and exploration. These are the lifeblood of character advancement, letting you upgrade stats like strength, endurance, hacking, and weapon skills. It’s a delicate economy, do you beef up your hacking to bypass security, or boost your standard weapons to better handle enemies?

The game doesn’t hand you enough resources to be a jack-of-all-trades. Every choice feels like a gamble. It’s entirely possible to soft lock yourself with bad upgrades or poor spending. That design isn’t smoothed over in the remaster, and that’s deliberate. Nightdive has preserved the crunchy old-school RPG-ness, letting its edges show. You’ll feel the consequences of your build well into the game.
PSI powers, while flashy in theory, still suffer from an awkward selection system. Cycling through tiers and specific abilities mid-combat feels like inputting a cheat code from memory while being shot at. Even with controller support and UI tweaks, it’s clunky, almost unusable in the heat of battle.
Still, there’s a charm in the mess. It’s a system full of “funkiness,” and Nightdive wisely left most of it untouched, trusting modders and fans to refine as they see fit

Visually, System Shock 2: 25th Anniversary Remaster has never looked better. The remaster brings high-resolution textures, updated character models, improved lighting, and ultra-widescreen support. Weapons and enemies now feel more physical, with improved animations and feedback. Watching a droid explode into crumpled parts or seeing a hybrid recoil from a headshot is far more satisfying now.
That said, some fans may miss the original’s rough-hewn aesthetic. The uncanny look of enemies like the telepathic monkeys or cyborg midwives carried a grotesque charm in their lumpen polygonal forms. The remaster walks a fine line, modernizing just enough without scrubbing away the weirdness. For the most part, it succeeds.
Cutscenes have also been completely redone, no AI upscaling tricks here. The new intro and finale movies are gorgeous, true recreations of the original scenes, finally freeing the game from blurry 4:3 video hell. These updated sequences feel both respectful and refreshing.
The sound design remains one of System Shock 2: 25th Anniversary Remaster’s greatest assets. The audio logs—your primary form of storytelling—still chill the blood. Hearing a crewmate whisper through static, slowly losing their humanity, remains deeply unsettling. SHODAN’s voice work is as iconic as ever, her distorted commands echoing through the halls like a divine threat.

The ambient noise—the clank of pipes, electronic hums, and the eerie silence between them—does more to build dread than any jump scare. Even some small enhancements, like new voice sync animations, feel like mixed blessings. While lip-syncing adds fidelity, it also chips away at the dreamlike detachment of the original, making some scenes feel goofier than intended.
Still, from the soundtrack to the sound effects, this is a horror game that gets under your skin through your ears as much as your eyes.
System Shock 2: 25th Anniversary Remaster is the best way to play one of PC gaming’s most beloved classics. Nightdive Studios has carefully brought this intelligent, terrifying, and delightfully obtuse game into the modern era without sanding off its character. It’s smoother, prettier, and more accessible—but still as strange, challenging, and unyielding as ever.
Yes, the PSI system is clunky. Yes, the combat is awkward. And yes, you can still lock yourself out of progress with a poorly-timed spend. But those flaws are part of what gives System Shock 2: 25th Anniversary Remaster its identity. It’s not a game that holds your hand, it bites it. It remains a deeply atmospheric, brainy shooter that still delivers profound discomfort and elation in equal measure.
System Shock 2: 25th Anniversary Remaster is a lovingly preserved and polished take on a foundational PC classic. Nightdive Studios succeeds in updating the game without diluting its eerie atmosphere, complex systems, or haunting narrative. While some mechanics show their age—particularly PSI powers and clunky combat—its immersive level design, unsettling ambiance, and cerebral gameplay hold up remarkably well.
