- A mysterious trader arrives, a new grenade launcher enters the fight, and suddenly every item in your inventory feels more valuable.
- That single feature changes the mood of the game.
- Weapon mods also got attention.
A mysterious trader arrives, a new grenade launcher enters the fight, and suddenly every item in your inventory feels more valuable.
Every extraction game eventually reaches that moment — the point where surviving isn’t the hardest part anymore. Deciding what’s worth keeping is. That feeling sits right at the center of Arc Raiders’ latest update, which introduces one of the game’s most interesting additions yet: a traveling trader with rare rewards, a new way to protect valuable loot, and enough balance changes to shake up how players approach each run.
The new update introduces the Nomadic Envoys, a group of wandering merchants who have finally arrived in Spiranza. Their camp isn’t open to everyone. Players need to reach level 25 before gaining access, but once inside, they can exchange valuable ARC materials and rare weapons for rewards that rotate weekly. And these aren’t ordinary trades.
Blueprints, cosmetics, progression items, stash upgrades, and raider tokens are all on the table. But the feature getting the most attention is something far more practical: storage. Players can now expand their stash and unlock Expedition Vault slots — a system that lets them secure up to five valuable items and recover them after an expedition ends.
That single feature changes the mood of the game.
Rare blueprint? Safe. Hard-earned materials? Protected. A weapon you don’t want to lose? Locked away for another day. Instead of every expedition feeling all-or-nothing, players now have room to make smarter bets. Then there’s the surprise addition that slipped into the patch notes — a completely new weapon.

The Rascal grenade launcher joins the arsenal as a smaller, lighter alternative to heavier explosive options. It’s designed to handle armored ARC threats without forcing players to carry oversized equipment. There’s a catch, though.
The Rascal reloads slowly and isn’t built for precision. It sounds less like a weapon for clean eliminations and more like controlled chaos in a compact package. The update doesn’t stop there. Several gameplay systems received tuning based on player feedback.
The photoelectric cloak now consumes less power, making stealth builds more flexible again. Healing add-ons now affect groups of targets instead of just one, which makes them more useful while also making them less useful.
Combat changes continue across the weapon lineup. Durability adjustments target weapons that players felt were breaking too quickly. Several fan favorites now last longer, including the Anvil, Patina, Jupiter, Osprey, and others.
Weapon mods also got attention.
Extended barrel upgrades now provide stronger bullet velocity benefits and improve damage falloff at range, giving long-distance builds more room to breathe. Outside combat, smaller improvements may make a bigger difference than expected.
Players can now see squad outcomes more clearly after matches and access social tools like reporting and blocking more easily. Meanwhile, anti-cheat efforts are also stepping up. Denuvo Anti-Cheat begins a limited rollout as developers continue to try to keep matches fair without introducing DRM restrictions.
This update doesn’t feel like a flashy reset. It feels more like Arc Raiders quietly asking players to think differently. Not every reward should be sold. Not every fight should be taken. And with only five vault slots waiting… what would actually make the cut?





