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Reading: Marathon’s Big Comeback—Bungie’s Extraction Shooter Gains Momentum Ahead of March Launch
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NewsPCPlayStation 5Xbox Series X|S

Marathon’s Big Comeback—Bungie’s Extraction Shooter Gains Momentum Ahead of March Launch

Omera Ayesha
Omera Ayesha
Published on January 22, 2026
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11 Min Read
Marathon
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Bungie’s extraction shooter shifts perception as pre-orders rise, missing features arrive, and launch timing avoids direct competition.

Finally, the Marathon pre-order clip has arrived, along with a flood of solid facts that put an end to all the rumors. The message is clear: this project is no longer shrouded in doubt. The release date is set, the collector’s version is known, and the system requirements are live.

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Bungie’s extraction shooter shifts perception as pre-orders rise, missing features arrive, and launch timing avoids direct competition.It doesn’t offer longevity on the level of Destiny or cultural reach on the level of Fortnite.Maps that were supposed to be made later have now been moved to the first day.The third option is the ideal situation: a huge hit in the same genre as Destiny 2.It’s not very elegant, but it makes sense, so it can still be funny.Some people will switch between this and other games. That cycle is what current live-service gaming is all about.

The date of March 5 has been set, and this feels less like a tease and more like a choice point. No longer does the game hide behind vague claims or early ideas. It is taking a step forward, knowing that it will be judged on what it is now, not what it could become.

As expected, the first reactions online went very far, with comparisons to past failures showing almost right away. That answer, on the other hand, doesn’t match the early numbers. As soon as pre-orders opened, Marathon moved up the Steam best-sellers list.

That one piece of information doesn’t mean that the business will be successful in the long run, but it does show one important thing: there is real desire. Titles that fall apart right away don’t usually get this much early support. If there is any doubt, it comes along with real consumer interest, not instead of it. This doesn’t mean Marathon will automatically be the next big thing in its field.

It doesn’t offer longevity on the level of Destiny or cultural reach on the level of Fortnite.

In fact, it immediately challenges the idea that the game is over as soon as it starts. The story of total failure doesn’t fit with how the market is reacting right now. The fact that there is interest and movement alone changes the subject from predicting disasters to evaluating them realistically.

Marathon, Bungie, Extraction Shooter, Launch, Gameplay, Screenshots, GamesCreed

The tone has changed so dramatically because the game looks and feels very different from earlier showings. Back in April, it looked like the project wasn’t finished. The graphics were dull, the lighting served no purpose, and many of Marathon’s core systems were either missing or underdeveloped.

It looked like a rough draft turned in as the final version, and that was the image left. The build we have now tells a different story. It’s easier to see now; lighting adds mood rather than washing out scenes, and the surroundings feel deliberately created rather than there for no reason. Even small things, like the plants and trees around, show that the whole thing has been polished.

The better look is important, but it’s not the most important change. That’s what the real shift is. Communication methods, player interaction, and clear mechanics are very important in this genre. In earlier versions, there wasn’t any close chat, which is an important part of extraction shooters. It felt like sending out a car without a steering wheel and telling people to trust the rest.

It was loud and clear in the feedback. Bungie didn’t say anything defensive in response; instead, they kept quiet and then put the plan into action. Now that proximity chat is fully built in, it has real distance-based sounds instead of a temporary workaround. The whole project follows that same plan.

Maps that were supposed to be made later have now been moved to the first day.

At the start, you can play in ranked mode. Systems that didn’t feel fully made before now feel planned and finished. This is not a promise about a plan. These changes have been shipped. Here’s what it looks like when people say they want developers to pay attention.

At this point, it’s not an analysis to keep making the same complaints that were true six months ago. When feedback has been taken into account and systems have been updated, arguing against an old version of the game is no longer a way to criticize it; it’s a way to vent your anger. The current version should be rated on how it works now, not on past mistakes.

Marathon, Bungie, Extraction Shooter, Launch, Gameplay, Screenshots, GamesCreed

From what we can see now, there are three likely scenarios. That first option is a total failure, leading to empty computers, significant studio damage, and a quick fall. That situation seemed likely earlier in the development process, but it’s getting harder and harder to believe now.

It looks like the version of the game that scared people is no longer there. The second way is a safe and stable launch. A steady group of players, enough interest to sustain seasons and expansions, and long-term support without taking over the whole market. This is what is most likely to happen.

The third option is the ideal situation: a huge hit in the same genre as Destiny 2.

That is definitely the goal, but extraction shooters haven’t yet shown they can maintain a Fortnite-level reach. That possibility is still just an idea. If you were in the second group, you wouldn’t be considered a loser, especially if you paid an extra $40. That’s a big purchase, and early buyers are showing trust by putting real money down, not just attention. In a crowded live-service world, that dedication is important.

People are also interested in the collector’s edition, mostly because it doesn’t have the normal problems. Many collector’s editions feel like throwaways because they are full of cheaply made statues and promotional things. This one stands out because of how it was done.

The holographic board is a clever focal point; the statue is the right size, there is built-in lighting, and the attention to detail in the surroundings shows that it was thought out. The resin-water effect alone suggests the work was done with care, not quickly. Criticizing it as “low-effort” doesn’t seem to fit with what is being offered.

Marathon, Bungie, Extraction Shooter, Launch, Gameplay, Screenshots, GamesCreed

Of course, there’s the well-known joke about Marathon not being in the box. That decision will definitely become a meme, and it continues a trend that players love to make fun of in the business. In this case, it looks like a decision made for practical reasons to keep the packaging the same across all systems, while the game code was handled separately.

It’s not very elegant, but it makes sense, so it can still be funny.

The changes are much larger from a gameplay perspective. The change is huge compared to April. The systems now work well together. Marathon’s loop is clearer, the pace feels more deliberate, and the experience doesn’t feel unsure of what it is. This has nothing to do with marketing beats or hype patterns. It looks like the game knows what it wants to be and has set up its rules to make that happen.

When you use this approach, it is also very important. If the movie comes out on March 5, it will escape a much more dangerous window later in the year. If Marathon had come out in September, it would have gone up against games that were already very popular, and it might have been overshadowed right away.

March gives you time to breathe. It gives players time to try something new when they get tired of the same thing, instead of forcing them to face off at the height of the battle. Another thing to keep in mind is that personal internet spaces don’t show the whole market.

Almost 500,000 people tried to get into the test, but that version of Marathon wasn’t as polished as the one being shown now. A lot of players don’t do anything in the comment sections or internet debates. They just want to spend time doing something new. You’re going to try it. Some of you are going to stay.

Some people will switch between this and other games. That cycle is what current live-service gaming is all about.

Marathon, Bungie, Extraction Shooter, Launch, Gameplay, Screenshots, GamesCreed

The speech actors have also become a source of disagreement, often for bad reasons. The list of artists is long and includes well-known, experienced artists. If this happened in a single-player game, it would be praised right away. No matter how you feel about the game itself, calling it “low-effort” doesn’t hold up under close examination.

In the end, this project was in a bad spot earlier this year. That fact can’t be argued with. Now what matters is what came next. Bungie heard, made changes, pushed back when needed, and improved the product rather than rushing it out the door. They didn’t just leave it, and they didn’t give it out broken either.

This means that there is now a real chance in Marathon. It’s not a surefire hit or a movement that changes the genre, but it is a real chance. If you want to be surprised, don’t be surprised when launch day comes around, and there are more players than most people thought.

TAGGED:BungieBungie Inc.Marathon
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ByOmera Ayesha
A digital warrior who fearlessly explores fantasy and sci-fi worlds and then writes her experiences about them.

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