- Here are three easy ways to make money in WARDOGS.
- Recon: Spot Targets for Cash in WARDOGS
- Builder: Set Up a FOB Your Team Can Use
- Mortar and Drill Tips for Builders
- Logistics in WARDOGS: Fly Supplies to FOBs
- Bonus: Transport Piloting
- Which Role to Pick in WARDOGS
- What to Do Next
- FAQ
- Q. What is the cheapest way to make money in WARDOGS?
- Q. Where should you drop logistics pallets?
- Q. Can you make money in WARDOGS without a squad?
- Q. When should you start the drill?
Here are three easy ways to make money in WARDOGS.
WARDOGS pays you for spotting, building, and flying supplies, and all three roles work solo. You can make as much alone as you would in a squad. A good match can push your profit past 100K, and with practice you can go well beyond that.
The roles are ranked by how much money you need to start, from the cheapest to the most expensive. Most players can manage at least one, and many can do all three. A bonus section on transport piloting comes at the end.
Recon: Spot Targets for Cash in WARDOGS
Recon is the cheapest role in WARDOGS. A pair of binoculars is enough, and one spotted enemy can put you in profit. Bring a weapon too, since a kill pays on top of the spotting.
Spot everything that isn't on your team: enemies, vehicles, and buildings. Everything you spot can be killed or destroyed, and you earn from each one.

Buildings pay well, because your mortar teams hit any building you mark, especially FOBs and spawn vehicles. Most of your spots will still be infantry and vehicles.
You get a base payout each time you spot a target, up to three times on the same one. After that you earn nothing, but spotting again refreshes how long the target stays marked. You are also paid when a teammate kills something you marked.
Spotting keeps paying even when you're down. If a wave of enemies pushes into your base while you lie on the ground, a teammate can revive you and find a few thousand added to your profit. One life spent spotting from inside a base under attack can reach 100K profit.
Start your first match with a Range Finder if you have it unlocked, and spot until you can loot a body. Then play whatever the loot supports. If the body carries defibrillators, play medic, and if it carries an SKS or a Mosin, snipe.

A Monocular or a Range Finder takes less space in your inventory than binoculars. The Range Finder also shows the distance to a target, which helps mortar teams find the range.
Your spotting tool doesn't have to sit in slot 3. Keep it in your backpack and assign it to a quickslot. You pull it out with that hotkey, and slot 3 stays free for a hammer or defibrillators.
For more money, go to the edge of an enemy FOB and mark its buildings and every spawn. Your mortars and snipers do the rest, and the payouts come to you. Recon is the easiest place to start.
Builder: Set Up a FOB Your Team Can Use
Building costs little, and in WARDOGS it suits solo play. Builders talk a lot, and some get angry when the gate lands in the wrong place. Put up a radio station early, since the music keeps people calm.

Build a FOB the team can use to win. Don't make a lone FOB on a hill with one SAM site, or a box with a mortar inside. You earn when teammates use what you build, so the base has to help them.
Before the match, ask your team whether someone is bringing a FOB. If so, skip it and save the money. Bring a weapon and meds, since raiders come and mortar hits leave teammates to heal. You can't just stand in the base without a kit. Fill spare backpack slots with building supplies too.
The starter supplies run out fast when many builders share a FOB, and logistics may arrive late. What you carry is yours to use at the start.
Build the FOB first and the radio station second. Then secure it. Put barbed wire on the walls so nobody can drive a truck up and jump inside. Add airlocks to make raids harder. Check the layout twice, because it is never as safe as it looks.
Leave open space where logistics can drop pallets. When one lands, walk up, press F, and unload it into the FOB yourself. Over a match, this adds a lot to your profit. Add walkways on the walls too, so players can defend the base.

When the FOB goes down, you get Signal Grenades. Throw one at the gate that faces your spawn. It puts a marker on the map, so drivers see the gate before they reach it and can plan their route.
Then build weapons, starting with mortars, so you can hit enemy bases before they hit yours. Add SAM turrets, so pilots can't drop enemies on your tower. Add C-RAM or CIWS turrets too, which destroy anything they can see.
Think about where each weapon goes, because you earn when your team uses them. Spread the mortars apart, so one enemy shell can't kill three of yours.
If you lack building experience, ask a veteran builder to place a CIWS or a Drill Rig for you. Those structures need many Build Supplies and many hammer swings to finish, and each swing on an unfinished structure pays.
That lets you earn while you watch how the veteran lays out the walls. You can copy the layout later when you build your own base.

Mortar and Drill Tips for Builders
Use a mortar yourself once the FOB stands. Hit enemy mortars first, since they aim at you. Then take out SAM sites so chopper pilots can fly, and after that hit buildings and spawn vehicles, which pay the most. Ping the target on the map and work out the range. Each map box is 100 m.
A mortar holds three shells. Once the range is right, fire, press C, fire, press C, and fire a third time. Press R while you test your range to watch the reload in the bottom right corner. All three shells land almost together and wipe out a building or a vehicle.
Keep an eye on your base. Repair it and defend it when you need to, since the money stops if the FOB falls. Tell your logistics pilots what you need, because without supplies the weapons stop firing and you can't start the drill.
Build the drill only when you need it, since someone will start it right away. Use it only when your team doesn't hold the Hot Zone and the FOB is full of players. Otherwise it pulls the zone toward you for nothing and can lose you the match.

Logistics in WARDOGS: Fly Supplies to FOBs
At the end of a match, a player sometimes sits at the top of the leaderboard with 160K profit and no kills, deaths, or assists. That player flew logistics. It ranks third on this list because not everyone can fly a chopper. Fly the supplies and don't drive them. Driving is slow and your profit drops, though it does level your driver skill.
The logistics chopper handles worse than a Little Bird, and its controls over-correct in odd ways. It is still easy to fly, and you carry no passengers, so nobody shouts when you crash.
That makes logistics a good first step into flying in WARDOGS. You earn money live in a match instead of practicing in the firing range, and you level your pilot skill while you do it. It suits you if you can fly a little but don't want to carry people yet.
Check the map before you ask the builders what they need. Hover over the FOB to see its supplies, and hover over the exclamation marks to see its weapons. If a weapon is manned, bring it ammo. Builders usually run through supplies first and call it in afterward. Fill the gaps before that happens, so they keep building.

Check the map for markers at the gates too. Builders can place them with Signal Grenades, and they show you where to land or drive in.
You are paid when you drop a pallet and again when someone unloads it into the FOB. Drop it inside the FOB area, the green, red, or blue box. Outside the box, nobody can unload it, and you lose half your profit.
Enemy anti-air and teammates who skip unloading both cut your profit. Find a FOB away from the anti-air site, or ping the site to your team. Mortar players often take it out so you can keep flying. If you're the only logistics pilot, you can finish near the top of the board with no kills.
Bonus: Transport Piloting
A pilot with enough practice can earn more flying players into the fight than flying logistics. It costs time, and it works only when you're the only transport pilot on your team. Right now most pilots fly transport and few fly logistics, which is why logistics pays better for most players.

At the start of a match, check how many people buy a chopper. If everyone does, switch teams and hope the other side has fewer. The ninth chopper pilot on a team earns almost nothing.
Land when you can. Parachutes are easy to shoot down, and a landing keeps your passengers alive, so you collect the assist and survival bonus. Passengers with parachutes can still jump when the area gets too hot and you need to leave fast.
Fly low, since a slow descent from 1,000 m doesn't last long. Faster round trips earn more, in transport and in logistics, so don't waste time.
Which Role to Pick in WARDOGS
Winners get a bonus at the end of the round, so pick the role your team needs. If a hundred pilots fly logistics, build. If a hundred builders already fire mortars, spot their targets. WARDOGS is a team game, and these three roles let you earn well while you help your team win.

What to Do Next
Start with recon and binoculars, since they cost almost nothing. Then build a FOB, and move to logistics when you want to fly. At the start of each match, check what your team lacks.
To make easy money, you spot targets as a recon, build a FOB your team can use, or fly supplies to FOBs, and you pick whichever role your team needs.
FAQ
Q. What is the cheapest way to make money in WARDOGS?
A. Recon. A pair of binoculars costs 75, and every enemy, vehicle, or building you spot pays you.
Q. Where should you drop logistics pallets?
A. Inside the FOB area, the green, red, or blue box. Outside it, nobody can unload the pallet, and you lose half your profit.
Q. Can you make money in WARDOGS without a squad?
A. Yes. All three roles work solo.
Q. When should you start the drill?
A. Only when your team doesn't hold the hot zone and the FOB is full of players. Otherwise it can cost you the game.







