- Here's how to grind Medic to level 35 for the Super-45 SMG in WARDOGS.
- Know What the Super-45 Costs in WARDOGS
- Unlocks on the Way to Level 35
- Stay Where Your Team Needs a Medic
- Avoid These Medic Mistakes in WARDOGS
- Make Money While You Level in WARDOGS
- What to Do Next
- FAQ
- Q. What level unlocks the Vector in WARDOGS?
- Q. How much does the Super-45 cost?
- Q. When does the Defibrillator unlock in WARDOGS?
- Q. Is the AMP-9 30 RND Magazine worth it?
Here's how to grind Medic to level 35 for the Super-45 SMG in WARDOGS.
The Super-45 is the SMG many players call the Vector, and in WARDOGS it sits at the end of a long Medic grind. In one run, getting from Medic level 22 to 35 took about 24 hours of play.
Know What the Super-45 Costs in WARDOGS
The Super-45 unlocks at Medic level 35. In Season 2, the one-time unlock fee is $200,000. Each life you take it into costs extra, reportedly $5,600, though one loadout screen showed $7,050 for the gun.
Start saving well before you reach level 35. Every unlock along the way has its own fee, so cash runs short fast during the grind.

The gun fires .45 ACP at about 1,200 rounds per minute. In one run, it started with 13-round magazines, and the 30-round magazine is a later Medic unlock.
Unlocks on the Way to Level 35
The Medical Bag reportedly unlocks at Medic level 14 in Season 2, and the Defibrillator at level 22. These two carry most of the grind, since healing and reviving are your main Medic actions.
At level 30, you can unlock the AMP-9 30 RND Magazine for $50,000. The 10 extra rounds made a clear difference in fights during that run, so buy it if the AMP-9 is your main gun.
Season 2 also cut the XP needed per level. Medic 30 now takes about 318,200 total XP, down from 500,000 in Season 1.

Stay Where Your Team Needs a Medic
Check the map at the start of each WARDOGS match. In one game, only four players fought as infantry while the rest stayed in the FOB, so healing from inside the FOB paid better than pushing out.
Stick with the squad that’s fighting, and stay behind cover when you revive. In one match, two kills and 35 revives were enough for second place on the scoreboard.
Look for angles before you run to a downed teammate. Enemies in towers can see into buildings near their FOB, and a revive there can cost you a life.

Avoid These Medic Mistakes in WARDOGS
Check who you’re reviving. In one fight, a revive brought an enemy player back up in the middle of the action. Stay clear of vehicles in the Hot Zone if your squad has nothing to stop them.
A single Humvee wiped a whole team there in one match. Taking a break from Medic to build a FOB cost time in that run, since only Medic actions move the Medic track.
Make Money While You Level in WARDOGS
Medic pays in cash as well as XP, and a full game of healing can still turn a profit. In that run, one match ended with 24 kills, 25 revives, and $119,000 in profit. If an APC is parked inside your FOB, spawn on it after a death to get back to healing faster.

What to Do Next
Save toward the $200,000 unlock fee while you climb the Medic levels in WARDOGS. Buy the Defibrillator at level 22 and the AMP-9 30 RND Magazine at level 30. Stay near the squad that’s fighting, check angles before each revive, and spend the rest on the Super-45 at level 35.
Heal and revive your way to Medic level 35, and save $200,000 for the Super-45 unlock along the way.
FAQ
Q. What level unlocks the Vector in WARDOGS?
A. The Vector-style SMG is called the Super-45 in the game, and it unlocks at Medic level 35.
Q. How much does the Super-45 cost?
A. Unlocking it costs $200,000 in Season 2, and the gun itself costs about $5,600 to $7,050 each life.
Q. When does the Defibrillator unlock in WARDOGS?
A. Season 2 moved it to Medic level 22, with a $110,000 unlock fee.
Q. Is the AMP-9 30 RND Magazine worth it?
A. If the AMP-9 is your main gun, the 10 extra rounds help a lot in close fights.
Also, check out our review of WARDOGS and other guides below :






